Conflicts: core/assets/icons/icons.properties core/assets/logicids.dat core/src/mindustry/ui/dialogs/PlanetDialog.java core/src/mindustry/world/blocks/distribution/ItemBridge.java core/src/mindustry/world/blocks/liquid/LiquidExtendingBridge.java core/src/mindustry/world/blocks/storage/StorageBlock.java gradle.properties
360 lines
11 KiB
Java
360 lines
11 KiB
Java
package mindustry.graphics.g3d;
|
|
|
|
import arc.*;
|
|
import arc.graphics.*;
|
|
import arc.graphics.g2d.*;
|
|
import arc.graphics.g3d.*;
|
|
import arc.graphics.gl.*;
|
|
import arc.math.*;
|
|
import arc.math.geom.*;
|
|
import arc.struct.*;
|
|
import arc.util.*;
|
|
import mindustry.content.*;
|
|
import mindustry.game.EventType.*;
|
|
import mindustry.graphics.*;
|
|
import mindustry.graphics.g3d.PlanetGrid.*;
|
|
import mindustry.type.*;
|
|
|
|
public class PlanetRenderer implements Disposable{
|
|
public static final float outlineRad = 1.17f, camLength = 4f;
|
|
public static final Color
|
|
outlineColor = Pal.accent.cpy().a(1f),
|
|
hoverColor = Pal.accent.cpy().a(0.5f),
|
|
borderColor = Pal.accent.cpy().a(0.3f),
|
|
shadowColor = new Color(0, 0, 0, 0.7f);
|
|
|
|
private static final Seq<Vec3> points = new Seq<>();
|
|
|
|
/** Camera direction relative to the planet. Length is determined by zoom. */
|
|
public final Vec3 camPos = new Vec3();
|
|
/** The sun/main planet of the solar system from which everything is rendered. */
|
|
public final Planet solarSystem = Planets.sun;
|
|
/** Planet being looked at. */
|
|
public Planet planet = Planets.serpulo;
|
|
/** Camera used for rendering. */
|
|
public Camera3D cam = new Camera3D();
|
|
/** Raw vertex batch. */
|
|
public final VertexBatch3D batch = new VertexBatch3D(20000, false, true, 0);
|
|
|
|
public float zoom = 1f;
|
|
public float orbitAlpha = 1f;
|
|
|
|
private final Mesh[] outlines = new Mesh[10];
|
|
public final PlaneBatch3D projector = new PlaneBatch3D();
|
|
public final Mat3D mat = new Mat3D();
|
|
public final FrameBuffer buffer = new FrameBuffer(2, 2, true);
|
|
public PlanetInterfaceRenderer irenderer;
|
|
|
|
public final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
|
|
setThreshold(0.8f);
|
|
blurPasses = 6;
|
|
}};
|
|
public final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
|
|
|
|
//seed: 8kmfuix03fw
|
|
public final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
|
|
|
|
public PlanetRenderer(){
|
|
camPos.set(0, 0f, camLength);
|
|
projector.setScaling(1f / 150f);
|
|
cam.fov = 60f;
|
|
cam.far = 150f;
|
|
}
|
|
|
|
/** Render the entire planet scene to the screen. */
|
|
public void render(PlanetInterfaceRenderer irenderer){
|
|
this.irenderer = irenderer;
|
|
|
|
Draw.flush();
|
|
Gl.clear(Gl.depthBufferBit);
|
|
Gl.enable(Gl.depthTest);
|
|
Gl.depthMask(true);
|
|
|
|
Gl.enable(Gl.cullFace);
|
|
Gl.cullFace(Gl.back);
|
|
|
|
//lock to up vector so it doesn't get confusing
|
|
cam.up.set(Vec3.Y);
|
|
|
|
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
|
|
camPos.setLength((planet.radius + planet.camRadius) * camLength + (zoom-1f) * (planet.radius + planet.camRadius) * 2);
|
|
cam.position.set(planet.position).add(camPos);
|
|
cam.lookAt(planet.position);
|
|
cam.update();
|
|
|
|
projector.proj(cam.combined);
|
|
batch.proj(cam.combined);
|
|
|
|
Events.fire(Trigger.universeDrawBegin);
|
|
|
|
beginBloom();
|
|
|
|
//render skybox at 0,0,0
|
|
Vec3 lastPos = Tmp.v31.set(cam.position);
|
|
cam.position.setZero();
|
|
cam.update();
|
|
|
|
Gl.depthMask(false);
|
|
|
|
skybox.render(cam.combined);
|
|
|
|
Gl.depthMask(true);
|
|
|
|
cam.position.set(lastPos);
|
|
cam.update();
|
|
|
|
Events.fire(Trigger.universeDraw);
|
|
|
|
renderPlanet(solarSystem);
|
|
|
|
renderTransparent(solarSystem);
|
|
|
|
endBloom();
|
|
|
|
Events.fire(Trigger.universeDrawEnd);
|
|
|
|
Gl.enable(Gl.blend);
|
|
|
|
irenderer.renderProjections(planet);
|
|
|
|
Gl.disable(Gl.cullFace);
|
|
Gl.disable(Gl.depthTest);
|
|
|
|
cam.update();
|
|
}
|
|
|
|
public void beginBloom(){
|
|
bloom.resize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4);
|
|
bloom.capture();
|
|
}
|
|
|
|
public void endBloom(){
|
|
bloom.render();
|
|
}
|
|
|
|
|
|
public void renderPlanet(Planet planet){
|
|
if(!planet.visible()) return;
|
|
|
|
//render planet at offsetted position in the world
|
|
planet.draw(cam.combined, planet.getTransform(mat));
|
|
|
|
for(Planet child : planet.children){
|
|
renderPlanet(child);
|
|
}
|
|
}
|
|
|
|
public void renderTransparent(Planet planet){
|
|
if(!planet.visible()) return;
|
|
|
|
if(planet.hasGrid() && planet == this.planet){
|
|
renderSectors(planet);
|
|
}
|
|
|
|
if(planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
|
|
Gl.depthMask(false);
|
|
|
|
Blending.additive.apply();
|
|
|
|
Shaders.atmosphere.camera = cam;
|
|
Shaders.atmosphere.planet = planet;
|
|
Shaders.atmosphere.bind();
|
|
Shaders.atmosphere.apply();
|
|
|
|
atmosphere.render(Shaders.atmosphere, Gl.triangles);
|
|
|
|
Blending.normal.apply();
|
|
|
|
Gl.depthMask(true);
|
|
}
|
|
|
|
for(Planet child : planet.children){
|
|
renderTransparent(child);
|
|
}
|
|
|
|
batch.proj(cam.combined);
|
|
|
|
renderOrbit(planet);
|
|
}
|
|
|
|
public void renderOrbit(Planet planet){
|
|
if(planet.parent == null || !planet.visible() || orbitAlpha <= 0.02f || !planet.drawOrbit) return;
|
|
|
|
Vec3 center = planet.parent.position;
|
|
float radius = planet.orbitRadius;
|
|
int points = (int)(radius * 10);
|
|
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray.write(Tmp.c1).a(orbitAlpha)));
|
|
batch.flush(Gl.lineLoop);
|
|
}
|
|
|
|
public void renderSectors(Planet planet){
|
|
if(orbitAlpha <= 0.02f) return;
|
|
|
|
//apply transformed position
|
|
batch.proj().mul(planet.getTransform(mat));
|
|
|
|
irenderer.renderSectors(planet);
|
|
|
|
//render sector grid
|
|
Mesh mesh = outline(planet.grid.size);
|
|
Shader shader = Shaders.planetGrid;
|
|
Vec3 tile = planet.intersect(cam.getMouseRay(), outlineRad);
|
|
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
|
|
|
|
shader.bind();
|
|
shader.setUniformMatrix4("u_proj", cam.combined.val);
|
|
shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
|
|
shader.apply();
|
|
mesh.render(shader, Gl.lines);
|
|
}
|
|
|
|
public void drawArc(Planet planet, Vec3 a, Vec3 b){
|
|
drawArc(planet, a, b, Pal.accent, Color.clear, 1f);
|
|
}
|
|
|
|
public void drawArc(Planet planet, Vec3 a, Vec3 b, Color from, Color to, float length){
|
|
drawArc(planet, a, b, from, to, length, 80f, 25);
|
|
}
|
|
|
|
public void drawArc(Planet planet, Vec3 a, Vec3 b, Color from, Color to, float length, float timeScale, int pointCount){
|
|
//increase curve height when on opposite side of planet, so it doesn't tunnel through
|
|
float dot = 1f - (Tmp.v32.set(a).nor().dot(Tmp.v33.set(b).nor()) + 1f)/2f;
|
|
|
|
Vec3 avg = Tmp.v31.set(b).add(a).scl(0.5f);
|
|
avg.setLength(planet.radius*(1f+length) + dot * 1.35f);
|
|
|
|
points.clear();
|
|
points.addAll(Tmp.v33.set(b).setLength(outlineRad), Tmp.v31, Tmp.v34.set(a).setLength(outlineRad));
|
|
Tmp.bz3.set(points);
|
|
|
|
for(int i = 0; i < pointCount + 1; i++){
|
|
float f = i / (float)pointCount;
|
|
Tmp.c1.set(from).lerp(to, (f+ Time.globalTime /timeScale)%1f);
|
|
batch.color(Tmp.c1);
|
|
batch.vertex(Tmp.bz3.valueAt(Tmp.v32, f));
|
|
|
|
}
|
|
batch.flush(Gl.lineStrip);
|
|
}
|
|
|
|
public void drawBorders(Sector sector, Color base){
|
|
Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime, 5f, 0.3f));
|
|
|
|
float r1 = 1f;
|
|
float r2 = outlineRad + 0.001f;
|
|
|
|
for(int i = 0; i < sector.tile.corners.length; i++){
|
|
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
|
|
|
|
Tmp.v31.set(c.v).setLength(r2);
|
|
Tmp.v32.set(next.v).setLength(r2);
|
|
Tmp.v33.set(c.v).setLength(r1);
|
|
|
|
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
|
|
|
|
Tmp.v31.set(next.v).setLength(r2);
|
|
Tmp.v32.set(next.v).setLength(r1);
|
|
Tmp.v33.set(c.v).setLength(r1);
|
|
|
|
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
|
|
}
|
|
|
|
if(batch.getNumVertices() >= batch.getMaxVertices() - 6 * 6){
|
|
batch.flush(Gl.triangles);
|
|
}
|
|
}
|
|
|
|
public void drawPlane(Sector sector, Runnable run){
|
|
Draw.batch(projector, () -> {
|
|
setPlane(sector);
|
|
run.run();
|
|
});
|
|
}
|
|
|
|
public void setPlane(Sector sector){
|
|
float rotation = -planet.getRotation();
|
|
float length = 0.01f;
|
|
|
|
projector.setPlane(
|
|
//origin on sector position
|
|
Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(planet.position),
|
|
//face up
|
|
sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor(),
|
|
//right vector
|
|
Tmp.v31.set(Tmp.v32).rotate(Vec3.Y, -rotation).add(sector.tile.v).rotate(sector.tile.v, 90).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor()
|
|
);
|
|
}
|
|
|
|
public void fill(Sector sector, Color color, float offset){
|
|
float rr = outlineRad + offset;
|
|
for(int i = 0; i < sector.tile.corners.length; i++){
|
|
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
|
|
batch.tri(Tmp.v31.set(c.v).setLength(rr), Tmp.v32.set(next.v).setLength(rr), Tmp.v33.set(sector.tile.v).setLength(rr), color);
|
|
}
|
|
}
|
|
|
|
public void drawSelection(Sector sector){
|
|
drawSelection(sector, Pal.accent, 0.04f, 0.001f);
|
|
}
|
|
|
|
public void drawSelection(Sector sector, Color color, float stroke, float length){
|
|
float arad = outlineRad + length;
|
|
|
|
for(int i = 0; i < sector.tile.corners.length; i++){
|
|
Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
|
|
Corner curr = sector.tile.corners[i];
|
|
|
|
next.v.scl(arad);
|
|
curr.v.scl(arad);
|
|
sector.tile.v.scl(arad);
|
|
|
|
Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(curr.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
|
|
Tmp.v32.set(next.v).sub(sector.tile.v).setLength(next.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
|
|
|
|
batch.tri(curr.v, next.v, Tmp.v31, color);
|
|
batch.tri(Tmp.v31, next.v, Tmp.v32, color);
|
|
|
|
sector.tile.v.scl(1f / arad);
|
|
next.v.scl(1f / arad);
|
|
curr.v.scl(1f /arad);
|
|
}
|
|
}
|
|
|
|
public Mesh outline(int size){
|
|
if(outlines[size] == null){
|
|
outlines[size] = MeshBuilder.buildHex(new HexMesher(){
|
|
@Override
|
|
public float getHeight(Vec3 position){
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public Color getColor(Vec3 position){
|
|
return outlineColor;
|
|
}
|
|
}, size, true, outlineRad, 0.2f);
|
|
}
|
|
return outlines[size];
|
|
}
|
|
|
|
@Override
|
|
public void dispose(){
|
|
skybox.dispose();
|
|
batch.dispose();
|
|
projector.dispose();
|
|
atmosphere.dispose();
|
|
buffer.dispose();
|
|
bloom.dispose();
|
|
for(Mesh m : outlines){
|
|
if(m != null){
|
|
m.dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
public interface PlanetInterfaceRenderer{
|
|
void renderSectors(Planet planet);
|
|
void renderProjections(Planet planet);
|
|
}
|
|
}
|