Files
Mindustry/core/src/mindustry/core/Renderer.java
2023-09-02 11:49:34 -04:00

646 lines
21 KiB
Java

package mindustry.core;
import arc.*;
import arc.assets.loaders.TextureLoader.*;
import arc.files.*;
import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.*;
import mindustry.maps.*;
import mindustry.type.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import static arc.Core.*;
import static mindustry.Vars.*;
public class Renderer implements ApplicationListener{
/** These are global variables, for headless access. Cached. */
public static float laserOpacity = 0.5f, bridgeOpacity = 0.75f;
private static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f;
private static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
private static final float cloudAlpha = 0.81f;
private static final Interp landInterp = Interp.pow3;
public final BlockRenderer blocks = new BlockRenderer();
public final FogRenderer fog = new FogRenderer();
public final MinimapRenderer minimap = new MinimapRenderer();
public final OverlayRenderer overlays = new OverlayRenderer();
public final LightRenderer lights = new LightRenderer();
public final Pixelator pixelator = new Pixelator();
public PlanetRenderer planets;
public @Nullable Bloom bloom;
public @Nullable FrameBuffer backgroundBuffer;
public FrameBuffer effectBuffer = new FrameBuffer();
public boolean animateShields, drawWeather = true, drawStatus, enableEffects, drawDisplays = true, drawLight = true;
public float weatherAlpha;
/** minZoom = zooming out, maxZoom = zooming in */
public float minZoom = 1.5f, maxZoom = 6f;
public Seq<EnvRenderer> envRenderers = new Seq<>();
public ObjectMap<String, Runnable> customBackgrounds = new ObjectMap<>();
public TextureRegion[] bubbles = new TextureRegion[16], splashes = new TextureRegion[12];
public TextureRegion[][] fluidFrames;
private @Nullable CoreBuild landCore;
private @Nullable CoreBlock launchCoreType;
private Color clearColor = new Color(0f, 0f, 0f, 1f);
private float
//seed for cloud visuals, 0-1
cloudSeed = 0f,
//target camera scale that is lerp-ed to
targetscale = Scl.scl(4),
//current actual camera scale
camerascale = targetscale,
//minimum camera zoom value for landing/launching; constant TODO make larger?
minZoomScl = Scl.scl(0.02f),
//starts at coreLandDuration, ends at 0. if positive, core is landing.
landTime,
//timer for core landing particles
landPTimer,
//intensity for screen shake
shakeIntensity,
//reduction rate of screen shake
shakeReduction,
//current duration of screen shake
shakeTime;
//for landTime > 0: if true, core is currently *launching*, otherwise landing.
private boolean launching;
private Vec2 camShakeOffset = new Vec2();
public Renderer(){
camera = new Camera();
Shaders.init();
Events.on(ResetEvent.class, e -> {
shakeTime = shakeIntensity = shakeReduction = 0f;
camShakeOffset.setZero();
});
}
public void shake(float intensity, float duration){
shakeIntensity = Math.max(shakeIntensity, Mathf.clamp(intensity, 0, 100));
shakeTime = Math.max(shakeTime, duration);
shakeReduction = shakeIntensity / shakeTime;
}
public void addEnvRenderer(int mask, Runnable render){
envRenderers.add(new EnvRenderer(mask, render));
}
public void addCustomBackground(String name, Runnable render){
customBackgrounds.put(name, render);
}
@Override
public void init(){
planets = new PlanetRenderer();
if(settings.getBool("bloom", !ios)){
setupBloom();
}
Events.run(Trigger.newGame, () -> {
landCore = player.bestCore();
});
EnvRenderers.init();
for(int i = 0; i < bubbles.length; i++) bubbles[i] = atlas.find("bubble-" + i);
for(int i = 0; i < splashes.length; i++) splashes[i] = atlas.find("splash-" + i);
loadFluidFrames();
Events.on(ClientLoadEvent.class, e -> {
loadFluidFrames();
});
assets.load("sprites/clouds.png", Texture.class).loaded = t -> {
t.setWrap(TextureWrap.repeat);
t.setFilter(TextureFilter.linear);
};
Events.on(WorldLoadEvent.class, e -> {
//reset background buffer on every world load, so it can be re-cached first render
if(backgroundBuffer != null){
backgroundBuffer.dispose();
backgroundBuffer = null;
}
});
}
public void loadFluidFrames(){
fluidFrames = new TextureRegion[2][Liquid.animationFrames];
String[] fluidTypes = {"liquid", "gas"};
for(int i = 0; i < fluidTypes.length; i++){
for(int j = 0; j < Liquid.animationFrames; j++){
fluidFrames[i][j] = atlas.find("fluid-" + fluidTypes[i] + "-" + j);
}
}
}
public TextureRegion[][] getFluidFrames(){
if(fluidFrames == null || fluidFrames[0][0].texture.isDisposed()){
loadFluidFrames();
}
return fluidFrames;
}
@Override
public void update(){
Color.white.set(1f, 1f, 1f, 1f);
float baseTarget = targetscale;
if(control.input.logicCutscene){
baseTarget = Mathf.lerp(minZoom, maxZoom, control.input.logicCutsceneZoom);
}
float dest = Mathf.clamp(Mathf.round(baseTarget, 0.5f), minScale(), maxScale());
camerascale = Mathf.lerpDelta(camerascale, dest, 0.1f);
if(Mathf.equal(camerascale, dest, 0.001f)) camerascale = dest;
laserOpacity = settings.getInt("lasersopacity") / 100f;
bridgeOpacity = settings.getInt("bridgeopacity") / 100f;
animateShields = settings.getBool("animatedshields");
drawStatus = settings.getBool("blockstatus");
enableEffects = settings.getBool("effects");
drawDisplays = !settings.getBool("hidedisplays");
drawLight = settings.getBool("drawlight", true);
if(landTime > 0){
if(!state.isPaused()){
CoreBuild build = landCore == null ? player.bestCore() : landCore;
build.updateLandParticles();
}
if(!state.isPaused()){
landTime -= Time.delta;
}
float fin = landTime / coreLandDuration;
if(!launching) fin = 1f - fin;
camerascale = landInterp.apply(minZoomScl, Scl.scl(4f), fin);
weatherAlpha = 0f;
//snap camera to cutscene core regardless of player input
if(landCore != null){
camera.position.set(landCore);
}
}else{
weatherAlpha = Mathf.lerpDelta(weatherAlpha, 1f, 0.08f);
}
camera.width = graphics.getWidth() / camerascale;
camera.height = graphics.getHeight() / camerascale;
if(state.isMenu()){
landTime = 0f;
graphics.clear(Color.black);
}else{
minimap.update();
if(shakeTime > 0){
float intensity = shakeIntensity * (settings.getInt("screenshake", 4) / 4f) * 0.75f;
camShakeOffset.setToRandomDirection().scl(Mathf.random(intensity));
camera.position.add(camShakeOffset);
shakeIntensity -= shakeReduction * Time.delta;
shakeTime -= Time.delta;
shakeIntensity = Mathf.clamp(shakeIntensity, 0f, 100f);
}else{
camShakeOffset.setZero();
shakeIntensity = 0f;
}
if(pixelator.enabled()){
pixelator.drawPixelate();
}else{
draw();
}
camera.position.sub(camShakeOffset);
}
}
public void updateAllDarkness(){
blocks.updateDarkness();
minimap.updateAll();
}
/** @return whether a launch/land cutscene is playing. */
public boolean isCutscene(){
return landTime > 0;
}
public float landScale(){
return landTime > 0 ? camerascale : 1f;
}
@Override
public void dispose(){
Events.fire(new DisposeEvent());
}
@Override
public void resume(){
if(settings.getBool("bloom") && bloom != null){
bloom.resume();
}
}
void setupBloom(){
try{
if(bloom != null){
bloom.dispose();
bloom = null;
}
bloom = new Bloom(true);
}catch(Throwable e){
settings.put("bloom", false);
ui.showErrorMessage("@error.bloom");
Log.err(e);
}
}
public void toggleBloom(boolean enabled){
if(enabled){
if(bloom == null){
setupBloom();
}
}else{
if(bloom != null){
bloom.dispose();
bloom = null;
}
}
}
public void draw(){
Events.fire(Trigger.preDraw);
MapPreviewLoader.checkPreviews();
camera.update();
if(Float.isNaN(camera.position.x) || Float.isNaN(camera.position.y)){
camera.position.set(player);
}
graphics.clear(clearColor);
Draw.reset();
if(Core.settings.getBool("animatedwater") || animateShields){
effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
}
Draw.proj(camera);
blocks.checkChanges();
blocks.floor.checkChanges();
blocks.processBlocks();
Draw.sort(true);
Events.fire(Trigger.draw);
MapPreviewLoader.checkPreviews();
if(pixelator.enabled()){
pixelator.register();
}
Draw.draw(Layer.background, this::drawBackground);
Draw.draw(Layer.floor, blocks.floor::drawFloor);
Draw.draw(Layer.block - 1, blocks::drawShadows);
Draw.draw(Layer.block - 0.09f, () -> {
blocks.floor.beginDraw();
blocks.floor.drawLayer(CacheLayer.walls);
blocks.floor.endDraw();
});
Draw.drawRange(Layer.blockBuilding, () -> Draw.shader(Shaders.blockbuild, true), Draw::shader);
//render all matching environments
for(var renderer : envRenderers){
if((renderer.env & state.rules.env) == renderer.env){
renderer.renderer.run();
}
}
if(state.rules.lighting && drawLight){
Draw.draw(Layer.light, lights::draw);
}
if(enableDarkness){
Draw.draw(Layer.darkness, blocks::drawDarkness);
}
if(bloom != null){
bloom.resize(graphics.getWidth(), graphics.getHeight());
bloom.setBloomIntensity(settings.getInt("bloomintensity", 6) / 4f + 1f);
bloom.blurPasses = settings.getInt("bloomblur", 1);
Draw.draw(Layer.bullet - 0.02f, bloom::capture);
Draw.draw(Layer.effect + 0.02f, bloom::render);
}
Draw.draw(Layer.plans, overlays::drawBottom);
if(animateShields && Shaders.shield != null){
//TODO would be nice if there were a way to detect if any shields or build beams actually *exist* before beginning/ending buffers, otherwise you're just blitting and swapping shaders for nothing
Draw.drawRange(Layer.shields, 1f, () -> effectBuffer.begin(Color.clear), () -> {
effectBuffer.end();
effectBuffer.blit(Shaders.shield);
});
Draw.drawRange(Layer.buildBeam, 1f, () -> effectBuffer.begin(Color.clear), () -> {
effectBuffer.end();
effectBuffer.blit(Shaders.buildBeam);
});
}
Draw.draw(Layer.overlayUI, overlays::drawTop);
if(state.rules.fog) Draw.draw(Layer.fogOfWar, fog::drawFog);
Draw.draw(Layer.space, this::drawLanding);
Events.fire(Trigger.drawOver);
blocks.drawBlocks();
Groups.draw.draw(Drawc::draw);
Draw.reset();
Draw.flush();
Draw.sort(false);
Events.fire(Trigger.postDraw);
}
protected void drawBackground(){
//draw background only if there is no planet background with a skybox
if(state.rules.backgroundTexture != null && (state.rules.planetBackground == null || !state.rules.planetBackground.drawSkybox)){
if(!assets.isLoaded(state.rules.backgroundTexture, Texture.class)){
var file = assets.getFileHandleResolver().resolve(state.rules.backgroundTexture);
//don't draw invalid/non-existent backgrounds.
if(!file.exists() || !file.extEquals("png")){
return;
}
var desc = assets.load(state.rules.backgroundTexture, Texture.class, new TextureParameter(){{
wrapU = wrapV = TextureWrap.mirroredRepeat;
magFilter = minFilter = TextureFilter.linear;
}});
assets.finishLoadingAsset(desc);
}
Texture tex = assets.get(state.rules.backgroundTexture, Texture.class);
Tmp.tr1.set(tex);
Tmp.tr1.u = 0f;
Tmp.tr1.v = 0f;
float ratio = camera.width / camera.height;
float size = state.rules.backgroundScl;
Tmp.tr1.u2 = size;
Tmp.tr1.v2 = size / ratio;
float sx = 0f, sy = 0f;
if(!Mathf.zero(state.rules.backgroundSpeed)){
sx = (camera.position.x) / state.rules.backgroundSpeed;
sy = (camera.position.y) / state.rules.backgroundSpeed;
}
Tmp.tr1.scroll(sx + state.rules.backgroundOffsetX, -sy + state.rules.backgroundOffsetY);
Draw.rect(Tmp.tr1, camera.position.x, camera.position.y, camera.width, camera.height);
}
if(state.rules.planetBackground != null){
int size = Math.max(graphics.getWidth(), graphics.getHeight());
boolean resized = false;
if(backgroundBuffer == null){
resized = true;
backgroundBuffer = new FrameBuffer(size, size);
}
if(resized || backgroundBuffer.resizeCheck(size, size)){
backgroundBuffer.begin(Color.clear);
var params = state.rules.planetBackground;
//override some values
params.viewW = size;
params.viewH = size;
params.alwaysDrawAtmosphere = true;
params.drawUi = false;
planets.render(params);
backgroundBuffer.end();
}
float drawSize = Math.max(camera.width, camera.height);
Draw.rect(Draw.wrap(backgroundBuffer.getTexture()), camera.position.x, camera.position.y, drawSize, -drawSize);
}
if(state.rules.customBackgroundCallback != null && customBackgrounds.containsKey(state.rules.customBackgroundCallback)){
customBackgrounds.get(state.rules.customBackgroundCallback).run();
}
}
void drawLanding(){
CoreBuild build = landCore == null ? player.bestCore() : landCore;
var clouds = assets.get("sprites/clouds.png", Texture.class);
if(landTime > 0 && build != null){
float fout = landTime / coreLandDuration;
if(launching) fout = 1f - fout;
float fin = 1f - fout;
float scl = Scl.scl(4f) / camerascale;
float pfin = Interp.pow3Out.apply(fin), pf = Interp.pow2In.apply(fout);
//draw particles
Draw.color(Pal.lightTrail);
Angles.randLenVectors(1, pfin, 100, 800f * scl * pfin, (ax, ay, ffin, ffout) -> {
Lines.stroke(scl * ffin * pf * 3f);
Lines.lineAngle(build.x + ax, build.y + ay, Mathf.angle(ax, ay), (ffin * 20 + 1f) * scl);
});
Draw.color();
CoreBlock block = launching && launchCoreType != null ? launchCoreType : (CoreBlock)build.block;
block.drawLanding(build, build.x, build.y);
Draw.color();
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
//accent tint indicating that the core was just constructed
if(launching){
float f = Mathf.clamp(1f - fout * 12f);
if(f > 0.001f){
Draw.mixcol(Pal.accent, f);
}
}
//draw clouds
if(state.rules.cloudColor.a > 0.0001f){
float scaling = cloudScaling;
float sscl = Math.max(1f + Mathf.clamp(fin + cfinOffset)* cfinScl, 0f) * camerascale;
Tmp.tr1.set(clouds);
Tmp.tr1.set(
(camera.position.x - camera.width/2f * sscl) / scaling,
(camera.position.y - camera.height/2f * sscl) / scaling,
(camera.position.x + camera.width/2f * sscl) / scaling,
(camera.position.y + camera.height/2f * sscl) / scaling);
Tmp.tr1.scroll(10f * cloudSeed, 10f * cloudSeed);
Draw.alpha(Mathf.sample(cloudAlphas, fin + calphaFinOffset) * cloudAlpha);
Draw.mixcol(state.rules.cloudColor, state.rules.cloudColor.a);
Draw.rect(Tmp.tr1, camera.position.x, camera.position.y, camera.width, camera.height);
Draw.reset();
}
}
}
public void scaleCamera(float amount){
targetscale *= (amount / 4) + 1;
clampScale();
}
public void clampScale(){
targetscale = Mathf.clamp(targetscale, minScale(), maxScale());
}
public float getDisplayScale(){
return camerascale;
}
public float minScale(){
return Scl.scl(minZoom);
}
public float maxScale(){
return Mathf.round(Scl.scl(maxZoom));
}
public float getScale(){
return targetscale;
}
public void setScale(float scl){
targetscale = scl;
clampScale();
}
public boolean isLaunching(){
return launching;
}
public CoreBlock getLaunchCoreType(){
return launchCoreType;
}
public float getLandTime(){
return landTime;
}
public float getLandPTimer(){
return landPTimer;
}
public void setLandPTimer(float landPTimer){
this.landPTimer = landPTimer;
}
public void showLanding(){
launching = false;
camerascale = minZoomScl;
landTime = coreLandDuration;
cloudSeed = Mathf.random(1f);
}
public void showLaunch(CoreBlock coreType){
Vars.ui.hudfrag.showLaunch();
Vars.control.input.config.hideConfig();
Vars.control.input.inv.hide();
launchCoreType = coreType;
launching = true;
landCore = player.team().core();
cloudSeed = Mathf.random(1f);
landTime = coreLandDuration;
if(landCore != null){
Fx.coreLaunchConstruct.at(landCore.x, landCore.y, coreType.size);
}
}
public void takeMapScreenshot(){
int w = world.width() * tilesize, h = world.height() * tilesize;
int memory = w * h * 4 / 1024 / 1024;
if(Vars.checkScreenshotMemory && memory >= (mobile ? 65 : 120)){
ui.showInfo("@screenshot.invalid");
return;
}
FrameBuffer buffer = new FrameBuffer(w, h);
drawWeather = false;
float vpW = camera.width, vpH = camera.height, px = camera.position.x, py = camera.position.y;
disableUI = true;
camera.width = w;
camera.height = h;
camera.position.x = w / 2f + tilesize / 2f;
camera.position.y = h / 2f + tilesize / 2f;
buffer.begin();
draw();
Draw.flush();
byte[] lines = ScreenUtils.getFrameBufferPixels(0, 0, w, h, true);
buffer.end();
disableUI = false;
camera.width = vpW;
camera.height = vpH;
camera.position.set(px, py);
drawWeather = true;
buffer.dispose();
Threads.thread(() -> {
for(int i = 0; i < lines.length; i += 4){
lines[i + 3] = (byte)255;
}
Pixmap fullPixmap = new Pixmap(w, h);
Buffers.copy(lines, 0, fullPixmap.pixels, lines.length);
Fi file = screenshotDirectory.child("screenshot-" + Time.millis() + ".png");
PixmapIO.writePng(file, fullPixmap);
fullPixmap.dispose();
app.post(() -> ui.showInfoFade(Core.bundle.format("screenshot", file.toString())));
});
}
public static class EnvRenderer{
/** Environment bitmask; must match env exactly when and-ed. */
public final int env;
/** Rendering callback. */
public final Runnable renderer;
public EnvRenderer(int env, Runnable renderer){
this.env = env;
this.renderer = renderer;
}
}
}