Files
Mindustry/core/src/mindustry/ui/dialogs/CampaignRulesDialog.java
2025-04-12 11:36:49 -04:00

106 lines
3.3 KiB
Java

package mindustry.ui.dialogs;
import arc.*;
import arc.func.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import mindustry.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
public class CampaignRulesDialog extends BaseDialog{
Planet planet;
Table current;
public CampaignRulesDialog(){
super("@campaign.difficulty");
addCloseButton();
hidden(() -> {
if(planet != null){
planet.saveRules();
if(Vars.state.isGame() && Vars.state.isCampaign() && Vars.state.getPlanet() == planet){
planet.campaignRules.apply(planet, Vars.state.rules);
Call.setRules(Vars.state.rules);
}
}
});
onResize(() -> {
rebuild();
});
}
void rebuild(){
CampaignRules rules = planet.campaignRules;
cont.clear();
cont.top().pane(inner -> {
inner.top().left().defaults().fillX().left().pad(5);
current = inner;
current.table(Tex.button, t -> {
t.margin(10f);
var group = new ButtonGroup<>();
var style = Styles.flatTogglet;
t.defaults().size(140f, 50f);
for(Difficulty diff : Difficulty.all){
t.button(diff.localized(), style, () -> {
rules.difficulty = diff;
}).group(group).checked(b -> rules.difficulty == diff)
.tooltip(diff.info());
if(Core.graphics.isPortrait() && diff.ordinal() % 2 == 1){
t.row();
}
}
}).left().fill(false).expand(false, false).row();
if(planet.allowSectorInvasion){
check("@rules.invasions", b -> rules.sectorInvasion = b, () -> rules.sectorInvasion);
}
check("@rules.fog", b -> rules.fog = b, () -> rules.fog);
check("@rules.showspawns", b -> rules.showSpawns = b, () -> rules.showSpawns);
check("@rules.randomwaveai", b -> rules.randomWaveAI = b, () -> rules.randomWaveAI);
if(planet.showRtsAIRule){
check("@rules.rtsai.campaign", b -> rules.rtsAI = b, () -> rules.rtsAI);
}
//TODO: this is intentionally hidden until the new mechanics have been well-tested. I don't want people immediately switching to the old mechanics
if(planet.allowLegacyLaunchPads){
// check("@rules.legacylaunchpads", b -> rules.legacyLaunchPads = b, () -> rules.legacyLaunchPads);
}
}).growY();
}
public void show(Planet planet){
this.planet = planet;
rebuild();
show();
}
void check(String text, Boolc cons, Boolp prov){
check(text, cons, prov, () -> true);
}
void check(String text, Boolc cons, Boolp prov, Boolp condition){
String infoText = text.substring(1) + ".info";
var cell = current.check(text, cons).checked(prov.get()).update(a -> a.setDisabled(!condition.get()));
if(Core.bundle.has(infoText)){
cell.tooltip(text + ".info");
}
cell.get().left();
current.row();
}
}