97 lines
2.5 KiB
Java
97 lines
2.5 KiB
Java
package mindustry.desktop.steam;
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public enum SAchievement{
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kill1kEnemies(SStat.unitsDestroyed, 1000),
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kill100kEnemies(SStat.unitsDestroyed, 100_000),
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launch10kItems(SStat.itemsLaunched, 10_000),
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launch1milItems(SStat.itemsLaunched, 1_000_000),
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produce1kMin(SStat.maxProduction, 1000),
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produce20kMin(SStat.maxProduction, 20_000),
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win10Attack(SStat.attacksWon, 10),
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win10PvP(SStat.pvpsWon, 10),
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defeatAttack5Waves,
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launch30Times(SStat.timesLaunched, 30),
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captureBackground,
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survive100Waves(SStat.maxWavesSurvived, 100),
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//this seems near-impossible?
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//survive500Waves(SStat.maxWavesSurvived, 500),
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researchAll,
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//TODO
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//useAllUnits,
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shockWetEnemy,
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killEnemyPhaseWall,
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researchRouter,
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place10kBlocks(SStat.blocksBuilt, 10_000),
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destroy1kBlocks(SStat.blocksDestroyed, 1000),
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overheatReactor(SStat.reactorsOverheated, 1),
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make10maps(SStat.mapsMade, 10),
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downloadMapWorkshop,
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publishMap(SStat.mapsPublished, 1),
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defeatBoss(SStat.bossesDefeated, 1),
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captureAllSectors,
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control10Sectors,
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drop10kitems,
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powerupImpactReactor,
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obtainThorium,
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obtainTitanium,
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suicideBomb,
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buildGroundFactory,
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issueAttackCommand,
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active100Units(SStat.maxUnitActive, 100),
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build1000Units(SStat.unitsBuilt, 1000),
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buildAllUnits(SStat.unitTypesBuilt, 30),
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buildT5,
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pickupT5,
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activeAllT5,
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active10Polys,
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dieExclusion,
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drown,
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fillCoreAllCampaign,
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hostServer10(SStat.maxPlayersServer, 10),
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buildMeltdownSpectreForeshadow,
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launchItemPad,
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chainRouters,
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circleConveyor,
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becomeRouter,
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create20Schematics(SStat.schematicsCreated, 20),
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survive10WavesNoBlocks,
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captureNoBlocksBroken,
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useFlameAmmo,
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coolTurret,
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enablePixelation,
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openWiki,
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;
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private final SStat stat;
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private final int statGoal;
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public static final SAchievement[] all = values();
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/** Creates an achievement that is triggered when this stat reaches a number.*/
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SAchievement(SStat stat, int goal){
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this.stat = stat;
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this.statGoal = goal;
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}
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SAchievement(){
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this(null, 0);
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}
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public void complete(){
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if(!isAchieved()){
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SVars.stats.stats.setAchievement(name());
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SVars.stats.stats.storeStats();
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}
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}
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public void checkCompletion(){
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if(!isAchieved() && stat != null && stat.get() >= statGoal){
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complete();
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}
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}
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public boolean isAchieved(){
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return SVars.stats.stats.isAchieved(name(), false);
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}
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}
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