151 lines
3.8 KiB
Java
151 lines
3.8 KiB
Java
package mindustry.entities.def;
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import arc.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import static mindustry.Vars.*;
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@Component
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abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitboxc, Rotc, Massc, Unitc, Weaponsc, Drawc,
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DrawLayerGroundc, DrawLayerFlyingc, DrawLayerGroundShadowsc, DrawLayerFlyingShadowsc{
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transient float x, y, rotation;
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private UnitController controller;
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private UnitDef type;
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@Override
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public float clipSize(){
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return type.region.getWidth() * 2f;
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}
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@Override
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public int itemCapacity(){
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return type.itemCapacity;
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}
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@Override
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public float bounds(){
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return hitSize() * 2f;
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}
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@Override
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public void controller(UnitController controller){
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this.controller = controller;
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controller.unit(this);
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}
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@Override
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public UnitController controller(){
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return controller;
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}
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@Override
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public void set(UnitDef def, UnitController controller){
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type(type);
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controller(controller);
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}
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@Override
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public void type(UnitDef type){
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this.type = type;
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controller(type.createController());
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setupWeapons(type);
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}
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@Override
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public UnitDef type(){
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return type;
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}
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@Override
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public void update(){
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//apply knockback based on spawns
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//TODO move elsewhere
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if(team() != state.rules.waveTeam){
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float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
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for(Tile spawn : spawner.getGroundSpawns()){
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if(withinDst(spawn.worldx(), spawn.worldy(), relativeSize)){
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vel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta()));
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}
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}
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}
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Tile tile = tileOn();
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Floor floor = floorOn();
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if(tile != null){
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//unit block update
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tile.block().unitOn(tile, this);
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//apply damage
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if(floor.damageTaken > 0f){
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damageContinuous(floor.damageTaken);
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}
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}
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}
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@Override
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public boolean isImmune(StatusEffect effect){
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return type.immunities.contains(effect);
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}
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@Override
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public void draw(){
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type.drawBody(this);
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type.drawWeapons(this);
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if(type.drawCell) type.drawCell(this);
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if(type.drawItems) type.drawItems(this);
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type.drawLight(this);
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}
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@Override
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public void drawFlyingShadows(){
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if(isFlying()) type.drawShadow(this);
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}
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@Override
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public void drawGroundShadows(){
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type.drawOcclusion(this);
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}
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@Override
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public void drawFlying(){
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if(isFlying()) draw();
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}
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@Override
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public void drawGround(){
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if(isGrounded()) draw();
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}
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@Override
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public void killed(){
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float explosiveness = 2f + item().explosiveness * stack().amount;
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float flammability = item().flammability * stack().amount;
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Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame);
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//TODO cleanup
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//ScorchDecal.create(getX(), getY());
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Fx.explosion.at(this);
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Effects.shake(2f, 2f, this);
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type.deathSound.at(this);
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Events.fire(new UnitDestroyEvent(this));
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//TODO implement suicide bomb trigger
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//if(explosiveness > 7f && this == player){
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// Events.fire(Trigger.suicideBomb);
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//}
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}
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}
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