Files
Mindustry/core/src/mindustry/content/TechTree.java

636 lines
24 KiB
Java

package mindustry.content;
import arc.*;
import arc.math.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.game.Objectives.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.content.Blocks.*;
import static mindustry.content.SectorPresets.*;
import static mindustry.content.SectorPresets.craters;
import static mindustry.content.UnitTypes.*;
import static mindustry.type.ItemStack.*;
public class TechTree implements ContentList{
static ObjectMap<UnlockableContent, TechNode> map = new ObjectMap<>();
public static Seq<TechNode> all;
public static TechNode root;
@Override
public void load(){
setup();
root = node(coreShard, () -> {
node(conveyor, () -> {
node(junction, () -> {
node(router, () -> {
node(launchPad, () -> {
});
node(distributor);
node(sorter, () -> {
node(invertedSorter);
node(overflowGate, () -> {
node(underflowGate);
});
});
node(container, () -> {
node(unloader);
node(vault, () -> {
});
});
node(itemBridge, () -> {
node(titaniumConveyor, () -> {
node(phaseConveyor, () -> {
node(massDriver, () -> {
});
});
node(payloadConveyor, () -> {
node(payloadRouter, () -> {
});
});
node(armoredConveyor, () -> {
node(plastaniumConveyor, () -> {
});
});
});
});
});
});
});
node(coreFoundation, () -> {
node(coreNucleus, () -> {
});
});
node(mechanicalDrill, () -> {
node(mechanicalPump, () -> {
node(conduit, () -> {
node(liquidJunction, () -> {
node(liquidRouter, () -> {
node(liquidTank);
node(bridgeConduit);
node(pulseConduit, () -> {
node(phaseConduit, () -> {
});
node(platedConduit, () -> {
});
});
node(rotaryPump, () -> {
node(thermalPump, () -> {
});
});
});
});
});
});
node(Items.coal, with(Items.lead, 3000), () -> {
node(Items.graphite, with(Items.coal, 1000), () -> {
node(graphitePress, () -> {
node(Items.titanium, with(Items.graphite, 6000, Items.copper, 10000, Items.lead, 10000), () -> {
node(pneumaticDrill, () -> {
node(Items.sporePod, with(Items.coal, 5000, Items.graphite, 5000, Items.lead, 5000), () -> {
node(cultivator, () -> {
});
});
node(Items.thorium, with(Items.titanium, 10000, Items.lead, 15000, Items.copper, 30000), () -> {
node(laserDrill, () -> {
node(blastDrill, () -> {
});
node(waterExtractor, () -> {
node(oilExtractor, () -> {
});
});
});
});
});
});
node(Items.pyratite, with(Items.coal, 6000, Items.lead, 10000, Items.sand, 5000), () -> {
node(pyratiteMixer, () -> {
node(Items.blastCompound, with(Items.pyratite, 3000, Items.sporePod, 3000), () -> {
node(blastMixer, () -> {
});
});
});
});
node(Items.silicon, with(Items.coal, 4000, Items.sand, 4000), () -> {
node(siliconSmelter, () -> {
node(Liquids.oil, with(Items.coal, 8000, Items.pyratite, 6000, Items.sand, 20000), () -> {
node(sporePress, () -> {
node(coalCentrifuge, () -> {
node(multiPress, () -> {
node(siliconCrucible, () -> {
});
});
});
node(Items.plastanium, with(Items.titanium, 10000, Items.silicon, 10000), () -> {
node(plastaniumCompressor, () -> {
node(Items.phasefabric, with(Items.thorium, 15000, Items.sand, 30000, Items.silicon, 5000), () -> {
node(phaseWeaver, () -> {
});
});
});
});
});
});
node(Items.metaglass, with(Items.sand, 6000, Items.lead, 10000), () -> {
node(kiln, () -> {
node(incinerator, () -> {
node(Items.scrap, with(Items.copper, 20000, Items.sand, 10000), () -> {
node(Liquids.slag, with(Items.scrap, 4000), () -> {
node(melter, () -> {
node(Items.surgealloy, with(Items.thorium, 20000, Items.silicon, 30000, Items.lead, 40000), () -> {
node(surgeSmelter, () -> {
});
});
node(separator, () -> {
node(pulverizer, () -> {
node(disassembler, () -> {
});
});
});
node(Liquids.cryofluid, with(Items.titanium, 8000, Items.metaglass, 5000), () -> {
node(cryofluidMixer, () -> {
});
});
});
});
});
});
});
});
node(microProcessor, () -> {
node(switchBlock, () -> {
node(message, () -> {
node(logicDisplay, () -> {
node(largeLogicDisplay, () -> {
});
});
node(memoryCell, () -> {
});
});
node(logicProcessor, () -> {
node(hyperProcessor, () -> {
});
});
});
});
});
});
});
});
node(combustionGenerator, () -> {
node(powerNode, () -> {
node(powerNodeLarge, () -> {
node(diode, () -> {
node(surgeTower, () -> {
});
});
});
node(battery, () -> {
node(batteryLarge, () -> {
});
});
node(mender, () -> {
node(mendProjector, () -> {
node(forceProjector, () -> {
node(overdriveProjector, () -> {
node(overdriveDome, () -> {
});
});
});
node(repairPoint, () -> {
});
});
});
node(steamGenerator, () -> {
node(thermalGenerator, () -> {
node(differentialGenerator, () -> {
node(thoriumReactor, () -> {
node(impactReactor, () -> {
});
node(rtgGenerator, () -> {
});
});
});
});
});
node(solarPanel, () -> {
node(largeSolarPanel, () -> {
});
});
});
});
});
});
node(duo, () -> {
node(copperWall, () -> {
node(copperWallLarge, () -> {
node(titaniumWall, () -> {
node(titaniumWallLarge);
node(door, () -> {
node(doorLarge);
});
node(plastaniumWall, () -> {
node(plastaniumWallLarge, () -> {
});
});
node(thoriumWall, () -> {
node(thoriumWallLarge);
node(surgeWall, () -> {
node(surgeWallLarge);
node(phaseWall, () -> {
node(phaseWallLarge);
});
});
});
});
});
});
node(scatter, () -> {
node(hail, () -> {
node(salvo, () -> {
node(swarmer, () -> {
node(cyclone, () -> {
node(spectre, () -> {
});
});
});
node(ripple, () -> {
node(fuse, () -> {
});
});
});
});
});
node(scorch, () -> {
node(arc, () -> {
node(wave, () -> {
node(parallax, () -> {
node(segment, () -> {
});
});
});
node(lancer, () -> {
node(meltdown, () -> {
});
node(shockMine, () -> {
});
});
});
});
});
node(groundFactory, () -> {
node(commandCenter, () -> {
});
node(dagger, () -> {
node(mace, () -> {
node(fortress, () -> {
node(scepter, () -> {
node(reign, () -> {
});
});
});
});
node(nova, () -> {
node(pulsar, () -> {
node(quasar, () -> {
});
});
});
node(crawler, () -> {
node(atrax, () -> {
node(spiroct, () -> {
node(arkyid, () -> {
node(toxopid, () -> {
});
});
});
});
});
});
node(airFactory, () -> {
node(flare, () -> {
node(horizon, () -> {
node(zenith, () -> {
node(antumbra, () -> {
node(eclipse, () -> {
});
});
});
});
node(mono, () -> {
node(poly, () -> {
node(mega, () -> {
});
});
});
});
node(navalFactory, () -> {
node(risso, () -> {
node(minke, () -> {
node(bryde, () -> {
});
});
});
});
});
node(additiveReconstructor, () -> {
node(multiplicativeReconstructor, () -> {
node(exponentialReconstructor, () -> {
node(tetrativeReconstructor, () -> {
});
});
});
});
});
node(groundZero, () -> {
node(frozenForest, Seq.with(
new SectorComplete(groundZero),
new Research(junction),
new Research(router)
), () -> {
node(craters, Seq.with(
new SectorComplete(frozenForest),
new Research(mender),
new Research(combustionGenerator)
), () -> {
node(ruinousShores, Seq.with(
new SectorComplete(craters),
new Research(graphitePress),
new Research(combustionGenerator),
new Research(kiln),
new Research(mechanicalPump)
), () -> {
node(tarFields, Seq.with(
new SectorComplete(ruinousShores),
new Research(coalCentrifuge),
new Research(conduit),
new Research(wave)
), () -> {
node(desolateRift, Seq.with(
new SectorComplete(tarFields),
new Research(thermalGenerator),
new Research(thoriumReactor)
), () -> {
});
});
node(saltFlats, Seq.with(
new SectorComplete(ruinousShores),
new Research(groundFactory),
new Research(airFactory),
new Research(door),
new Research(waterExtractor)
), () -> {
});
});
node(overgrowth, Seq.with(
new SectorComplete(craters),
new SectorComplete(fungalPass),
new Research(cultivator),
new Research(sporePress),
new Research(UnitTypes.mace),
new Research(UnitTypes.flare)
), () -> {
});
});
node(stainedMountains, Seq.with(
new SectorComplete(frozenForest),
new Research(pneumaticDrill),
new Research(powerNode),
new Research(steamGenerator)
), () -> {
node(fungalPass, Seq.with(
new SectorComplete(stainedMountains),
new Research(groundFactory),
new Research(door),
new Research(siliconSmelter)
), () -> {
node(nuclearComplex, Seq.with(
new SectorComplete(fungalPass),
new Research(thermalGenerator),
new Research(laserDrill)
), () -> {
});
});
});
});
});
});
}
private static void setup(){
TechNode.context = null;
map = new ObjectMap<>();
all = new Seq<>();
}
private static TechNode node(UnlockableContent content, Runnable children){
ItemStack[] requirements;
if(content instanceof Block){
Block block = (Block)content;
requirements = new ItemStack[block.requirements.length];
for(int i = 0; i < requirements.length; i++){
int quantity = 40 + Mathf.round(Mathf.pow(block.requirements[i].amount, 1.25f) * 20, 10);
requirements[i] = new ItemStack(block.requirements[i].item, UI.roundAmount(quantity));
}
}else{
requirements = ItemStack.empty;
}
return node(content, requirements, children);
}
private static TechNode node(UnlockableContent content, ItemStack[] requirements, Runnable children){
return new TechNode(content, requirements, children);
}
private static TechNode node(UnlockableContent content, Seq<Objective> objectives, Runnable children){
TechNode node = new TechNode(content, empty, children);
node.objectives = objectives;
return node;
}
private static TechNode node(UnlockableContent block){
return node(block, () -> {});
}
public static TechNode create(UnlockableContent parent, UnlockableContent block){
TechNode.context = all.find(t -> t.content == parent);
return node(block, () -> {});
}
public static @Nullable TechNode get(UnlockableContent content){
return map.get(content);
}
public static TechNode getNotNull(UnlockableContent content){
return map.getThrow(content, () -> new RuntimeException(content + " does not have a tech node"));
}
public static class TechNode{
static TechNode context;
/** Depth in tech tree. */
public int depth;
/** Requirement node. */
public @Nullable TechNode parent;
/** Content to be researched. */
public UnlockableContent content;
/** Item requirements for this content. */
public ItemStack[] requirements;
/** Requirements that have been fulfilled. Always the same length as the requirement array. */
public final ItemStack[] finishedRequirements;
/** Extra objectives needed to research this. */
public Seq<Objective> objectives = new Seq<>();
/** Time required to research this content, in seconds. */
public float time;
/** Nodes that depend on this node. */
public final Seq<TechNode> children = new Seq<>();
TechNode(@Nullable TechNode ccontext, UnlockableContent content, ItemStack[] requirements, Runnable children){
if(ccontext != null) ccontext.children.add(this);
this.parent = ccontext;
this.content = content;
this.requirements = requirements;
this.depth = parent == null ? 0 : parent.depth + 1;
this.time = Seq.with(requirements).mapFloat(i -> i.item.cost * i.amount).sum() * 10;
this.finishedRequirements = new ItemStack[requirements.length];
//load up the requirements that have been finished if settings are available
for(int i = 0; i < requirements.length; i++){
finishedRequirements[i] = new ItemStack(requirements[i].item, Core.settings == null ? 0 : Core.settings.getInt("req-" + content.name + "-" + requirements[i].item.name));
}
//add dependencies as objectives.
content.getDependencies(d -> objectives.add(new Research(d)));
map.put(content, this);
context = this;
children.run();
context = ccontext;
all.add(this);
}
TechNode(UnlockableContent content, ItemStack[] requirements, Runnable children){
this(context, content, requirements, children);
}
/** Flushes research progress to settings. */
public void save(){
//save finished requirements by item type
for(ItemStack stack : finishedRequirements){
Core.settings.put("req-" + content.name + "-" + stack.item.name, stack.amount);
}
}
}
}