Files
Mindustry/core/src/mindustry/entities/Puddles.java
2020-08-18 13:09:12 -04:00

110 lines
4.1 KiB
Java

package mindustry.entities;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
public class Puddles{
private static final IntMap<Puddle> map = new IntMap<>();
public static final float maxLiquid = 70f;
/** Deposists a Puddle between tile and source. */
public static void deposit(Tile tile, Tile source, Liquid liquid, float amount){
deposit(tile, source, liquid, amount, 0);
}
/** Deposists a Puddle at a tile. */
public static void deposit(Tile tile, Liquid liquid, float amount){
deposit(tile, tile, liquid, amount, 0);
}
/** Returns the Puddle on the specified tile. May return null. */
public static Puddle get(Tile tile){
return map.get(tile.pos());
}
public static void deposit(Tile tile, Tile source, Liquid liquid, float amount, int generation){
if(tile == null) return;
if(tile.floor().isLiquid && !canStayOn(liquid, tile.floor().liquidDrop)){
reactPuddle(tile.floor().liquidDrop, liquid, amount, tile,
(tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
Puddle p = map.get(tile.pos());
if(generation == 0 && p != null && p.lastRipple() <= Time.time() - 40f){
Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, 1f, tile.floor().liquidDrop.color);
p.lastRipple(Time.time());
}
return;
}
Puddle p = map.get(tile.pos());
if(p == null){
Puddle puddle = Puddle.create();
puddle.tile(tile);
puddle.liquid(liquid);
puddle.amount(amount);
puddle.generation(generation);
puddle.set((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
puddle.add();
map.put(tile.pos(), puddle);
}else if(p.liquid() == liquid){
p.accepting(Math.max(amount, p.accepting()));
if(generation == 0 && p.lastRipple() <= Time.time() - 40f && p.amount() >= maxLiquid / 2f){
Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, 1f, p.liquid().color);
p.lastRipple(Time.time());
}
}else{
p.amount(p.amount() + reactPuddle(p.liquid(), liquid, amount, p.tile(), (p.x() + source.worldx())/2f, (p.y() + source.worldy())/2f));
}
}
public static void remove(Tile tile){
if(tile == null) return;
map.remove(tile.pos());
}
public static void register(Puddle puddle){
map.put(puddle.tile().pos(), puddle);
}
/** Reacts two liquids together at a location. */
private static float reactPuddle(Liquid dest, Liquid liquid, float amount, Tile tile, float x, float y){
if((dest.flammability > 0.3f && liquid.temperature > 0.7f) ||
(liquid.flammability > 0.3f && dest.temperature > 0.7f)){ //flammable liquid + hot liquid
Fires.create(tile);
if(Mathf.chance(0.006 * amount)){
Bullets.fireball.createNet(Team.derelict, x, y, Mathf.random(360f), -1f, 1f, 1f);
}
}else if(dest.temperature > 0.7f && liquid.temperature < 0.55f){ //cold liquid poured onto hot Puddle
if(Mathf.chance(0.5f * amount)){
Fx.steam.at(x, y);
}
return -0.1f * amount;
}else if(liquid.temperature > 0.7f && dest.temperature < 0.55f){ //hot liquid poured onto cold Puddle
if(Mathf.chance(0.8f * amount)){
Fx.steam.at(x, y);
}
return -0.4f * amount;
}
return 0f;
}
/**
* Returns whether the first liquid can 'stay' on the second one.
* Currently, the only place where this can happen is oil on water.
*/
private static boolean canStayOn(Liquid liquid, Liquid other){
return liquid == Liquids.oil && other == Liquids.water;
}
}