* Adapt interface to display notch of mac laptops * `macNotchHeight` as a separate variable, and description for mac notch setting
2337 lines
134 KiB
INI
2337 lines
134 KiB
INI
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Créditos
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contributors = Tradutores e contribuidores
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discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês)
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link.discord.description = O discord oficial do Mindustry
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link.reddit.description = The Mindustry subreddit
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link.github.description = Código-fonte do jogo.
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link.changelog.description = Lista de mudanças da atualização
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link.dev-builds.description = Desenvolvimentos Instáveis
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link.trello.description = Trello Oficial para Atualizações Planejadas
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link.itch.io.description = Pagina da Itch.io com os Descarregamentos
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link.google-play.description = Listamento do google play store
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link.f-droid.description = F-Droid catalogue listing
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link.wiki.description = Wiki oficial do Mindustry
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link.suggestions.description = Sugerir novas funcionalidades
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link.bug.description = Found one? Report it here
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linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
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linkfail = Falha ao abrir a ligação\nO Url foi copiado
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screenshot = Screenshot gravado para {0}
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screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
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gameover = O núcleo foi destruído.
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gameover.disconnect = Disconnect
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gameover.pvp = O time[accent] {0}[] ganhou!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Novo recorde!
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copied = Copiado.
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indev.notready = This part of the game isn't ready yet
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load.sound = Sons
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load.map = Mapas
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load.image = Imagens
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load.content = Conteúdo
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load.system = Sistema
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load.mod = Mods
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load.scripts = Scripts
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be.update = Uma nova versão do Bleeding Edge está disponível:
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be.update.confirm = Transferir e reiniciar agora?
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be.updating = A atualizar...
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be.ignore = Ignora
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be.noupdates = Atualizações não encontradas.
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be.check = A Verificar por atualizações
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mods.browser = Mod Browser
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mods.browser.selected = Selected mod
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mods.browser.add = Install
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mods.browser.reinstall = Reinstall
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = <Latest>
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mods.browser.releases = Releases
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mods.github.open = Repo
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mods.github.open-release = Release Page
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mods.browser.sortdate = Sort by recent
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mods.browser.sortstars = Sort by stars
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schematic = Esquema
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schematic.add = Gravar Esquema...
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schematics = Esquemas
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schematic.search = Search schematics...
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schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Importar Esquema...
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schematic.exportfile = Exportar Ficheiro
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schematic.importfile = Importar Ficheiro
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schematic.browseworkshop = Pesquisar no Workshop
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schematic.copy = Copiar para a área de transferência
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schematic.copy.import = Importar da área de transferência
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schematic.shareworkshop = Partilhar na Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
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schematic.saved = Esquema gravado.
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schematic.delete.confirm = Este esquema irá ser completamente apagado.
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schematic.edit = Edit Schematic
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schematic.info = {0}x{1}, {2} blocos
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.tags = Tags:
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schematic.edittags = Edit Tags
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schematic.addtag = Add Tag
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schematic.texttag = Text Tag
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schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagged = {0} tagged
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stats.wave = Waves Defeated
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stats.unitsCreated = Units Created
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stats.enemiesDestroyed = Enemies Destroyed
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stats.built = Buildings Built
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stats.destroyed = Buildings Destroyed
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stats.deconstructed = Buildings Deconstructed
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stats.playtime = Time Played
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globalitems = [accent]Global Items
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map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
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level.highscore = Melhor\npontuação: [accent] {0}
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level.select = Seleção de Fase
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level.mode = Modo de Jogo:
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coreattack = < O núcleo está sobre ataque! >
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nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
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database = Banco do núcleo
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database.button = Database
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savegame = Gravar Jogo
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loadgame = Carregar Jogo
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joingame = Entrar no Jogo
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customgame = Jogo Customizado
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newgame = Novo Jogo
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none = <nenhum>
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none.found = [lightgray]<none found>
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none.inmap = [lightgray]<none in map>
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minimap = Mini-Mapa
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position = Posição
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close = Fechar
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website = Site
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quit = Sair
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save.quit = Gravar e sair
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maps = Mapas
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maps.browse = Pesquisar mapas
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continue = Continuar
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maps.none = [lightgray]Nenhum Mapa Encontrado!
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invalid = Inválido
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pickcolor = Pick Color
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preparingconfig = Preparando configuração
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preparingcontent = Preparando conteúdo
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uploadingcontent = Enviando conteúdo
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uploadingpreviewfile = Enviando ficheiro de pré-visualização
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committingchanges = Enviando mudanças
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done = Feito
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feature.unsupported = O teu dispositivos não suporta esta característica.
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Mods
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mods.none = [lightgray]Mods não encontrados!
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mods.guide = Guia de mods
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mods.report = Reportar Bug
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mods.openfolder = Abrir pasta de Mods
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mods.viewcontent = View Content
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mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Ativado
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mod.disabled = [scarlet]Desativado
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Desativar
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mod.content = Content:
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mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
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mod.incompatiblegame = [red]Outdated Game
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mod.incompatiblemod = [red]Incompatible
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mod.blacklisted = [red]Unsupported
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mod.unmetdependencies = [red]Unmet Dependencies
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mod.erroredcontent = [scarlet]Erros de conteudo
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Incomplete Dependencies
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mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
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mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
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mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
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mod.missingdependencies.details = This mod is missing dependencies: {0}
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mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
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mod.circulardependencies.details = This mod has dependencies that depends on each other.
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mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
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mod.requiresversion = Requires game version: [red]{0}
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mod.errors = Ocorreram erros ao carregar o conteúdo.
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mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
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mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
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mod.enable = Ativar
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mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod.
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mod.reloadrequired = [scarlet]É necessario recarregar
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mod.import = Importar Mod
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mod.import.file = Import File
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mod.import.github = Importar Mod pelo GitHub
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
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mod.remove.confirm = Este mod irá ser apagado.
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mod.author = [lightgray]Autor:[] {0}
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mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez.
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mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Sobre
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name = Nome:
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noname = Escolha[accent] um nome[] primeiro.
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search = Search:
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planetmap = Planet Map
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launchcore = Launch Core
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filename = Nome do ficheiro:
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unlocked = Novo bloco Desbloqueado!
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available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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campaign.select = Select Starting Campaign
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campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
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campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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completed = [accent]Completado
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techtree = Árvore de tecnologia
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Pesquise:
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research = Pesquisa
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researched = [lightgray]{0} pesquisado.
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research.progress = {0}% complete
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players = {0} Jogadores Ativos
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players.single = {0} Jogador Ativo
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]Fechando servidor...
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server.kicked.kick = Voce foi expulso do servidor!
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server.kicked.whitelist = Você não está na lista branca do servidor.
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server.kicked.serverClose = Servidor Fechado.
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server.kicked.vote = Você foi expulso desse servidor. Adeus.
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server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
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server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar!
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server.kicked.banned = Você foi banido do servidor.
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server.kicked.typeMismatch = Este servidor não é compatível com a sua versão.
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server.kicked.playerLimit = Este servidor está cheio. Espere por uma vaga.
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server.kicked.recentKick = Voce foi expulso recentemente.\nEspere para conectar de novo.
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server.kicked.nameInUse = Este nome já está sendo usado\nneste servidor.
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server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome.
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server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
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server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
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server.kicked.gameover = Fim de jogo!
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server.kicked.serverRestarting = The server is restarting.
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server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
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host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[lightgray]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
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join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
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hostserver = Hospedar servidor
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invitefriends = Convidar amigos
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hostserver.mobile = Hospedar\nJogo
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host = Hospedar
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hosting = [accent]Abrindo servidor...
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hosts.refresh = Atualizar
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hosts.discovering = Descobrindo jogos em lan
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hosts.discovering.any = Descobrindo jogos
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server.refreshing = A atualizar servidor
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hosts.none = [lightgray]Nenhum jogo lan encontrado!
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host.invalid = [scarlet]Não foi possivel Hospedar.
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servers.local = Servidores Locais
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servers.local.steam = Open Games & Local Servers
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servers.remote = Servidores Remotos
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servers.global = Servidores Globais
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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server.hidden = Hidden
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viewplayer = Viewing Player: [accent]{0}
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trace = Traçar jogador
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trace.playername = Nome do jogador: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = ID unico: [accent]{0}
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trace.mobile = Cliente móvel: [accent]{0}
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trace.modclient = Cliente Customizado: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = ID do cliente invalido! Reporte o bug.
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server.bans = Banidos
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server.bans.none = Nenhum jogador banido encontrado!
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server.admins = Administradores
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server.admins.none = Nenhum administrador encontrado!
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server.add = Adicionar servidor
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server.delete = Certeza que quer deletar o servidor?
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server.edit = Editar servidor
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server.outdated = [crimson]Servidor desatualizado![]
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server.outdated.client = [crimson]Cliente desatualizado![]
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server.version = [lightgray]Versão: {0}
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server.custombuild = [accent]Versão customizada
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confirmban = Certeza que quer banir este jogador?
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confirmkick = Certeza que quer expulsar o jogador?
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confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
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confirmunban = Certeza que quer desbanir este jogador?
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confirmadmin = Certeza que quer fazer este jogador um administrador?
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confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
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joingame.title = Entrar no jogo
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joingame.ip = IP:
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disconnect = Desconectado.
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disconnect.error = Erro de conexão.
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disconnect.closed = Conexão fechada.
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disconnect.timeout = Tempo esgotado.
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disconnect.data = Falha ao abrir os dados do mundo!
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cantconnect = Impossível conectar ([accent]{0}[]).
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connecting = [accent]Conectando...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Carregando dados do mundo...
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server.port = Porte:
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server.addressinuse = Endereço em uso!
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server.invalidport = Numero de porta invalido!
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server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
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save.new = Novo gravamento
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save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
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save.nocampaign = Individual save files from the campaign cannot be imported.
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overwrite = Gravar sobre
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save.none = Nenhum gravamento encontrado!
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savefail = Falha ao gravar jogo!
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save.delete.confirm = Certeza que quer deletar este gravamento?
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save.delete = Deletar
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save.export = Exportar save
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save.import.invalid = [accent]Este gravamento é inválido!
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save.import.fail = [crimson]Falha ao importar gravamento: [accent]{0}
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save.export.fail = [crimson]Falha ao exportar gravamento: [accent]{0}
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save.import = Importar gravamento
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save.newslot = Nome do gravamento:
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save.rename = Renomear
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save.rename.text = Novo jogo:
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selectslot = Selecione um lugar para gravar.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = [accent]Ficheiro corrompido ou inválido!
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empty = <vazio>
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on = Ligado
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off = Desligado
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save.search = Search saved games...
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save.autosave = Autogravar: {0}
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save.map = Mapa: {0}
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save.wave = Horda {0}
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save.mode = Gamemode: {0}
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save.date = Último gravamento: {0}
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save.playtime = Tempo De Jogo: {0}
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warning = Aviso.
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confirm = Confirmar
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delete = Excluir
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view.workshop = Ver na oficina
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Abrir
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customize = Customizar
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cancel = Cancelar
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command = Command
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command.mine = Mine
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command.repair = Repair
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command.rebuild = Rebuild
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command.assist = Assist Player
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command.move = Move
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command.boost = Boost
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openlink = Abrir Ligação
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copylink = Copiar ligação
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back = Voltar
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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data.export = Exportar dados
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data.import = Importar dados
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data.openfolder = Abrir pasta de dados
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data.exported = Dados exportados.
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data.invalid = Estes dados de jogo não são válidos.
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data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
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quit.confirm = Você tem certeza que quer sair?
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loading = [accent]Carregando...
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downloading = [accent]Downloading...
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saving = [accent]Gravando...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] para apagar o plano
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selectschematic = [accent][[{0}][] para selecionar+copy
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pausebuilding = [accent][[{0}][] para pausar construção
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resumebuilding = [scarlet][[{0}][] para resumir construção
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enablebuilding = [scarlet][[{0}][] to enable building
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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commandmode.name = [accent]Command Mode
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commandmode.nounits = [no units]
|
|
wave = [accent]Horda {0}
|
|
wave.cap = [accent]Wave {0}/{1}
|
|
wave.waiting = Horda em {0}
|
|
wave.waveInProgress = [lightgray]Horda Em Progresso
|
|
waiting = Aguardando...
|
|
waiting.players = Esperando por jogadores...
|
|
wave.enemies = [lightgray]{0} inimigos restantes
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]{0} inimigo restante
|
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
|
loadimage = Carregar\nimagem
|
|
saveimage = Gravarr\nimagem
|
|
unknown = Desconhecido
|
|
custom = Customizado
|
|
builtin = Embutido
|
|
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
|
map.random = [accent]Mapa aleatório
|
|
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
|
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
|
|
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
|
|
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
|
workshop.update = Atualizar Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
|
workshop.menu = Seleciona o que tu gostarias de fazer com este item.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = EULA do Steam
|
|
missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada.
|
|
publishing = [accent]A publicar...
|
|
publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
|
|
publish.error = Erro ao publicao os items: {0}
|
|
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Pincel
|
|
editor.openin = Abrir no Editor
|
|
editor.oregen = Geração de minério
|
|
editor.oregen.info = Geração de minério:
|
|
editor.mapinfo = Informação do mapa
|
|
editor.author = Autor:
|
|
editor.description = Descrição:
|
|
editor.nodescription = Um mapa deve ter uma descrição de no mínimo 4 caracteres antes de ser publicado.
|
|
editor.waves = Hordas:
|
|
editor.rules = Regras:
|
|
editor.generation = Geração:
|
|
editor.objectives = Objectives
|
|
editor.ingame = Editar em jogo
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = Publicar na oficina
|
|
editor.newmap = Novo mapa
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Oficina
|
|
waves.title = Hordas
|
|
waves.remove = Remover
|
|
waves.every = a cada
|
|
waves.waves = Hordas(s)
|
|
waves.health = health: {0}%
|
|
waves.perspawn = por spawn
|
|
waves.shields = shields/wave
|
|
waves.to = para
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <all>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Pré visualizar
|
|
waves.edit = Editar...
|
|
waves.random = Random
|
|
waves.copy = Copiar para área de transferência
|
|
waves.load = Carregar da área de transferência
|
|
waves.invalid = Hordas inválidas na área de transferência.
|
|
waves.copied = Hordas copiadas.
|
|
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.search = Search waves...
|
|
waves.filter = Unit Filter
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<padrão>
|
|
details = Detalhes...
|
|
edit = Editar...
|
|
variables = Vars
|
|
editor.name = Nome:
|
|
editor.spawn = Criar unidade
|
|
editor.removeunit = Remover unidade
|
|
editor.teams = Times
|
|
editor.errorload = Erro ao carregar o ficheiro:\n[accent]{0}
|
|
editor.errorsave = Erro ao gravar o ficheiro:\n[accent]{0}
|
|
editor.errorimage = Isso é uma imagem, não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
|
editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado.
|
|
editor.errornot = Este não é um ficheiro de mapa.
|
|
editor.errorheader = Este ficheiro de mapa não é mais válido ou está corrompido.
|
|
editor.errorname = O mapa não tem nome definido.
|
|
editor.update = Atualizar
|
|
editor.randomize = Aleatorizar
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Aplicar
|
|
editor.generate = Gerar
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Redimen-\nsionar
|
|
editor.loadmap = Carregar\nmapa
|
|
editor.savemap = Gravar\nmapa
|
|
editor.saved = Gravado!
|
|
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
|
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
|
editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa construído chamado '{0}' Já existe!
|
|
editor.import = Importar...
|
|
editor.importmap = Importar Mapa
|
|
editor.importmap.description = Importar um mapa existente
|
|
editor.importfile = Importar ficheiro
|
|
editor.importfile.description = Importar um ficheiro externo
|
|
editor.importimage = Importar imagem do terreno
|
|
editor.importimage.description = Importar uma imagem de terreno externa
|
|
editor.export = Exportar...
|
|
editor.exportfile = Exportar ficheiro
|
|
editor.exportfile.description = Exportar um ficheiro de mapa
|
|
editor.exportimage = Exportar imagem de terreno
|
|
editor.exportimage.description = Exportar um ficheiro de imagem de mapa
|
|
editor.loadimage = Carregar\nImagem
|
|
editor.saveimage = Gravar\nImagem
|
|
editor.unsaved = [scarlet]Você tem alterações não gradavas![]\nTem certeza que quer sair?
|
|
editor.resizemap = Redimensionar Mapa
|
|
editor.mapname = Nome do Mapa:
|
|
editor.overwrite = [accent]Aviso!\nIsso Substitui um mapa existente.
|
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
|
editor.exists = Já existe um mapa com este nome.
|
|
editor.selectmap = Selecione uma mapa para carregar:
|
|
|
|
toolmode.replace = Substituir
|
|
toolmode.replace.description = Desenha apenas em blocos sólidos.
|
|
toolmode.replaceall = Substituir tudo
|
|
toolmode.replaceall.description = Substituir todos os blocos no mapa
|
|
toolmode.orthogonal = Linha reta
|
|
toolmode.orthogonal.description = Desenha apenas linhas retas.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Pincel quadrado.
|
|
toolmode.eraseores = Apagar minérios
|
|
toolmode.eraseores.description = Apaga apenas minérios.
|
|
toolmode.fillteams = Encher times
|
|
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
|
toolmode.fillerase = Fill Erase
|
|
toolmode.fillerase.description = Erase blocks of the same type.
|
|
toolmode.drawteams = Desenhar times
|
|
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
|
filter.distort = Distorcedor
|
|
filter.noise = Geração aleatória
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Mediano
|
|
filter.oremedian = Minério Mediano
|
|
filter.blend = Misturar
|
|
filter.defaultores = Minérios padrão
|
|
filter.ore = Minério
|
|
filter.rivernoise = Geração aleatória de rios
|
|
filter.mirror = Espelhar
|
|
filter.clear = Excluir
|
|
filter.option.ignore = Ignorar
|
|
filter.scatter = Dispersão
|
|
filter.terrain = Terreno
|
|
filter.option.scale = Escala
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Margem
|
|
filter.option.circle-scale = Escala de círculo
|
|
filter.option.octaves = Oitavas
|
|
filter.option.falloff = Caída
|
|
filter.option.angle = Ângulo
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Bloco
|
|
filter.option.floor = Chão
|
|
filter.option.flooronto = Chão alvo
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Parede
|
|
filter.option.ore = Minério
|
|
filter.option.floor2 = Chão secundário
|
|
filter.option.threshold2 = Margem secundária
|
|
filter.option.radius = Raio
|
|
filter.option.percentile = Percentual
|
|
|
|
width = Largura:
|
|
height = Altura:
|
|
menu = Menu
|
|
play = Jogar
|
|
campaign = Campannha
|
|
load = Carregar
|
|
save = Gravar
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Por favor, reinicie seu jogo para a tradução tomar efeito.
|
|
settings = Configurações
|
|
tutorial = Tutorial
|
|
tutorial.retake = Refazer Tutorial
|
|
editor = Editor
|
|
mapeditor = Editor de mapa
|
|
|
|
abandon = Abandonar
|
|
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
|
|
locked = Trancado
|
|
complete = [lightgray]Completo:
|
|
requirement.wave = Ronda alcançada {0} / {1}
|
|
requirement.core = Destruir Núcleo Inimigo em {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Descobrir
|
|
configure = Configurar carregamento
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Unit Count
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
marker.shapetext.name = Shape Text
|
|
marker.minimap.name = Minimap
|
|
marker.shape.name = Shape
|
|
marker.text.name = Text
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
|
loadout = Loadout
|
|
resources = Resources
|
|
resources.max = Max
|
|
bannedblocks = Blocos banidos
|
|
objectives = Objectives
|
|
bannedunits = Banned Units
|
|
rules.hidebannedblocks = Hide Banned Blocks
|
|
bannedunits.whitelist = Banned Units As Whitelist
|
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
|
addall = Adiciona tudo
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
|
add = Adicionar...
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
|
error.unreachable = Servidor inalcançável.
|
|
error.invalidaddress = Endereço inválido.
|
|
error.timedout = Desconectado!\nTenha certeza que o anfitrião tenha feito redirecionamento de portas e que o endereço esteja correto!
|
|
error.mismatch = Erro de pacote:\nPossivel incompatibilidade com a versão do cliente/servidor.\nTenha certeza que você e o anfitrião tenham a última versão!
|
|
error.alreadyconnected = Já conectado.
|
|
error.mapnotfound = Ficheiro de mapa não encontrado!
|
|
error.io = Erro I/O de internet.
|
|
error.any = Erro de rede desconhecido.
|
|
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.abandon = Abandon
|
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
sector.changeicon = Change Icon
|
|
sector.noswitch.title = Unable to Switch Sectors
|
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = View Sector
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Sun
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Lake
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Basin
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Peaks
|
|
sector.ravine.name = Ravine
|
|
sector.caldera-erekir.name = Caldera
|
|
sector.stronghold.name = Stronghold
|
|
sector.crevice.name = Crevice
|
|
sector.siege.name = Siege
|
|
sector.crossroads.name = Crossroads
|
|
sector.karst.name = Karst
|
|
sector.origin.name = Origin
|
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
|
|
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Linguagem
|
|
settings.data = Dados do jogo
|
|
settings.reset = Restaurar Padrões
|
|
settings.rebind = Religar
|
|
settings.resetKey = Reset
|
|
settings.controls = Controles
|
|
settings.game = Jogo
|
|
settings.sound = Som
|
|
settings.graphics = Gráficos
|
|
settings.cleardata = Apagar dados...
|
|
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
|
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = Pausado
|
|
clear = Limpar
|
|
banned = [scarlet]Banido
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Sim
|
|
no = Não
|
|
info.title = [accent]Informação
|
|
error.title = [crimson]Ocorreu um Erro.
|
|
error.crashtitle = Ocorreu um Erro
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Entrada
|
|
stat.output = Saida
|
|
stat.maxefficiency = Max Efficiency
|
|
stat.booster = Booster
|
|
stat.tiles = Telhas Requeridas
|
|
stat.affinities = Afinidades
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Capacidade de Energia
|
|
stat.powershot = Energia/tiro
|
|
stat.damage = Dano
|
|
stat.targetsair = Mirar no ar
|
|
stat.targetsground = Mirar no chão
|
|
stat.itemsmoved = Velocidade de movimento
|
|
stat.launchtime = Tempo entre tiros
|
|
stat.shootrange = Alcance
|
|
stat.size = Tamanho
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Capacidade de Líquido
|
|
stat.powerrange = Alcance da Energia
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Uso de energia
|
|
stat.powerdamage = Dano/Poder
|
|
stat.itemcapacity = Capacidade de Itens
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Geração de poder base
|
|
stat.productiontime = Tempo de produção
|
|
stat.repairtime = Tempo de reparo total do bloco
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.moduletier = Module Tier
|
|
stat.unittype = Unit Type
|
|
stat.speedincrease = Aumento de velocidade
|
|
stat.range = Distância
|
|
stat.drilltier = Furáveis
|
|
stat.drillspeed = Velocidade da broca base
|
|
stat.boosteffect = Efeito do Boost
|
|
stat.maxunits = Máximo de unidades ativas
|
|
stat.health = Saúde
|
|
stat.armor = Armor
|
|
stat.buildtime = Tempo de construção
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Custo de construção
|
|
stat.inaccuracy = Imprecisão
|
|
stat.shots = Tiros
|
|
stat.reload = Tiros por segundo
|
|
stat.ammo = Munição
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
ability.shieldarc = Shield Arc
|
|
ability.suppressionfield = Regen Suppression Field
|
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Broca melhor necessária.
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.corefloor = Core Zone Tile Required
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Velocidade da broca: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Eficiência: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Energia: {0}
|
|
bar.powerstored = Armazenada: {0}/{1}
|
|
bar.poweramount = Energia: {0}
|
|
bar.poweroutput = Saída de energia: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Itens: {0}
|
|
bar.capacity = Capacidade: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Liquido
|
|
bar.heat = Aquecimento
|
|
bar.instability = Instability
|
|
bar.heatamount = Heat: {0}
|
|
bar.heatpercent = Heat: {0} ({1}%)
|
|
bar.power = Poder
|
|
bar.progress = Progresso da construção
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] dano
|
|
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
|
bullet.incendiary = [stat]Incendiário
|
|
bullet.homing = [stat]Guiado
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray]Impulso
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
|
|
unit.blocks = Blocos
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = Unidades de energia/segundo
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = Unidades de líquido/segundo
|
|
unit.itemssecond = itens/segundo
|
|
unit.liquidunits = Unidades de liquido
|
|
unit.powerunits = Unidades de energia
|
|
unit.heatunits = heat units
|
|
unit.degrees = Graus
|
|
unit.seconds = segundos
|
|
unit.minutes = mins
|
|
unit.persecond = por segundo
|
|
unit.perminute = /min
|
|
unit.timesspeed = x Velocidade
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = itens
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Geral
|
|
category.power = Poder
|
|
category.liquids = Líquidos
|
|
category.items = Itens
|
|
category.crafting = Construindo
|
|
category.function = Function
|
|
category.optional = Melhoras opcionais
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Travar panorama
|
|
setting.shadows.name = Sombras
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Filtragem linear
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Água animada
|
|
setting.animatedshields.name = Escudos animados
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Indicador de aliados
|
|
setting.autotarget.name = Alvo automatico
|
|
setting.keyboard.name = Controles de mouse e teclado
|
|
setting.touchscreen.name = Controles de Touchscreen
|
|
setting.fpscap.name = FPS Máximo
|
|
setting.fpscap.none = Nenhum
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = Escala da IU[lightgray] (reinicialização requerida)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Sempre colocação diagnoal
|
|
setting.difficulty.training = Treinamento
|
|
setting.difficulty.easy = Fácil
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Difícil
|
|
setting.difficulty.insane = Insano
|
|
setting.difficulty.name = Dificuldade
|
|
setting.screenshake.name = Balanço do Ecrã
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Efeitos
|
|
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Localização do caminho do transportador
|
|
setting.sensitivity.name = Sensibilidade do Controle
|
|
setting.saveinterval.name = Intervalo de autogravamento
|
|
setting.seconds = {0} Segundos
|
|
setting.milliseconds = {0} milissegundos
|
|
setting.fullscreen.name = Ecrã inteiro
|
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Mostrar FPS
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
|
setting.minimap.name = Mostrar minimapa
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Show Player Position
|
|
setting.mouseposition.name = Show Mouse Position
|
|
setting.musicvol.name = Volume da Música
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Volume do ambiente
|
|
setting.mutemusic.name = Desligar Música
|
|
setting.sfxvol.name = Volume de Efeitos
|
|
setting.mutesound.name = Desligar Som
|
|
setting.crashreport.name = Enviar denuncias de crash anonimas
|
|
setting.savecreate.name = Criar gravamentos automaticamente
|
|
setting.publichost.name = Visibilidade do jogo público
|
|
setting.playerlimit.name = Limite de Jogadores
|
|
setting.chatopacity.name = Opacidade do chat
|
|
setting.lasersopacity.name = Opacidade do Power Laser
|
|
setting.bridgeopacity.name = Opacidade da Ponte
|
|
setting.playerchat.name = Mostrar chat em jogo
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
|
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
|
steam.friendsonly = Friends Only
|
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
|
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
|
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
|
uiscale.cancel = Cancelar e sair
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Refazer teclas
|
|
keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em aparelhos móveis. Apenas movimento básico é suportado.
|
|
category.general.name = Geral
|
|
category.view.name = Ver
|
|
category.multiplayer.name = Multijogador
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Limpar Edificio
|
|
keybind.press = Pressione uma tecla...
|
|
keybind.press.axis = Pressione uma Axis ou tecla...
|
|
keybind.screenshot.name = Captura do mapa
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = mover_x
|
|
keybind.move_y.name = mover_y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.rebuild_select.name = Rebuild Region
|
|
keybind.schematic_select.name = Selecionar região
|
|
keybind.schematic_menu.name = Menu esquemático
|
|
keybind.schematic_flip_x.name = Rodar esquema X
|
|
keybind.schematic_flip_y.name = Rodar esquema Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Alterar ecrã inteiro
|
|
keybind.select.name = Selecionar
|
|
keybind.diagonal_placement.name = Colocação diagonal
|
|
keybind.pick.name = Pegar bloco
|
|
keybind.break_block.name = Quebrar bloco
|
|
keybind.select_all_units.name = Select All Units
|
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
|
keybind.deselect.name = Deselecionar
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Atirar
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pausar
|
|
keybind.pause_building.name = Pausar/Resumir construção
|
|
keybind.minimap.name = Minimapa
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Conversa
|
|
keybind.player_list.name = Lista_de_jogadores
|
|
keybind.console.name = console
|
|
keybind.rotate.name = Girar
|
|
keybind.rotateplaced.name = Rodar existente (Hold)
|
|
keybind.toggle_menus.name = Ativar menus
|
|
keybind.chat_history_prev.name = Histórico do chat anterior
|
|
keybind.chat_history_next.name = Histórico do proximo chat
|
|
keybind.chat_scroll.name = Rolar chat
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Soltar unidade
|
|
keybind.zoom_minimap.name = Zoom do minimapa
|
|
mode.help.title = Descrição dos mods
|
|
mode.survival.name = Sobrevivência
|
|
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Recursos infinitos e sem tempo para ataques.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = JXJ
|
|
mode.pvp.description = Lutar contra outros jogadores locais.
|
|
mode.attack.name = Ataque
|
|
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
|
mode.custom = Regras personalizadas
|
|
|
|
rules.infiniteresources = Recursos infinitos
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Tempo de horda
|
|
rules.wavesending = Wave Sending
|
|
rules.waves = Hordas
|
|
rules.attack = Modo de ataque
|
|
rules.buildai = Base Builder AI
|
|
rules.buildaitier = Builder AI Tier
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Min Squad Size
|
|
rules.rtsmaxsquadsize = Max Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Recursos de IA Infinitos
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
|
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = hordas esperam inimigos
|
|
rules.wavelimit = Map Ends After Wave
|
|
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Hordas
|
|
rules.title.resourcesbuilding = Recursos e Construções
|
|
rules.title.enemy = Inimigos
|
|
rules.title.unit = Unidades
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.title.planet = Planet
|
|
rules.lighting = Lighting
|
|
rules.fog = Fog of War
|
|
rules.fire = Fire
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Itens
|
|
content.liquid.name = Liquidos
|
|
content.unit.name = Unidades
|
|
content.block.name = Blocos
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
content.team.name = Factions
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Cobre
|
|
item.lead.name = Chumbo
|
|
item.coal.name = Carvão
|
|
item.graphite.name = Grafite
|
|
item.titanium.name = Titânio
|
|
item.thorium.name = Urânio
|
|
item.silicon.name = Sílicio
|
|
item.plastanium.name = Plastânio
|
|
item.phase-fabric.name = Tecido de fase
|
|
item.surge-alloy.name = Liga de surto
|
|
item.spore-pod.name = Cápsula de esporos
|
|
item.sand.name = Areia
|
|
item.blast-compound.name = Composto de explosão
|
|
item.pyratite.name = Piratita
|
|
item.metaglass.name = Metavidro
|
|
item.scrap.name = Sucata
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beryllium
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
liquid.water.name = Água
|
|
liquid.slag.name = Escória
|
|
liquid.oil.name = Petróleo
|
|
liquid.cryofluid.name = Crio Fluido
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortaleza
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.precept.name = Precept
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthicus
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.elude.name = Elude
|
|
unit.avert.name = Avert
|
|
unit.obviate.name = Obviate
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Pedregulho de areia
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Grama
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Sal
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pedrinhas
|
|
block.tendrils.name = Gavinhas
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Pinheiro de esporo
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Pinheiro com neve
|
|
block.shale.name = Xisto
|
|
block.shale-boulder.name = Pedra de xisto
|
|
block.moss.name = Musgo
|
|
block.shrubs.name = Arbusto
|
|
block.spore-moss.name = Musgo de esporos
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Muro de sucata
|
|
block.scrap-wall-large.name = Muro grande de sucata
|
|
block.scrap-wall-huge.name = Muro enorme de sucata
|
|
block.scrap-wall-gigantic.name = Muro gigante de sucata
|
|
block.thruster.name = Propulsor
|
|
block.kiln.name = Forno para metavidro
|
|
block.graphite-press.name = Prensa de grafite
|
|
block.multi-press.name = Multi-Prensa
|
|
block.constructing = {0}\n[lightgray](Construindo)
|
|
block.spawn.name = Spawn dos inimigos
|
|
block.core-shard.name = Fragmento do núcleo
|
|
block.core-foundation.name = Fundação do núcleo
|
|
block.core-nucleus.name = Núcleo do núcleo
|
|
block.deep-water.name = Água profunda
|
|
block.shallow-water.name = Água
|
|
block.tainted-water.name = Água contaminada
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Água contaminada sobre areia escura
|
|
block.tar.name = Piche
|
|
block.stone.name = Pedra
|
|
block.sand-floor.name = Areia
|
|
block.darksand.name = Areia escura
|
|
block.ice.name = Gelo
|
|
block.snow.name = Neve
|
|
block.crater-stone.name = Crateras
|
|
block.sand-water.name = Água sobre areia
|
|
block.darksand-water.name = Água sobre areia escura
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Gelo de neve
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pinheiro
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = Árvore branca morta
|
|
block.white-tree.name = Árvore branca
|
|
block.spore-cluster.name = Aglomerado de esporos
|
|
block.metal-floor.name = Chão de metal
|
|
block.metal-floor-2.name = Chão de metal 2
|
|
block.metal-floor-3.name = Chão de metal 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Chão de metal 5
|
|
block.metal-floor-damaged.name = Chão de metal danificado
|
|
block.dark-panel-1.name = Painel escuro 1
|
|
block.dark-panel-2.name = Painel escuro 2
|
|
block.dark-panel-3.name = Painel escuro 3
|
|
block.dark-panel-4.name = Painel escuro 4
|
|
block.dark-panel-5.name = Painel escuro 5
|
|
block.dark-panel-6.name = Painel escuro 6
|
|
block.dark-metal.name = Metal escuro
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Rocha quente
|
|
block.magmarock.name = Rocha de magma
|
|
block.copper-wall.name = Parede de Cobre
|
|
block.copper-wall-large.name = Parede de Cobre Grande
|
|
block.titanium-wall.name = Parede de titânio
|
|
block.titanium-wall-large.name = Parede de titânio grande
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Parede de fase
|
|
block.phase-wall-large.name = Parde de fase grande
|
|
block.thorium-wall.name = Parede de tório
|
|
block.thorium-wall-large.name = Parede de tório grande
|
|
block.door.name = Porta
|
|
block.door-large.name = Porta Grande
|
|
block.duo.name = Dupla
|
|
block.scorch.name = Queimada
|
|
block.scatter.name = Dispersão
|
|
block.hail.name = Granizo
|
|
block.lancer.name = Lançador
|
|
block.conveyor.name = Esteira
|
|
block.titanium-conveyor.name = Esteira de Titânio
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Esteira Armadurada
|
|
block.junction.name = Junção
|
|
block.router.name = Roteador
|
|
block.distributor.name = Distribuidor
|
|
block.sorter.name = Ordenador
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Mensagem
|
|
block.reinforced-message.name = Reinforced Message
|
|
block.world-message.name = World Message
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Portão Sobrecarregado
|
|
block.underflow-gate.name = Portão Desobrecarregado
|
|
block.silicon-smelter.name = Fundidora de silicio
|
|
block.phase-weaver.name = Palheta de fase
|
|
block.pulverizer.name = Pulverizador
|
|
block.cryofluid-mixer.name = Misturador de Crio Fluido
|
|
block.melter.name = Aparelho de fusão
|
|
block.incinerator.name = Incinerador
|
|
block.spore-press.name = Prensa de Esporo
|
|
block.separator.name = Separador
|
|
block.coal-centrifuge.name = Centrifuga de carvão
|
|
block.power-node.name = Célula de energia
|
|
block.power-node-large.name = Célula de energia Grande
|
|
block.surge-tower.name = Torre de surto
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Bateria
|
|
block.battery-large.name = Bateria Grande
|
|
block.combustion-generator.name = Gerador a combustão
|
|
block.steam-generator.name = Gerador de Turbina
|
|
block.differential-generator.name = Gerador diferencial
|
|
block.impact-reactor.name = Reator De Impacto
|
|
block.mechanical-drill.name = Broca Mecânica
|
|
block.pneumatic-drill.name = Broca Pneumática
|
|
block.laser-drill.name = Broca a Laser
|
|
block.water-extractor.name = Extrator de água
|
|
block.cultivator.name = Cultivador
|
|
block.conduit.name = Cano
|
|
block.mechanical-pump.name = Bomba Mecânica
|
|
block.item-source.name = Criador de itens
|
|
block.item-void.name = Destruidor de itens
|
|
block.liquid-source.name = Criador de líquidos
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Anulador de energia
|
|
block.power-source.name = Criador de energia
|
|
block.unloader.name = Descarregador
|
|
block.vault.name = Cofre
|
|
block.wave.name = Onda
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Enxame
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ondulação
|
|
block.phase-conveyor.name = Esteira de Fases
|
|
block.bridge-conveyor.name = Esteira-Ponte
|
|
block.plastanium-compressor.name = Compressor de Plastânio
|
|
block.pyratite-mixer.name = Misturador de Piratita
|
|
block.blast-mixer.name = Misturador de Explosão
|
|
block.solar-panel.name = Painel Solar
|
|
block.solar-panel-large.name = Painel Solar Grande
|
|
block.oil-extractor.name = Extrator de petróleo
|
|
block.repair-point.name = Ponto de Reparo
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Cano de Pulso
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Cano de Fase
|
|
block.liquid-router.name = Roteador de Líquido
|
|
block.liquid-tank.name = Tanque de Líquido
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Junção de Líquido
|
|
block.bridge-conduit.name = Cano Ponte
|
|
block.rotary-pump.name = Bomba Rotatória
|
|
block.thorium-reactor.name = Reator a Tório
|
|
block.mass-driver.name = Drive de Massa
|
|
block.blast-drill.name = Broca de Explosão
|
|
block.impulse-pump.name = Bomba térmica
|
|
block.thermal-generator.name = Gerador Térmico
|
|
block.surge-smelter.name = Fundidora de Liga
|
|
block.mender.name = Reparador
|
|
block.mend-projector.name = Projetor de reparo
|
|
block.surge-wall.name = Parede de liga de surto
|
|
block.surge-wall-large.name = Parede de liga de surto grande
|
|
block.cyclone.name = Ciclone
|
|
block.fuse.name = Fundir
|
|
block.shock-mine.name = Mina de Choque
|
|
block.overdrive-projector.name = Projetor de sobrecarga
|
|
block.force-projector.name = Projetor de campo de força
|
|
block.arc.name = Arco Elétrico
|
|
block.rtg-generator.name = Gerador GTR
|
|
block.spectre.name = Espectro
|
|
block.meltdown.name = Fusão
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Contâiner
|
|
block.launch-pad.name = Plataforma de lançamento
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.crystalline-vent.name = Crystalline Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.heat-router.name = Heat Router
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.fabricator.name = Fabricator
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Flux Reactor
|
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
team.malis.name = Malis
|
|
team.crux.name = Vermelho
|
|
team.sharded.name = orange
|
|
team.derelict.name = derelict
|
|
team.green.name = Verde
|
|
|
|
team.blue.name = Azul
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
|
gz.moveup = \ue804 Move up for further objectives.
|
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
|
gz.defend = Enemy incoming, prepare to defend.
|
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
|
gz.supplyturret = [accent]Supply Turret
|
|
gz.zone1 = This is the enemy drop zone.
|
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|
gz.zone3 = A wave will begin now.\nGet ready.
|
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
|
onset.enemies = Enemy incoming, prepare to defend.
|
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
|
split.acquire = You must acquire some tungsten to build units.
|
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
|
|
|
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos.
|
|
item.graphite.description = Carbono mineralizado, usado como munição e para isolação elétrica.
|
|
item.sand.description = Um material comum que é usado extensivamente em derretimento, tanto em ligas como em fluxo.
|
|
item.coal.description = Matéria vegetal fossilizada, formada muito depois de semeada. Usado extensivamente para produção de combustível e recursos.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Um material raro super leve usado extensivamente no transporte de líquidos, em brocas e drones aéreos.
|
|
item.thorium.description = Um metal denso e radioativo, Usado como suporte material e combustivel nuclear.
|
|
item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas. Contem traços de diferentes metais.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Condutor extremamente importante, com aplicação em paineis solares e aparelhos complexos.
|
|
item.plastanium.description = Material leve e maleável usado em drones aéreos avançados e como munição de fragmentação.
|
|
item.phase-fabric.description = Uma substância quase sem peso usada em eletrônica avançada e tecnologia de auto-reparo.
|
|
item.surge-alloy.description = Uma liga avançada com propriedades elétricas únicas.
|
|
item.spore-pod.description = Uma cápsula de esporos sintéticos, sintetizada de concentrações atmosféricas para propósitos industriais. Usada para conversão em petróleo, explosivos e combustíveis.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
|
|
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
|
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
|
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
|
|
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
|
block.reinforced-message.description = Stores a message for communication between allies.
|
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
|
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
|
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
|
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
|
|
block.kiln.description = Derrete chumbo e areia no composto conhecido como metavidro. Requer pequenas quantidades de energia.
|
|
block.plastanium-compressor.description = Produz plastânio usando petróleo e titânio.
|
|
block.phase-weaver.description = Produz tecido de fase usando tório radioativo e areia. Requer massivas quantidades de energia para funcionar.
|
|
block.surge-smelter.description = Combina titânio, chumbo, silicio e cobre para produzir liga de surto.
|
|
block.cryofluid-mixer.description = Mistura água e pó fino de titânio para produzir criofluido. Essencial para o uso do reator a tório.
|
|
block.blast-mixer.description = Quebra e mistura aglomerados de esporos com piratita para produzir composto de explosão.
|
|
block.pyratite-mixer.description = Mistura carvão, chumbo e areia em piratita altamente inflamável
|
|
block.melter.description = Derrete sucata em escória para processamento posterior ou uso em torretas.
|
|
block.separator.description = Separa escória em seus minerais componentes, oferece o resultado refriado.
|
|
block.spore-press.description = Comprime cápsulas de esporos em petróleo.
|
|
block.pulverizer.description = Esmaga sucata em areia. Util quando esta em falta de areia natural.
|
|
block.coal-centrifuge.description = Solidifica petróleo em carvão.
|
|
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
|
block.power-void.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
|
|
block.power-source.description = Infinitivamente da energia. Apenas caixa de areia.
|
|
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
|
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
|
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
|
|
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
|
|
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
|
|
block.titanium-wall-large.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.\nOcupa múltiplos blocos.
|
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
|
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
|
|
block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos blocos.
|
|
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
|
|
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
|
|
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
|
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
|
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
|
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar.\nOcupa múltiplos blocos.
|
|
block.mender.description = Periodicamente repara blocos vizinhos. Mantem as defesas reparadas em e entre ondas.\nPode usar silício para aumentar o alcance e a eficiência.
|
|
block.mend-projector.description = Uma versão melhorada do reparador. Repara blocos vizinhos.\nPode usar tecido de fase para aumentar o alcance e a eficiência.
|
|
block.overdrive-projector.description = Aumenta a velocidade de construções vizinhas.\nPode usar tecido de fase para aumentar o alcance e a eficiência.
|
|
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
|
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
|
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionavel.
|
|
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
|
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
|
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
|
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
|
block.underflow-gate.description = O oposto de um portão de transbordamento. Saídas para a frente se os caminhos esquerdo e direito estiverem bloqueados.
|
|
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
|
|
block.mechanical-pump.description = Uma bomba barata com baixa saída de líquidos, mas sem consumo de energia.
|
|
block.rotary-pump.description = Uma bomba avançada. Bombeia mais líquido, mas requer energia.
|
|
block.impulse-pump.description = A bomba final.
|
|
block.conduit.description = Bloco básico de transporte de líquidos. Move líquidos para a frente. Usado em conjunto com bombas e outros canos.
|
|
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rápido e armazena mais que os canos padrões.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidos de uma fonte para multiplos alvos.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
|
|
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando liquidos diferentes até localizações diferentes.
|
|
block.bridge-conduit.description = Bloco de transporte de liquidos avancados. Possibilita o transporte de liquido sobre 3 blocos acima de construções ou paredes
|
|
block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa energia para teleportar liquidos para outro cano de fase em uma grande distância.
|
|
block.power-node.description = Transmite energia para células conectadas. A célula vai receber energia ou alimentar qualquer bloco adjacente.
|
|
block.power-node-large.description = Uma célula de energia avançada com maior alcance e mais conexões.
|
|
block.surge-tower.description = Uma célula de energia com um extremo alcance mas com menos conexões disponíveis.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Armazena energia em tempos de energia excedente. Libera energia em tempos de déficit.
|
|
block.battery-large.description = Guarda muito mais energia que uma beteria comum.
|
|
block.combustion-generator.description = Gera energia usando combustível ou petróleo.
|
|
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
|
block.steam-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito menos energia que o reator de torio.
|
|
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
|
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
|
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = Uma broca barata. Quando posto em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
|
block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
|
|
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
|
block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
|
block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo
|
|
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
|
block.core-shard.description = Primeira iteração da cápsula do núcleo. Uma vez destruida, o controle da região inteira é perdido. Não deixe isso acontecer.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = A segunda versão do núcleo. Melhor armadura. Guarda mais recursos.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
|
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
|
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
|
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = Uma torre pequena e barata.
|
|
block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos.
|
|
block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia.
|
|
block.hail.description = Uma pequena torre de artilharia.
|
|
block.wave.description = Uma torre que Tamanho medio que atira bolhas.
|
|
block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade.
|
|
block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo.
|
|
block.swarmer.description = Uma torre media que atira ondas de misseis.
|
|
block.salvo.description = Uma torre media que da tiros em salvos.
|
|
block.fuse.description = Uma torre grande que atira raios de curta distancia poderosos.
|
|
block.ripple.description = Uma grande torre que atira simultaneamente.
|
|
block.cyclone.description = Uma grande torre de tiro rapido.
|
|
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
|
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
|
block.duct-bridge.description = Moves items over structures and terrain.
|
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.stop = Halt execution of this processor.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
lst.setprop = Sets a property of a unit or building.
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
|
lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
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onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
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