177 lines
8.2 KiB
Java
177 lines
8.2 KiB
Java
package power;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.game.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.power.*;
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import mindustry.world.blocks.power.ConsumeGenerator.*;
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import mindustry.world.consumers.*;
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import org.junit.jupiter.api.*;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.junit.jupiter.api.DynamicTest.*;
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/**
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* This class tests generators which can process items, liquids or both.
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* All tests are run with a fixed delta of 0.5 so delta considerations can be tested as well.
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* Any expected power amount (produced, consumed, buffered) should be affected by fakeDelta but status should not!
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*/
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public class ConsumeGeneratorTests extends PowerTestFixture{
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private ConsumeGeneratorBuild build;
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private final float fakeItemDuration = 60f; //ticks
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private final float maximumLiquidUsage = 1f;
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public void createGenerator(InputType inputType){
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Vars.state = new GameState();
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Vars.state.rules = new Rules();
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ConsumeGenerator generator = new ConsumeGenerator("fakegen" + System.nanoTime()){{
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powerProduction = 0.1f;
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itemDuration = fakeItemDuration;
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buildType = ConsumeGeneratorBuild::new;
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liquidCapacity = 100f;
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if(inputType != InputType.liquids){
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consume(new ConsumeItemFlammable());
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}
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if(inputType != InputType.items){
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consume(new ConsumeLiquidFlammable(maximumLiquidUsage));
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}
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}};
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generator.init();
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Tile tile = createFakeTile(0, 0, generator);
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build = (ConsumeGeneratorBuild)tile.build;
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}
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/** Tests the consumption and efficiency when being supplied with liquids. */
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@TestFactory
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DynamicTest[] generatorWorksProperlyWithLiquidInput(){
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// Execute all tests for the case where only liquids are accepted and for the case where liquids and items are accepted (but supply only liquids)
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InputType[] inputTypesToBeTested = new InputType[]{
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InputType.liquids,
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//InputType.any
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};
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//TODO test with different delta values.
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Seq<DynamicTest> tests = new Seq<>();
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float[] deltas = {2f, 1f, 0.5f};
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for(float d : deltas){
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for(InputType inputType : inputTypesToBeTested){
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tests.add(dynamicTest("01-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, 0.0f, "No liquids provided")));
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tests.add(dynamicTest("02-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, maximumLiquidUsage / 4.0f, "Low oil provided")));
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tests.add(dynamicTest("03-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, maximumLiquidUsage * 1.0f, "Sufficient oil provided")));
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tests.add(dynamicTest("04-delta" + d, () -> simulateLiquidConsumption(d, inputType, Liquids.oil, maximumLiquidUsage * 2.0f, "Excess oil provided")));
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// Note: The generator will decline any other liquid since it's not flammable
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}
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}
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return tests.toArray(DynamicTest.class);
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}
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void simulateLiquidConsumption(float delta, InputType inputType, Liquid liquid, float availableLiquidAmount, String parameterDescription){
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Time.setDeltaProvider(() -> delta);
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float expectedConsumptionPerTick = Math.min(maximumLiquidUsage * Time.delta, availableLiquidAmount);
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float expectedEfficiency = expectedConsumptionPerTick / (maximumLiquidUsage * Time.delta);
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float expectedOutputEfficiency = expectedEfficiency * liquid.flammability;
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//it should either consume:
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//- the maximum amount used (maximumLiquidUsage) multiplied by speed (delta), or
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//- the maximum available amount (availableLiquidAmount), since that's a hard cap
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float expectedRemainingLiquidAmount = Math.max(0.0f, availableLiquidAmount - expectedConsumptionPerTick);
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createGenerator(inputType);
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assertTrue(build.acceptLiquid(null, liquid), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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build.liquids.add(liquid, availableLiquidAmount);
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// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
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build.update();
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//reset
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Time.setDeltaProvider(() -> 0.5f);
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assertEquals(expectedEfficiency, build.efficiency, inputType + " | " + parameterDescription + ": Base input efficiency mismatch.");
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assertEquals(expectedRemainingLiquidAmount, build.liquids.get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
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assertEquals(expectedOutputEfficiency, build.productionEfficiency, inputType + " | " + parameterDescription + ": Output production efficiency mismatch.");
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}
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/** Tests the consumption and efficiency when being supplied with items. */
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@TestFactory
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DynamicTest[] generatorWorksProperlyWithItemInput(){
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// Execute all tests for the case where only items are accepted and for the case where liquids and items are accepted (but supply only items)
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InputType[] inputTypesToBeTested = new InputType[]{
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InputType.items,
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//InputType.any
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};
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Seq<DynamicTest> tests = new Seq<>();
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for(InputType inputType : inputTypesToBeTested){
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tests.add(dynamicTest("01", () -> simulateItemConsumption(inputType, Items.coal, 0, "No items provided")));
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tests.add(dynamicTest("02", () -> simulateItemConsumption(inputType, Items.coal, 1, "Sufficient coal provided")));
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tests.add(dynamicTest("03", () -> simulateItemConsumption(inputType, Items.coal, 10, "Excess coal provided")));
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tests.add(dynamicTest("04", () -> simulateItemConsumption(inputType, Items.blastCompound, 1, "Blast compound provided")));
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tests.add(dynamicTest("05", () -> simulateItemConsumption(inputType, Items.sporePod, 1, "Biomatter provided")));
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tests.add(dynamicTest("06", () -> simulateItemConsumption(inputType, Items.pyratite, 1, "Pyratite provided")));
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}
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return tests.toArray(DynamicTest.class);
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}
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void simulateItemConsumption(InputType inputType, Item item, int amount, String parameterDescription){
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float expectedEfficiency = amount > 0 ? item.flammability : 0f;
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int expectedRemainingItemAmount = Math.max(0, amount - 1);
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createGenerator(inputType);
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assertTrue(build.acceptItem(null, item), inputType + " | " + parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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if(amount > 0){
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build.items.add(item, amount);
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}
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// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
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build.update();
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assertEquals(expectedRemainingItemAmount, build.items.get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
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assertEquals(expectedEfficiency, build.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
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}
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/** Makes sure the efficiency stays equal during the item duration. */
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@Test
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void efficiencyRemainsConstantWithinItemDuration_ItemsOnly(){
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testItemDuration(InputType.items);
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}
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void testItemDuration(InputType inputType){
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createGenerator(inputType);
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// Burn a single coal and test for the duration
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build.items.add(Items.coal, 1);
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//first frame update for some setup (consume checking is delayed)
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build.update();
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float expectedEfficiency = build.productionEfficiency;
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float currentDuration = 0.0f;
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while((currentDuration += Time.delta) <= fakeItemDuration){
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build.update();
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assertEquals(expectedEfficiency, build.productionEfficiency, "Duration: " + currentDuration);
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}
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build.update();
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assertEquals(0.0f, build.productionEfficiency, "Duration: " + currentDuration);
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}
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enum InputType{
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items,
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liquids
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}
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}
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