Files
Mindustry/core/src/mindustry/graphics/Shaders.java
2020-01-12 12:16:08 -05:00

176 lines
5.4 KiB
Java

package mindustry.graphics;
import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.TextureRegion;
import arc.graphics.gl.Shader;
import arc.scene.ui.layout.Scl;
import arc.util.ArcAnnotate.*;
import arc.util.Time;
public class Shaders{
public static Shadow shadow;
public static BlockBuild blockbuild;
public static @Nullable Shield shield;
public static UnitBuild build;
public static FogShader fog;
public static MenuShader menu;
public static LightShader light;
public static SurfaceShader water, tar, slag;
public static Shader planet;
public static void init(){
shadow = new Shadow();
blockbuild = new BlockBuild();
try{
shield = new Shield();
}catch(Throwable t){
//don't load shield shader
shield = null;
t.printStackTrace();
}
build = new UnitBuild();
fog = new FogShader();
menu = new MenuShader();
light = new LightShader();
water = new SurfaceShader("water");
tar = new SurfaceShader("tar");
slag = new SurfaceShader("slag");
planet = new LoadShader("planet", "planet");
}
public static class LightShader extends LoadShader{
public Color ambient = new Color(0.01f, 0.01f, 0.04f, 0.99f);
public LightShader(){
super("light", "default");
}
@Override
public void apply(){
setUniformf("u_ambient", ambient);
}
}
public static class MenuShader extends LoadShader{
float time = 0f;
public MenuShader(){
super("menu", "default");
}
@Override
public void apply(){
time = time % 158;
setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
setUniformi("u_time", (int)(time += Core.graphics.getDeltaTime() * 60f));
setUniformf("u_uv", Core.atlas.white().getU(), Core.atlas.white().getV());
setUniformf("u_scl", Scl.scl(1f));
setUniformf("u_uv2", Core.atlas.white().getU2(), Core.atlas.white().getV2());
}
}
public static class FogShader extends LoadShader{
public FogShader(){
super("fog", "default");
}
}
public static class UnitBuild extends LoadShader{
public float progress, time;
public Color color = new Color();
public TextureRegion region;
public UnitBuild(){
super("unitbuild", "default");
}
@Override
public void apply(){
setUniformf("u_time", time);
setUniformf("u_color", color);
setUniformf("u_progress", progress);
setUniformf("u_uv", region.getU(), region.getV());
setUniformf("u_uv2", region.getU2(), region.getV2());
setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class Shadow extends LoadShader{
public Color color = new Color();
public TextureRegion region = new TextureRegion();
public float scl;
public Shadow(){
super("shadow", "default");
}
@Override
public void apply(){
setUniformf("u_color", color);
setUniformf("u_scl", scl);
setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class BlockBuild extends LoadShader{
public Color color = new Color();
public float progress;
public TextureRegion region = new TextureRegion();
public BlockBuild(){
super("blockbuild", "default");
}
@Override
public void apply(){
setUniformf("u_progress", progress);
setUniformf("u_color", color);
setUniformf("u_uv", region.getU(), region.getV());
setUniformf("u_uv2", region.getU2(), region.getV2());
setUniformf("u_time", Time.time());
setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class Shield extends LoadShader{
public Shield(){
super("shield", "default");
}
@Override
public void apply(){
setUniformf("u_dp", Scl.scl(1f));
setUniformf("u_time", Time.time() / Scl.scl(1f));
setUniformf("u_offset",
Core.camera.position.x - Core.camera.width / 2,
Core.camera.position.y - Core.camera.height / 2);
setUniformf("u_texsize", Core.camera.width,
Core.camera.height);
}
}
public static class SurfaceShader extends LoadShader{
public SurfaceShader(String frag){
super(frag, "default");
}
@Override
public void apply(){
setUniformf("camerapos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
setUniformf("screensize", Core.camera.width, Core.camera.height);
setUniformf("time", Time.time());
}
}
public static class LoadShader extends Shader{
public LoadShader(String frag, String vert){
super(Core.files.internal("shaders/" + vert + ".vertex.glsl"), Core.files.internal("shaders/" + frag + ".fragment.glsl"));
}
}
}