Files
Mindustry/core
Haerbin23456 de350ea2c7 fix(tile): correct loop variable from i to j in nearby check (#10701)
In TilePreChangeEvent handling, the inner loop used `i` instead of `j` when checking nearby tiles, which could lead to incorrect nearSolid flag updates. This fixes the variable naming conflict.
2025-04-21 09:32:26 -04:00
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2021-04-03 11:31:41 -04:00