* Update some Chinese translations * Translate control guides * Translate mission text, server text, and others * Translate generic text * Translate a lot of short strings * Translate a bunch of mech strings * Translate rest of the strings except mainly the descriptions The descriptions will probably take 3 more days to translate. I will stop here now. I will translate the rest later.
781 lines
46 KiB
INI
781 lines
46 KiB
INI
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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text.credits = 致謝名單
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text.discord = 加入 Mindustry 的 Discord 聊天室!
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text.link.discord.description = 官方 Mindustry Discord 聊天室
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text.link.github.description = 遊戲原始碼
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text.link.dev-builds.description = 開發中版本
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text.link.trello.description = 官方 Trello 功能規劃看板
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text.link.itch.io.description = itch.io 電腦版下載與網頁版
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text.link.google-play.description = Google Play 商店頁面
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text.link.wiki.description = 官方 Mindustry 維基
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text.linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
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text.editor.web = 線上版本不支援地圖編輯器!\n請下載遊戲以使用這項功能。
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text.web.unsupported = 線上版本不支援此功能!請下載遊戲以使用這項功能。
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text.gameover = 核心已被摧毀。
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text.gameover.pvp = [accent]{0}[]隊得到勝利!
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text.sector.gameover = 這個區域失守了,重新部署?
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text.sector.retry = 重試
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text.highscore = [accent]新的高分紀錄!
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text.wave.lasted = 你維持到第[accent]{0}[]波。
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text.level.highscore = 最高分:[accent]{0}
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text.level.delete.title = 確認刪除
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text.map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
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text.level.select = 選擇關卡
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text.level.mode = 遊戲模式:
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text.construction.desktop = 電腦控制已更改。\n要取消選擇或停止建設,[accent]按空格鍵[]。
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text.construction.title = 方塊建設指南
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text.construction = 你選擇了[accent]方塊建設模式[]。\n\n要放置方塊,點擊你的船附近的有效位置。\n選擇了方塊後,點擊複選框就會開始建設。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住並拖動以[accent]直線放置方塊[]。\n- 點擊左下角的「X」以[accent]取消建設或取消選擇[]。
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text.deconstruction.title = 方塊移除指南
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text.deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
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text.showagain = 下次不再顯示
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text.coreattack = 〈核心正在受到攻擊!〉
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text.unlocks = 已解鎖
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text.savegame = 儲存遊戲
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text.loadgame = 載入遊戲
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text.joingame = 多人連線
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text.addplayers = 增加/移除玩家
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text.customgame = 自訂遊戲
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text.sectors = 區域
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text.sector = 區域︰[LIGHT_GRAY]{0}
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text.sector.time = 時間︰[LIGHT_GRAY]{0}
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text.sector.deploy = 部署
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text.sector.abandon = 放棄
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text.sector.abandon.confirm = 確認要放棄這區域所有進度嗎?\n此操作不可撤回!
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text.sector.resume = 繼續
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text.sector.locked = [scarlet][[Incomplete]
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text.sector.unexplored = [accent][[Unexplored]
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text.missions = 任務︰[LIGHT_GRAY]{0}
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text.mission = 任務︰[LIGHT_GRAY]{0}
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text.mission.main = 主要任務︰[LIGHT_GRAY]{0}
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text.mission.info = 任務資訊
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text.mission.complete = 任務完成!
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text.mission.complete.body = 區域{0},{1}已被佔領。
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text.mission.wave = 存活[accent]{0}/{1}[]波\n下一波於{2}開始
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text.mission.wave.enemies = 存活[accent]{0}/{1}[]波\n{2}個敵人
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text.mission.wave.enemy = 存活[accent]{0}/{1}[]波\n{2}個敵人
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text.mission.wave.menu = 存活[accent]{0}[]波
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text.mission.battle = 摧毀敵方基地。
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text.mission.resource.menu = 獲取{0}x{1}
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text.mission.resource = 獲取{0}︰\n[accent]{1}/{2}[]
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text.mission.block = 建造{0}
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text.mission.unit = 生產{0}機組
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text.mission.command = 發送{0}指令至機組
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text.mission.linknode = 鏈接能量節點
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text.mission.display = [accent]任務︰\n[LIGHT_GRAY]{0}
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text.mission.mech = 轉換至[accent]{0}[]機甲
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text.mission.create = 製造[accent]{0}[]
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text.none = <沒有>
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text.close = 關閉
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text.quit = 退出
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text.maps = 地圖
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text.continue = 繼續
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text.nextmission = 下一個任務
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text.maps.none = [LIGHT_GRAY]找不到地圖!
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text.about.button = 關於
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text.name = 名稱:
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text.filename = 檔案名稱︰
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text.unlocked = 新方塊已解鎖!
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text.unlocked.plural = 新方塊已解鎖!
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text.players = {0}個線上玩家
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text.players.single = {0}個線上玩家
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text.server.closing = [accent]正在關閉伺服器……
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text.server.kicked.kick = 您已被踢出伺服器!
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text.server.kicked.serverClose = 伺服器已關閉。
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text.server.kicked.sectorComplete = 區域已完成。
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text.server.kicked.sectorComplete.text = 任務已完成。\n服務器將於下一個區域繼續。
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text.server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
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text.server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
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text.server.kicked.banned = 您已經從這個伺服器被封禁。
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text.server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
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text.server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
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text.server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
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text.server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
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text.server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
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text.host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
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text.join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
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text.hostserver = 建立伺服器
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text.hostserver.mobile = 建立\n伺服器
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text.host = 建立
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text.hosting = [accent]伺服器啟動中……
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text.hosts.refresh = 刷新
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text.hosts.discovering = 搜尋區域網路遊戲
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text.server.refreshing = 刷新伺服器
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text.hosts.none = [lightgray]找不到區域網路伺服器!
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text.host.invalid = [scarlet]無法連線至伺服器。
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text.trace = 跟隨玩家
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text.trace.playername = 玩家名稱:[accent]{0}
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text.trace.ip = IP:[accent]{0}
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text.trace.id = ID:[accent]{0}
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text.trace.android = Android 客戶端:[accent]{0}
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text.trace.modclient = 自訂客戶端:[accent]{0}
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text.trace.totalblocksbroken = 方塊拆除總數:[accent]{0}
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text.trace.structureblocksbroken = 結構方塊拆除數:[accent]{0}
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text.trace.lastblockbroken = 最後拆除的方塊:[accent]{0}
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text.trace.totalblocksplaced = 方塊建造數:[accent]{0}
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text.trace.lastblockplaced = 最後建造的方塊:[accent]{0}
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text.invalidid = 無效的客戶端 ID!請提交錯誤報告。
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text.server.bans = 封禁
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text.server.bans.none = 沒有玩家被封禁!
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text.server.admins = 管理員
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text.server.admins.none = 找不到管理員!
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text.server.add = 新增伺服器
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text.server.delete = 您確定要刪除這個伺服器嗎?
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text.server.hostname = 主機:{0}
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text.server.edit = 編輯伺服器
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text.server.outdated = [crimson]伺服器版本過舊![]
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text.server.outdated.client = [crimson]客戶端版本過舊![]
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text.server.version = [lightgray]版本:{0}
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text.server.custombuild = [yellow]自訂組建
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text.confirmban = 您確定要封禁該玩家嗎?
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text.confirmkick = 您確定要踢出該玩家嗎?
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text.confirmunban = 您確定要解除封禁該玩家嗎?
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text.confirmadmin = 您確定要提升這個玩家為管理員嗎?
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text.confirmunadmin = 您確定要解除這個玩家的管理員嗎?
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text.joingame.title = 加入遊戲
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text.joingame.ip = IP位址:
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text.disconnect = 已中斷連線。
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text.disconnect.data = 無法載入地圖資料!
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text.connecting = [accent]連線中……
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text.connecting.data = [accent]正在載入地圖資料……
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text.server.port = 連接埠:
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text.server.addressinuse = 該位址已使用中!
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text.server.invalidport = 無效的連接埠!
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text.server.error = [crimson]建立伺服器時發生錯誤:[accent]{0}
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text.save.old = 這個存檔屬於舊版本,無法使用了。\n\n[LIGHT_GRAY]舊存檔兼容將在正式4.0版本中實現。
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text.save.new = 新存檔
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text.save.overwrite = 您確定要覆蓋存檔嗎?
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text.overwrite = 覆蓋
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text.save.none = 找不到存檔!
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text.saveload = [accent]存檔中……
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text.savefail = 無法存檔!
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text.save.delete.confirm = 您確定要刪除這個存檔嗎?
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text.save.delete = 刪除
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text.save.export = 匯出存檔
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text.save.import.invalid = [accent]這是個無效的存檔!
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text.save.import.fail = [crimson]無法匯入存檔:[accent]{0}
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text.save.export.fail = [crimson]無法匯出存檔:[accent]{0}
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text.save.import = 匯入存檔
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text.save.newslot = 存檔名稱:
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text.save.rename = 重新命名
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text.save.rename.text = 新名稱:
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text.selectslot = 選取一個存檔。
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text.slot = [accent]存檔{0}
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text.save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
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text.sector.corrupted = [accent]找到此區域的存檔,但是加載失敗。\n已經創建了一個新的存檔。
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text.empty = <空白>
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text.on = 開啟
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text.off = 關閉
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text.save.autosave = 自動存檔:{0}
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text.save.map = 地圖:{0}
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text.save.wave = 波次:{0}
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text.save.difficulty = 難度:{0}
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text.save.date = 最後存檔時間:{0}
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text.save.playtime = 遊玩時間: {0}
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text.confirm = 確認
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text.delete = 刪除
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text.ok = 確定
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text.open = 開啟
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text.cancel = 取消
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text.openlink = 開啟連結
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text.copylink = 複製連結
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text.back = 返回
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text.quit.confirm = 您確定要退出嗎?
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text.changelog.title = 更新日誌
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text.changelog.loading = 正在取得更新日誌……
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text.changelog.error.android = [accent]請注意,更新日誌有時無法在Android 4.4或更低版本使用!這是因為 Android 的內部錯誤導致。
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text.changelog.error.ios = [accent]目前無法在iOS系統中使用更新日誌。
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text.changelog.error = [scarlet]無法取得更新日誌!請檢查您的網路連線!
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text.changelog.current = [yellow][[Current version]
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text.changelog.latest = [accent][[Latest version]
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text.loading = [accent]載入中……
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text.saving = [accent]儲存中……
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text.wave = [accent]第{0}波
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text.wave.waiting = 將於{0}秒後抵達
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text.waiting = 等待中……
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text.waiting.players = 等待玩家中……
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text.wave.enemies = [LIGHT_GRAY]剩下{0}敵人
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text.wave.enemy = [LIGHT_GRAY]剩下{0}敵人
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text.loadimage = 載入圖像
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text.saveimage = 儲存圖像
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text.unknown = 未知
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text.custom = 自訂
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text.builtin = 内建
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text.map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
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text.map.random = [accent]隨機地圖
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text.map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
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text.map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
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text.map.invalid = 地圖載入錯誤:地圖可能已經損壞。
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text.editor.brush = 粉刷
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text.editor.slope = \\
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text.editor.openin = 在編輯器中開啟
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text.editor.oregen = 礦石產生
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text.editor.oregen.info = 礦石產生:
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text.editor.mapinfo = 地圖資訊
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text.editor.author = 作者:
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text.editor.description = 描述:
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text.editor.name = 名稱:
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text.editor.teams = 隊伍
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text.editor.elevation = 高度
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text.editor.errorimageload = 載入圖像檔時發生錯誤:[accent]{0}
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text.editor.errorimagesave = 儲存圖像檔時發生錯誤:[橙色]{0}
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text.editor.generate = 產生
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text.editor.resize = 調整大小
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text.editor.loadmap = 載入地圖
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text.editor.savemap = 儲存地圖
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text.editor.saved = 已儲存!
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text.editor.save.noname = 您的地圖沒有名稱!在「地圖資訊」畫面設置一個名稱。
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text.editor.save.overwrite = 您的地圖覆寫一個內建的地圖!在「地圖信息」畫面設置一個不同的名稱。
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text.editor.import.exists = [scarlet]匯入失敗:[]一個叫「{0}」的內建地圖已存在!
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text.editor.import = 匯入……
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text.editor.importmap = 匯入地圖
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text.editor.importmap.description = 匯入一個已存在的地圖
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text.editor.importfile = 匯入檔案
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text.editor.importfile.description = 匯入一個外部的地圖檔案
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text.editor.importimage = 匯入地形圖像檔
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text.editor.importimage.description = 匯入一個外部的地形圖像檔
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text.editor.export = 匯出……
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text.editor.exportfile = 匯出檔案
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text.editor.exportfile.description = 匯出一個地圖檔案
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text.editor.exportimage = 匯出地形圖像檔
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text.editor.exportimage.description = 匯出一個地形圖像檔
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text.editor.loadimage = 載入圖像
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text.editor.saveimage = 儲存圖像
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text.editor.unsaved = [scarlet]尚未儲存變更![]\n您確定要退出嗎?
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text.editor.resizemap = 調整地圖大小
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text.editor.mapname = 地圖名稱:
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text.editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
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text.editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
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text.editor.selectmap = 選取要載入的地圖:
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text.width = 寬度:
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text.height = 長度:
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text.menu = 主選單
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text.play = 開始
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text.load = 載入
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text.save = 儲存
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text.fps = 螢幕刷新率:{0}
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text.tps = TPS:{0}
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||
text.ping = 延遲:{0}ms
|
||
text.language.restart = 請重新啟動遊戲以使選取的語言生效。
|
||
text.settings = 設定
|
||
text.tutorial = 教學
|
||
text.editor = 地圖編輯器
|
||
text.mapeditor = 地圖編輯器
|
||
text.donate = 贊助
|
||
text.connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||
text.error.unreachable = 無法到達伺服器。
|
||
text.error.invalidaddress = 無效地址。
|
||
text.error.timedout = 超時連接!\n確保伺服器設置了連接埠轉發,並且地址正確!
|
||
text.error.mismatch = 包裹錯誤:\n客戶端/伺服器版本可能不匹配。\ n確保客戶端和伺服器有最新版本的Mindustry!
|
||
text.error.alreadyconnected = 已連接。
|
||
text.error.mapnotfound = 找不到地圖!
|
||
text.error.any = 未知網絡錯誤。
|
||
text.settings.language = 語言
|
||
text.settings.reset = 重設為預設設定
|
||
text.settings.rebind = 重新綁定
|
||
text.settings.controls = 操作
|
||
text.settings.game = 遊戲
|
||
text.settings.sound = 音效
|
||
text.settings.graphics = 圖形
|
||
text.settings.cleardata = 清除遊戲數據……
|
||
text.settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
|
||
text.settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
|
||
text.settings.clearsectors = 清除區域
|
||
text.settings.clearunlocks = 清除已解鎖
|
||
text.settings.clearall = 清除所有
|
||
text.paused = 已暫停
|
||
text.yes = 是
|
||
text.no = 否
|
||
text.info.title = [accent]資訊
|
||
text.error.title = [crimson]發生錯誤
|
||
text.error.crashtitle = 發生錯誤
|
||
text.blocks.blockinfo = 方塊資訊
|
||
text.blocks.powercapacity = 蓄電量
|
||
text.blocks.powershot = 能源/射擊
|
||
text.blocks.targetsair = 攻擊空中目標
|
||
text.blocks.itemspeed = 移動速度
|
||
text.blocks.shootrange = 範圍
|
||
text.blocks.size = 尺寸
|
||
text.blocks.liquidcapacity = 液體容量
|
||
text.blocks.maxitemssecond = 最高產量
|
||
text.blocks.powerrange = 輸出範圍
|
||
text.blocks.poweruse = 能源使用
|
||
text.blocks.powerdamage = 能源/傷害
|
||
text.blocks.inputitemcapacity = 最大輸入
|
||
text.blocks.outputitemcapacity = 最大輸出
|
||
text.blocks.itemcapacity = 物品容量
|
||
text.blocks.basepowergeneration = 基本能量生产
|
||
text.blocks.powertransferspeed = 能源傳輸
|
||
text.blocks.craftspeed = 產生速度
|
||
text.blocks.inputliquid = 輸入液體
|
||
text.blocks.inputliquidaux = 輔助液體
|
||
text.blocks.inputitem = 輸入物品
|
||
text.blocks.inputitems = 輸入物品
|
||
text.blocks.outputitem = 輸出物品
|
||
text.blocks.drilltier = 可鑽取礦物
|
||
text.blocks.drillspeed = 基本鑽取速度
|
||
text.blocks.liquidoutput = 輸出液體
|
||
text.blocks.liquidoutputspeed = 輸出液體速度
|
||
text.blocks.liquiduse = 使用液體速度
|
||
text.blocks.coolant = 冷卻劑
|
||
text.blocks.coolantuse = 使用冷卻劑
|
||
text.blocks.inputliquidfuel = 輸入液體燃料
|
||
text.blocks.liquidfueluse = 使用液體燃料速度
|
||
text.blocks.explosive = 容易爆炸!
|
||
text.blocks.health = 耐久度
|
||
text.blocks.inaccuracy = 誤差
|
||
text.blocks.shots = 射擊數
|
||
text.blocks.reload = 重裝彈藥
|
||
text.blocks.inputfuel = 燃料
|
||
text.blocks.fuelburntime = 燃燒燃料時間
|
||
text.blocks.inputcapacity = 輸入容量
|
||
text.blocks.outputcapacity = 輸出容量
|
||
text.unit.blocks = 方塊
|
||
text.unit.powersecond = 能源單位/秒
|
||
text.unit.liquidsecond = 液體單位/秒
|
||
text.unit.itemssecond = 物品/秒
|
||
text.unit.pixelssecond = 像素/秒
|
||
text.unit.liquidunits = 液體單位
|
||
text.unit.powerunits = 能源單位
|
||
text.unit.degrees = 度
|
||
text.unit.seconds = 秒
|
||
text.unit.items = 物品
|
||
text.category.general = 一般
|
||
text.category.power = 能源
|
||
text.category.liquids = 液體
|
||
text.category.items = 物品
|
||
text.category.crafting = 合成
|
||
text.category.shooting = 射擊
|
||
setting.autotarget.name = 自動射擊
|
||
setting.fpscap.name = 最大螢幕刷新率
|
||
setting.fpscap.none = 没有
|
||
setting.fpscap.text = {0}螢幕刷新率
|
||
setting.difficulty.training = 訓練
|
||
setting.difficulty.easy = 簡單
|
||
setting.difficulty.normal = 普通
|
||
setting.difficulty.hard = 困難
|
||
setting.difficulty.insane = 瘋狂
|
||
setting.difficulty.name = 難度:
|
||
setting.screenshake.name = 畫面抖動
|
||
setting.effects.name = 顯示特效
|
||
setting.sensitivity.name = 控制器靈敏度
|
||
setting.saveinterval.name = 自動存檔間隔
|
||
setting.seconds = {0}秒
|
||
setting.fullscreen.name = 全螢幕
|
||
setting.multithread.name = 多執行緒
|
||
setting.fps.name = 顯示螢幕刷新率
|
||
setting.vsync.name = 垂直同步
|
||
setting.lasers.name = 顯示雷射光束
|
||
setting.minimap.name = 顯示小地圖
|
||
setting.musicvol.name = 音樂音量
|
||
setting.mutemusic.name = 靜音
|
||
setting.sfxvol.name = 音效音量
|
||
setting.mutesound.name = 靜音
|
||
text.keybind.title = 重新綁定按鍵
|
||
category.general.name = 一般
|
||
category.view.name = 查看
|
||
category.multiplayer.name = 多人
|
||
command.attack = 攻擊
|
||
command.retreat = 撤退
|
||
command.patrol = 巡邏
|
||
keybind.press = 按一下鍵
|
||
keybind.press.axis = 按一下軸心或鍵
|
||
keybind.move_x.name = 水平移動
|
||
keybind.move_y.name = 垂直移動
|
||
keybind.select.name = 選取
|
||
keybind.break.name = 拆除
|
||
keybind.deselect.name = 取消選取
|
||
keybind.shoot.name = 射擊
|
||
keybind.zoom_hold.name = 按住縮放
|
||
keybind.zoom.name = 縮放
|
||
keybind.menu.name = 主選單
|
||
keybind.pause.name = 暫停遊戲
|
||
keybind.dash.name = 衝刺
|
||
keybind.chat.name = 聊天
|
||
keybind.player_list.name = 玩家列表
|
||
keybind.console.name = 終端機
|
||
keybind.rotate.name = 旋轉
|
||
keybind.toggle_menus.name = 切換畫面
|
||
keybind.chat_history_prev.name = 之前的聊天記錄
|
||
keybind.chat_history_next.name = 之後的聊天記錄
|
||
keybind.chat_scroll.name = 聊天記錄滾動
|
||
keybind.drop_unit.name = 放下單位
|
||
keybind.zoom_minimap.name = 縮放小地圖
|
||
mode.text.help.title = 模式說明
|
||
mode.waves.name = 一般
|
||
mode.waves.description = 一般模式,有限的資源與自動來襲的波次。
|
||
mode.sandbox.name = 沙盒
|
||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||
mode.custom.warning = 請注意,方塊在區域內解鎖之前,不能用於自訂遊戲。\n\n[LIGHT_GRAY]如果您沒有解鎖任何方塊,則不會出現任何方塊。
|
||
mode.custom.warning.read = 確保你已閱讀過它:\n[scarlet]自訂遊戲的解鎖不帶至區域或其他模式!\n\n[LIGHT_GRAY](我希望這不是必要的,但顯然是必要的)
|
||
mode.freebuild.name = 自由建造
|
||
mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
||
mode.pvp.name = 對戰
|
||
mode.pvp.description = 和其他玩家鬥爭。
|
||
content.item.name = 物品
|
||
content.liquid.name = 液體
|
||
content.unit.name = 機組
|
||
content.recipe.name = 方塊
|
||
content.mech.name = 機甲
|
||
item.stone.name = 石材
|
||
item.stone.description = 一種常見的原料。用於分離和提煉成其他材料,或熔化成熔岩。
|
||
item.copper.name = 銅
|
||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||
item.lead.name = 鉛
|
||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||
item.coal.name = 煤
|
||
item.coal.description = 一種常見並容易獲得的燃料。
|
||
item.dense-alloy.name = 稠密合金
|
||
item.dense-alloy.description = 一種由鉛和銅製成的堅韌合金。用於高級的運輸方塊和高級鑽頭。
|
||
item.titanium.name = 鈦
|
||
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛機。
|
||
item.thorium.name = 釷
|
||
item.thorium.description = 一種稠密的放射性金屬,用作支撐結構和核燃料。
|
||
item.silicon.name = 矽
|
||
item.silicon.description = 一種非常有用的半導體,被用於太陽能電池板和很多複雜的電子設備。
|
||
item.plastanium.name = 塑料
|
||
item.plastanium.description = 一種輕量、可延展的材料,用於高級的飛機和碎彈藥。
|
||
item.phase-fabric.name = 相織布
|
||
item.phase-fabric.description = 一種近乎無重量的物質,用於先進的電子設備和自修復技術。
|
||
item.surge-alloy.name = 波動合金
|
||
item.surge-alloy.description = 一種具有獨特電子特性的高級合金。
|
||
item.biomatter.name = 生物物質
|
||
item.biomatter.description = 一叢有機糊;用於轉化為油或作為基本燃料。
|
||
item.sand.name = 沙
|
||
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
||
item.blast-compound.name = 爆炸混合物
|
||
item.blast-compound.description = 一種用於炸彈和炸藥的揮發性混合物。雖然它可以作為燃料燃燒,但不建議這樣做。
|
||
item.pyratite.name = 硫
|
||
item.pyratite.description = 一種在燃燒武器中使用的極易燃物質。
|
||
liquid.water.name = 水
|
||
liquid.lava.name = 岩漿
|
||
liquid.oil.name = 原油
|
||
liquid.cryofluid.name = 冷凍液
|
||
mech.alpha-mech.name = 阿爾法
|
||
mech.alpha-mech.weapon = 重型機關槍
|
||
mech.alpha-mech.ability = 無人機群
|
||
mech.alpha-mech.description = 標準的機甲。具有不錯的速度和傷害輸出;可以製造多達3架無人機以提高進攻能力。
|
||
mech.delta-mech.name = 德爾塔
|
||
mech.delta-mech.weapon = 電弧生成機
|
||
mech.delta-mech.ability = 放電
|
||
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
||
mech.tau-mech.name = Tau机甲
|
||
mech.tau-mech.weapon = 重構激光
|
||
mech.tau-mech.ability = 修复陣
|
||
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
||
mech.omega-mech.name = 奧米伽
|
||
mech.omega-mech.weapon = 導彈群
|
||
mech.omega-mech.ability = 裝甲配置
|
||
mech.omega-mech.description =一種笨重、裝甲重的機甲,用於在前線突擊。它的裝甲能力可以阻擋高達90%的傷害。
|
||
mech.dart-ship.name = 鏢船
|
||
mech.dart-ship.weapon = 機關槍
|
||
mech.dart-ship.description = 標準飛船。快速、輕便,但有低的攻擊能力和慢的採礦速度。
|
||
mech.javelin-ship.name = 標槍
|
||
mech.javelin-ship.description = 一種打了就跑的侵襲船。雖然最初很慢,但它可以加速到很快的速度,並飛過敵人的前哨站,利用其閃電能力和導彈造成大量的傷害。
|
||
mech.javelin-ship.weapon = 爆發導彈
|
||
mech.javelin-ship.ability = 放電助推器
|
||
mech.trident-ship.name = 三叉
|
||
mech.trident-ship.description = 一种重型轰炸机。有比較厚的装甲。
|
||
mech.trident-ship.weapon = 炸彈
|
||
mech.glaive-ship.name = 長柄
|
||
mech.glaive-ship.description = 一種大型、裝甲厚的武裝直升機。配備燃燒機關槍。有優秀的加速能力與最快的速度。
|
||
mech.glaive-ship.weapon = 火焰機關槍
|
||
text.item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||
text.item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||
text.item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||
text.item.fluxiness = [LIGHT_GRAY]助熔性:{0}
|
||
text.unit.health = [LIGHT_GRAY]耐久度:{0}
|
||
text.unit.speed = [LIGHT_GRAY]速度:{0}
|
||
text.mech.weapon = [LIGHT_GRAY]武器:{0}
|
||
text.mech.armor = [LIGHT_GRAY]裝甲:{0}
|
||
text.mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||
text.mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||
text.mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||
text.mech.ability = [LIGHT_GRAY]能力:{0}
|
||
text.liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||
text.liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||
text.liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||
block.spawn.name = 敵人生成
|
||
block.core.name = 核心
|
||
block.metalfloor.name = 金屬地板
|
||
block.deepwater.name = 深水
|
||
block.water.name = 水
|
||
block.lava.name = 岩浆
|
||
block.tar.name = 焦油
|
||
block.blackstone.name = 黑石頭
|
||
block.stone.name = 石頭
|
||
block.dirt.name = 泥土
|
||
block.sand.name = 沙
|
||
block.ice.name = 冰
|
||
block.snow.name = 雪
|
||
block.grass.name = 草
|
||
block.shrub.name = 灌木
|
||
block.rock.name = 岩石
|
||
block.blackrock.name = 黑岩石
|
||
block.icerock.name = 冰岩石
|
||
block.copper-wall.name = 銅牆
|
||
block.copper-wall-large.name = 大型銅牆
|
||
block.dense-alloy-wall.name = 稠密合金牆
|
||
block.dense-alloy-wall-large.name = 大型稠密合金牆
|
||
block.phase-wall.name = 相織布牆
|
||
block.phase-wall-large.name = 大型相織布牆
|
||
block.thorium-wall.name = 釷牆
|
||
block.thorium-wall-large.name = 大型釷牆
|
||
block.door.name = 門
|
||
block.door-large.name = 大門
|
||
block.duo.name = 雙炮
|
||
block.scorch.name = 灼燒炮
|
||
block.hail.name = 冰雹炮
|
||
block.lancer.name = 藍瑟炮
|
||
block.conveyor.name = 輸送帶
|
||
block.titanium-conveyor.name = 鈦輸送帶
|
||
block.junction.name = 樞紐
|
||
block.router.name = 分配器
|
||
block.distributor.name = 大型分配器
|
||
block.sorter.name = 分類器
|
||
block.sorter.description = 對物品進行分類。如果物品與所選種類匹配,則允許其通過。否則,物品將從左邊和右邊輸出。
|
||
block.overflow-gate.name = 溢流器
|
||
block.overflow-gate.description = 分離器和分配器的組合。如果前面被擋住,則向從左邊和右邊輸出物品。
|
||
block.smelter.name = 煉鋼廠
|
||
block.arc-smelter.name = 電弧煉鋼廠
|
||
block.silicon-smelter.name = 煉矽廠
|
||
block.phase-weaver.name = 相織布編織器
|
||
block.pulverizer.name = 粉碎機
|
||
block.cryofluidmixer.name = 冷凍液混合器
|
||
block.melter.name = 熔爐
|
||
block.incinerator.name = 焚化爐
|
||
block.biomattercompressor.name = 生物物質壓縮機
|
||
block.separator.name = 分離機
|
||
block.centrifuge.name = 離心機
|
||
block.power-node.name = 能源節點
|
||
block.power-node-large.name = 大型能源節點
|
||
block.battery.name = 電池
|
||
block.battery-large.name = 大型電池
|
||
block.combustion-generator.name = 燃燒發電機
|
||
block.turbine-generator.name = 渦輪發電機
|
||
block.mechanical-drill.name = 機械鑽頭
|
||
block.pneumatic-drill.name = 氣動鑽頭
|
||
block.laser-drill.name = 激光鑽頭
|
||
block.water-extractor.name = 水提取器
|
||
block.cultivator.name = 耕種機
|
||
block.alpha-mech-pad.name = 阿爾法機甲墊
|
||
block.dart-ship-pad.name = 鏢船墊
|
||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||
block.javelin-ship-pad.name = 標槍機甲墊
|
||
block.trident-ship-pad.name = 三叉船墊
|
||
block.glaive-ship-pad.name = 長柄船墊
|
||
block.omega-mech-pad.name = 奧米伽機甲墊
|
||
block.tau-mech-pad.name = Tau機甲墊
|
||
block.conduit.name = 管線
|
||
block.mechanical-pump.name = 機械泵
|
||
block.itemsource.name = 物品源
|
||
block.itemvoid.name = 物品空虚
|
||
block.liquidsource.name = 液體源
|
||
block.powervoid.name = 能源空虛
|
||
block.powerinfinite.name = 無限能量
|
||
block.unloader.name = 裝卸器
|
||
block.vault.name = 存儲庫
|
||
block.wave.name = 波浪炮
|
||
block.swarmer.name = 群炮
|
||
block.salvo.name = 齊射炮
|
||
block.ripple.name = 波紋炮
|
||
block.phase-conveyor.name = 相織布傳送帶
|
||
block.bridge-conveyor.name = 傳送帶橋
|
||
block.plastanium-compressor.name = 塑料壓縮機
|
||
block.pyratite-mixer.name = 硫混合器
|
||
block.blast-mixer.name = 爆炸混合器
|
||
block.solidifer.name = 凝固器
|
||
block.solar-panel.name = 太陽能板
|
||
block.solar-panel-large.name = 大型太陽能板
|
||
block.oil-extractor.name = 石油鑽井
|
||
block.spirit-factory.name = 精神無人機工廠
|
||
block.phantom-factory.name = Phantom Drone Factory
|
||
block.wraith-factory.name = Wraith Fighter Factory
|
||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||
block.dagger-factory.name = Dagger Mech Factory
|
||
block.titan-factory.name = Titan Mech Factory
|
||
block.fortress-factory.name = Fortress Mech Factory
|
||
block.revenant-factory.name = Revenant Fighter Factory
|
||
block.repair-point.name = 維修點
|
||
block.pulse-conduit.name = 脈衝管線
|
||
block.phase-conduit.name = 相織管線
|
||
block.liquid-router.name = 液體分配器
|
||
block.liquid-tank.name = 液體儲罐
|
||
block.liquid-junction.name = 液體連接點
|
||
block.bridge-conduit.name = 導管橋
|
||
block.rotary-pump.name = 迴旋泵
|
||
block.thorium-reactor.name = 釷反應堆
|
||
block.command-center.name = 指令中心
|
||
block.mass-driver.name = 質量驅動器
|
||
block.blast-drill.name = 爆破鑽頭
|
||
block.thermal-pump.name = 熱能泵
|
||
block.thermal-generator.name = 熱能發電機
|
||
block.alloy-smelter.name = 合金冶煉廠
|
||
block.mend-projector.name = 修理投影器
|
||
block.surge-wall.name = 波動牆
|
||
block.surge-wall-large.name = 大型波動牆
|
||
block.cyclone.name = 氣旋炮
|
||
block.fuse.name = 融合炮
|
||
block.shock-mine.name = 休克地雷
|
||
block.overdrive-projector.name = 超速投影器
|
||
block.force-projector.name = 力牆投影器
|
||
block.arc.name = 電弧
|
||
block.rtg-generator.name = 放射性同位素熱電發電機
|
||
block.spectre.name = 幽靈炮
|
||
block.meltdown.name = 熔毀炮
|
||
block.container.name = 容器
|
||
block.core.description = 遊戲中最重要的建築。
|
||
team.blue.name = 藍
|
||
team.red.name = 紅
|
||
team.orange.name = 橙
|
||
team.none.name = 灰
|
||
team.green.name = 綠
|
||
team.purple.name = 紫
|
||
unit.alpha-drone.name = 阿爾法無人機
|
||
unit.spirit.name = 精神無人機
|
||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||
unit.phantom.name = Phantom Drone
|
||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||
unit.dagger.name = Dagger
|
||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||
unit.titan.name = Titan
|
||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||
unit.ghoul.name = Ghoul Bomber
|
||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||
unit.wraith.name = Wraith Fighter
|
||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||
unit.fortress.name = Fortress
|
||
unit.fortress.description = A heavy artillery ground unit.
|
||
unit.revenant.name = Revenant
|
||
unit.revenant.description = A heavy laser platform.
|
||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||
block.duo.description = A small, cheap turret.
|
||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||
block.hail.description = A small artillery turret.
|
||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||
block.cyclone.description = A large rapid fire turret.
|
||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||
block.solidifer.description = Cools lava to stone at a fast pace.
|
||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||
block.battery-large.description = Stores much more power than a regular battery.
|
||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||
block.thermal-generator.description = Generates a large amount of power from lava.
|
||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||
block.dagger-factory.description = Produces basic ground units.
|
||
block.titan-factory.description = Produces advanced, armored ground units.
|
||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||
block.revenant-factory.description = Produces heavy laser ground units.
|
||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|