Files
Mindustry/core/assets/bloomshaders/alpha_bloom.frag
2022-04-25 18:52:33 -04:00

14 lines
424 B
GLSL

uniform lowp sampler2D u_texture0;
uniform lowp sampler2D u_texture1;
uniform lowp float BloomIntensity;
uniform lowp float OriginalIntensity;
varying vec2 v_texCoords;
void main(){
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - vec4(bloom.rgb, 0.0));
gl_FragColor = original + bloom;
}