176 lines
5.7 KiB
Java
176 lines
5.7 KiB
Java
package mindustry.game;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.type.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import mindustry.world.modules.*;
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import static mindustry.Vars.*;
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//TODO more stats:
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//- units constructed
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public class Stats{
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/** export window size in seconds */
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private static final int exportWindow = 60;
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/** refresh period of export in ticks */
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private static final float refreshPeriod = 60;
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/** Total items delivered to global resoure counter. Campaign only. */
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public ObjectIntMap<Item> itemsDelivered = new ObjectIntMap<>();
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/** Enemy (red team) units destroyed. */
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public int enemyUnitsDestroyed;
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/** Total waves lasted. */
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public int wavesLasted;
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/** Total (ms) time lasted in this save/zone. */
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public long timeLasted;
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/** Friendly buildings fully built. */
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public int buildingsBuilt;
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/** Friendly buildings fully deconstructed. */
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public int buildingsDeconstructed;
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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/** Export statistics. */
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public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
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/** Items stored in all cores. Used for the campaign. */
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public ObjectIntMap<Item> coreItems = new ObjectIntMap<>();
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/** Counter refresh state. */
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private transient Interval time = new Interval();
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/** Core item storage to prevent spoofing. */
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private transient int[] lastCoreItems;
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/** Updates export statistics. */
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public void handleItemExport(ItemStack stack){
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handleItemExport(stack.item, stack.amount);
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}
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/** Updates export statistics. */
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public void handleItemExport(Item item, int amount){
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export.get(item, ExportStat::new).counter += amount;
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}
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/** Subtracts from export statistics. */
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public void handleItemImport(Item item, int amount){
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export.get(item, ExportStat::new).counter -= amount;
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}
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public float getExport(Item item){
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return export.get(item, ExportStat::new).mean;
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}
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public void update(){
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//update core items
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CoreEntity entity = state.rules.defaultTeam.core();
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if(entity != null){
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ItemModule items = entity.items;
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for(int i = 0; i < items.length(); i++){
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coreItems.put(content.item(i), items.get(i));
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}
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}else{
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coreItems.clear();
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}
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//create last stored core items
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if(lastCoreItems == null){
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lastCoreItems = new int[content.items().size];
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updateCoreDeltas();
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}
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//refresh throughput
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if(time.get(refreshPeriod)){
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CoreEntity ent = state.rules.defaultTeam.core();
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export.each((item, stat) -> {
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//initialize stat after loading
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if(!stat.loaded){
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stat.means.fill(stat.mean);
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stat.loaded = true;
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}
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//how the resources changed - only interested in negative deltas, since that's what happens during spoofing
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int coreDelta = Math.min(ent == null ? 0 : ent.items.get(item) - lastCoreItems[item.id], 0);
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//add counter, subtract how many items were taken from the core during this time
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stat.means.add(Math.max(stat.counter + coreDelta, 0));
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stat.counter = 0;
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stat.mean = stat.means.rawMean();
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});
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updateCoreDeltas();
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}
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}
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private void updateCoreDeltas(){
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CoreEntity ent = state.rules.defaultTeam.core();
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for(int i = 0; i < lastCoreItems.length; i++){
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lastCoreItems[i] = ent == null ? 0 : ent.items.get(i);
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}
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}
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public ObjectFloatMap<Item> exportRates(){
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ObjectFloatMap<Item> map = new ObjectFloatMap<>();
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export.each((item, value) -> map.put(item, value.mean));
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return map;
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}
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public RankResult calculateRank(Sector zone, boolean launched){
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float score = 0;
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//TODO implement wave/attack mode based score
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/*
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if(launched && zone.getRules().attackMode){
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score += 3f;
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}else if(wavesLasted >= zone.conditionWave){
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//each new launch period adds onto the rank 'points'
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score += (float)((wavesLasted - zone.conditionWave) / zone.launchPeriod + 1) * 1.2f;
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}*/
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//TODO implement
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int capacity = 3000;//zone.loadout.findCore().itemCapacity;
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//weigh used fractions
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float frac = 0f;
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Array<Item> obtainable = Array.select(zone.data.resources, i -> i instanceof Item && ((Item)i).type == ItemType.material).as();
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for(Item item : obtainable){
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frac += Mathf.clamp((float)itemsDelivered.get(item, 0) / capacity) / (float)obtainable.size;
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}
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score += frac * 1.6f;
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if(!launched){
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score *= 0.5f;
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}
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int rankIndex = Mathf.clamp((int)(score), 0, Rank.values().length - 1);
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Rank rank = Rank.values()[rankIndex];
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String sign = Math.abs((rankIndex + 0.5f) - score) < 0.2f || rank.name().contains("S") ? "" : (rankIndex + 0.5f) < score ? "-" : "+";
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return new RankResult(rank, sign);
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}
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public static class RankResult{
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public final Rank rank;
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/** + or - */
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public final String modifier;
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public RankResult(Rank rank, String modifier){
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this.rank = rank;
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this.modifier = modifier;
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}
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}
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public enum Rank{
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F, D, C, B, A, S, SS
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}
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public static class ExportStat{
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public transient float counter;
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public transient WindowedMean means = new WindowedMean(exportWindow);
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public transient boolean loaded;
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public float mean;
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}
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}
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