Files
Mindustry/tests/src/test/java/power/ConsumeGeneratorTests.java
2025-04-04 11:47:35 -04:00

177 lines
8.2 KiB
Java

package power;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.power.*;
import mindustry.world.blocks.power.ConsumeGenerator.*;
import mindustry.world.consumers.*;
import org.junit.jupiter.api.*;
import static org.junit.jupiter.api.Assertions.*;
import static org.junit.jupiter.api.DynamicTest.*;
/**
* This class tests generators which can process items, liquids or both.
* All tests are run with a fixed delta of 0.5 so delta considerations can be tested as well.
* Any expected power amount (produced, consumed, buffered) should be affected by fakeDelta but status should not!
*/
public class ConsumeGeneratorTests extends PowerTestFixture{
private ConsumeGeneratorBuild build;
private final float fakeItemDuration = 60f; //ticks
private final float maximumLiquidUsage = 1f;
public void createGenerator(InputType inputType){
Vars.state = new GameState();
Vars.state.rules = new Rules();
ConsumeGenerator generator = new ConsumeGenerator("fakegen" + System.nanoTime()){{
powerProduction = 0.1f;
itemDuration = fakeItemDuration;
buildType = ConsumeGeneratorBuild::new;
liquidCapacity = 100f;
if(inputType != InputType.liquids){
consume(new ConsumeItemFlammable());
}
if(inputType != InputType.items){
consume(new ConsumeLiquidFlammable(maximumLiquidUsage));
}
}};
generator.init();
Tile tile = createFakeTile(0, 0, generator);
build = (ConsumeGeneratorBuild)tile.build;
}
/** Tests the consumption and efficiency when being supplied with liquids. */
@TestFactory
DynamicTest[] generatorWorksProperlyWithLiquidInput(){
// Execute all tests for the case where only liquids are accepted and for the case where liquids and items are accepted (but supply only liquids)
InputType[] inputTypesToBeTested = new InputType[]{
InputType.liquids,
//InputType.any
};
//TODO test with different delta values.
Seq<DynamicTest> tests = new Seq<>();
float[] deltas = {2f, 1f, 0.5f};
for(float d : deltas){
for(InputType inputType : inputTypesToBeTested){
tests.add(dynamicTest("01-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, 0.0f, "No liquids provided")));
tests.add(dynamicTest("02-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, maximumLiquidUsage / 4.0f, "Low oil provided")));
tests.add(dynamicTest("03-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, maximumLiquidUsage * 1.0f, "Sufficient oil provided")));
tests.add(dynamicTest("04-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, maximumLiquidUsage * 2.0f, "Excess oil provided")));
// Note: The generator will decline any other liquid since it's not flammable
}
}
return tests.toArray(DynamicTest.class);
}
void simulateLiquidConsumption(float delta, InputType inputType, Liquid liquid, float availableLiquidAmount, String parameterDescription){
Time.setDeltaProvider(() -> delta);
float expectedConsumptionPerTick = Math.min(maximumLiquidUsage * Time.delta, availableLiquidAmount);
float expectedEfficiency = expectedConsumptionPerTick / (maximumLiquidUsage * Time.delta);
float expectedOutputEfficiency = expectedEfficiency * liquid.flammability;
//it should either consume:
//- the maximum amount used (maximumLiquidUsage) multiplied by speed (delta), or
//- the maximum available amount (availableLiquidAmount), since that's a hard cap
float expectedRemainingLiquidAmount = Math.max(0.0f, availableLiquidAmount - expectedConsumptionPerTick);
createGenerator(inputType);
assertTrue(build.acceptLiquid(null, liquid), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
build.liquids.add(liquid, availableLiquidAmount);
// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
build.update();
//reset
Time.setDeltaProvider(() -> 0.5f);
assertEquals(expectedEfficiency, build.efficiency, inputType + " | " + parameterDescription + ": Base input efficiency mismatch.");
assertEquals(expectedRemainingLiquidAmount, build.liquids.get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
assertEquals(expectedOutputEfficiency, build.productionEfficiency, inputType + " | " + parameterDescription + ": Output production efficiency mismatch.");
}
/** Tests the consumption and efficiency when being supplied with items. */
@TestFactory
DynamicTest[] generatorWorksProperlyWithItemInput(){
// Execute all tests for the case where only items are accepted and for the case where liquids and items are accepted (but supply only items)
InputType[] inputTypesToBeTested = new InputType[]{
InputType.items,
//InputType.any
};
Seq<DynamicTest> tests = new Seq<>();
for(InputType inputType : inputTypesToBeTested){
tests.add(dynamicTest("01", () -> simulateItemConsumption(inputType, Items.coal, 0, "No items provided")));
tests.add(dynamicTest("02", () -> simulateItemConsumption(inputType, Items.coal, 1, "Sufficient coal provided")));
tests.add(dynamicTest("03", () -> simulateItemConsumption(inputType, Items.coal, 10, "Excess coal provided")));
tests.add(dynamicTest("04", () -> simulateItemConsumption(inputType, Items.blastCompound, 1, "Blast compound provided")));
tests.add(dynamicTest("05", () -> simulateItemConsumption(inputType, Items.sporePod, 1, "Biomatter provided")));
tests.add(dynamicTest("06", () -> simulateItemConsumption(inputType, Items.pyratite, 1, "Pyratite provided")));
}
return tests.toArray(DynamicTest.class);
}
void simulateItemConsumption(InputType inputType, Item item, int amount, String parameterDescription){
float expectedEfficiency = amount > 0 ? item.flammability : 0f;
int expectedRemainingItemAmount = Math.max(0, amount - 1);
createGenerator(inputType);
assertTrue(build.acceptItem(null, item), inputType + " | " + parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
if(amount > 0){
build.items.add(item, amount);
}
// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
build.update();
assertEquals(expectedRemainingItemAmount, build.items.get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
assertEquals(expectedEfficiency, build.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
}
/** Makes sure the efficiency stays equal during the item duration. */
@Test
void efficiencyRemainsConstantWithinItemDuration_ItemsOnly(){
testItemDuration(InputType.items);
}
void testItemDuration(InputType inputType){
createGenerator(inputType);
// Burn a single coal and test for the duration
build.items.add(Items.coal, 1);
//first frame update for some setup (consume checking is delayed)
build.update();
float expectedEfficiency = build.productionEfficiency;
float currentDuration = 0.0f;
while((currentDuration += Time.delta) <= fakeItemDuration){
build.update();
assertEquals(expectedEfficiency, build.productionEfficiency, "Duration: " + currentDuration);
}
build.update();
assertEquals(0.0f, build.productionEfficiency, "Duration: " + currentDuration);
}
enum InputType{
items,
liquids
}
}