103 lines
4.0 KiB
Java
103 lines
4.0 KiB
Java
package io.anuke.mindustry;
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import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.scene.ui.layout.Unit;
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public class Vars{
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public static final boolean testAndroid = false;
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//shorthand for whether or not this is running on android
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public static final boolean android = (Gdx.app.getType() == ApplicationType.Android) || testAndroid;
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//shorthand for whether or not this is running on GWT
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public static final boolean gwt = (Gdx.app.getType() == ApplicationType.WebGL);
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//how far away from the player blocks can be placed
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public static final float placerange = 66;
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60*60*(android ? 1 : 1);
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//waves can last no longer than 3 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*4f;
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//advance time the pathfinding starts at
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public static final float aheadPathfinding = 60*15;
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//how far away from spawn points the player can't place blocks
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public static final float enemyspawnspace = 65;
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//discord group URL
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public static final String discordURL = "https://discord.gg/r8BkXNd";
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//directory for user-created map data
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public static final FileHandle customMapDirectory = gwt ? null : UCore.isAssets ?
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Gdx.files.local("../../desktop/mindustry-maps") : Gdx.files.local("mindustry-maps/");
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//save file directory
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public static final FileHandle saveDirectory = gwt ? null : UCore.isAssets ?
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Gdx.files.local("../../desktop/mindustry-saves") : Gdx.files.local("mindustry-saves/");
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//scale of the font
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public static float fontscale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
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//camera zoom displayed on startup
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public static final int baseCameraScale = Math.round(Unit.dp.scl(4));
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//how much the zoom changes every zoom button press
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public static final int zoomScale = Math.round(Unit.dp.scl(1));
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//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
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public static boolean debug = false;
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public static boolean debugNet = false;
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//whether the player can clip through walls
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public static boolean noclip = false;
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//whether to draw chunk borders
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public static boolean debugChunks = false;
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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public static boolean showPaths = false;
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//if false, player is always hidden
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public static boolean showPlayer = true;
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//whether to hide ui, only on debug
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public static boolean showUI = true;
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public static float controllerMin = 0.25f;
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public static float baseControllerSpeed = 11f;
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public static final int saveSlots = 64;
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//amount of drops that are left when breaking a block
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public static final float breakDropAmount = 0.5f;
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//only if smoothCamera
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public static boolean snapCamera = true;
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//turret and enemy shootInternal speed inverse multiplier
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public static final float multiplier = android ? 3 : 2;
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public static final int tilesize = 8;
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//server port
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public static final int port = 6567;
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public static final int webPort = 6568;
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public static Control control;
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public static Renderer renderer;
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public static UI ui;
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public static World world;
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public static NetServer netServer;
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public static NetClient netClient;
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public static Player player;
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public static String[] aboutText = {
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"Created by [ROYAL]Anuken.[]",
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"Originally an entry in the [orange]GDL[] MM Jam.",
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"",
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"Credits:",
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"- SFX made with [YELLOW]bfxr[]",
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"- Music made by [GREEN]RoccoW[] / found on [lime]FreeMusicArchive.org[]",
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"",
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"Special thanks to:",
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"- [coral]MitchellFJN[]: extensive playtesting and feedback",
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"- [sky]Luxray5474[]: wiki work, code contributions",
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"- All the beta testers on itch.io and Google Play"
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};
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}
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