Files
Mindustry/core/src/mindustry/ui/dialogs/CustomRulesDialog.java
2020-06-17 12:17:29 -04:00

216 lines
8.6 KiB
Java

package mindustry.ui.dialogs;
import arc.*;
import arc.struct.*;
import arc.func.*;
import arc.graphics.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class CustomRulesDialog extends BaseDialog{
private Table main;
private Rules rules;
private Prov<Rules> resetter;
private LoadoutDialog loadoutDialog;
private BaseDialog banDialog;
public CustomRulesDialog(){
super("$mode.custom");
loadoutDialog = new LoadoutDialog();
banDialog = new BaseDialog("$bannedblocks");
banDialog.addCloseButton();
banDialog.shown(this::rebuildBanned);
banDialog.buttons.button("$addall", Icon.add, () -> {
rules.bannedBlocks.addAll(content.blocks().select(Block::canBeBuilt));
rebuildBanned();
}).size(180, 64f);
banDialog.buttons.button("$clear", Icon.trash, () -> {
rules.bannedBlocks.clear();
rebuildBanned();
}).size(180, 64f);
setFillParent(true);
shown(this::setup);
addCloseButton();
}
private void rebuildBanned(){
float previousScroll = banDialog.cont.getChildren().isEmpty() ? 0f : ((ScrollPane)banDialog.cont.getChildren().first()).getScrollY();
banDialog.cont.clear();
banDialog.cont.pane(t -> {
t.margin(10f);
if(rules.bannedBlocks.isEmpty()){
t.add("$empty");
}
Seq<Block> array = Seq.with(rules.bannedBlocks);
array.sort();
int cols = mobile && Core.graphics.isPortrait() ? 1 : mobile ? 2 : 3;
int i = 0;
for(Block block : array){
t.table(Tex.underline, b -> {
b.left().margin(4f);
b.image(block.icon(Cicon.medium)).size(Cicon.medium.size).padRight(3);
b.add(block.localizedName).color(Color.lightGray).padLeft(3).growX().left().wrap();
b.button(Icon.cancel, Styles.clearPartiali, () -> {
rules.bannedBlocks.remove(block);
rebuildBanned();
}).size(70f).pad(-4f).padLeft(0f);
}).size(300f, 70f).padRight(5);
if(++i % cols == 0){
t.row();
}
}
}).get().setScrollYForce(previousScroll);
banDialog.cont.row();
banDialog.cont.button("$add", Icon.add, () -> {
BaseDialog dialog = new BaseDialog("$add");
dialog.cont.pane(t -> {
t.left().margin(14f);
int[] i = {0};
content.blocks().each(b -> !rules.bannedBlocks.contains(b) && b.canBeBuilt(), b -> {
int cols = mobile && Core.graphics.isPortrait() ? 4 : 12;
t.button(new TextureRegionDrawable(b.icon(Cicon.medium)), Styles.cleari, () -> {
rules.bannedBlocks.add(b);
rebuildBanned();
dialog.hide();
}).size(60f).get().resizeImage(Cicon.medium.size);
if(++i[0] % cols == 0){
t.row();
}
});
});
dialog.addCloseButton();
dialog.show();
}).size(300f, 64f);
}
public void show(Rules rules, Prov<Rules> resetter){
this.rules = rules;
this.resetter = resetter;
show();
}
void setup(){
cont.clear();
cont.pane(m -> main = m).get().setScrollingDisabled(true, false);
main.margin(10f);
main.button("$settings.reset", () -> {
rules = resetter.get();
setup();
requestKeyboard();
requestScroll();
}).size(300f, 50f);
main.left().defaults().fillX().left().pad(5);
main.row();
title("$rules.title.waves");
check("$rules.waves", b -> rules.waves = b, () -> rules.waves);
check("$rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer);
check("$rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies);
number("$rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> true);
number("$rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> true);
title("$rules.title.resourcesbuilding");
check("$rules.infiniteresources", b -> rules.infiniteResources = b, () -> rules.infiniteResources);
check("$rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions);
number("$rules.buildcostmultiplier", false, f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier, () -> !rules.infiniteResources);
number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);
number("$rules.deconstructrefundmultiplier", false, f -> rules.deconstructRefundMultiplier = f, () -> rules.deconstructRefundMultiplier, () -> !rules.infiniteResources);
number("$rules.blockhealthmultiplier", f -> rules.blockHealthMultiplier = f, () -> rules.blockHealthMultiplier);
number("$rules.blockdamagemultiplier", f -> rules.blockDamageMultiplier = f, () -> rules.blockDamageMultiplier);
main.button("$configure",
() -> loadoutDialog.show(Blocks.coreShard.itemCapacity, rules.loadout,
() -> rules.loadout.clear().add(new ItemStack(Items.copper, 100)),
() -> {}, () -> {}
)).left().width(300f);
main.row();
main.button("$bannedblocks", banDialog::show).left().width(300f);
main.row();
title("$rules.title.unit");
check("$rules.unitammo", b -> rules.unitAmmo = b, () -> rules.unitAmmo);
number("$rules.unithealthmultiplier", f -> rules.unitHealthMultiplier = f, () -> rules.unitHealthMultiplier);
number("$rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
number("$rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier);
title("$rules.title.enemy");
check("$rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
number("$rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200));
title("$rules.title.environment");
number("$rules.solarpowermultiplier", f -> rules.solarPowerMultiplier = f, () -> rules.solarPowerMultiplier);
check("$rules.lighting", b -> rules.lighting = b, () -> rules.lighting);
main.button(b -> {
b.left();
b.table(Tex.pane, in -> {
in.stack(new Image(Tex.alphaBg), new Image(Tex.whiteui){{
update(() -> setColor(rules.ambientLight));
}}).grow();
}).margin(4).size(50f).padRight(10);
b.add("$rules.ambientlight");
}, () -> ui.picker.show(rules.ambientLight, rules.ambientLight::set)).left().width(250f);
main.row();
//TODO add weather patterns
}
void number(String text, Floatc cons, Floatp prov){
number(text, false, cons, prov, () -> true);
}
void number(String text, boolean integer, Floatc cons, Floatp prov, Boolp condition){
main.table(t -> {
t.left();
t.add(text).left().padRight(5)
.update(a -> a.setColor(condition.get() ? Color.white : Color.gray));
Vars.platform.addDialog(t.field((integer ? (int)prov.get() : prov.get()) + "", s -> cons.get(Strings.parseFloat(s)))
.padRight(100f)
.update(a -> a.setDisabled(!condition.get()))
.valid(Strings::canParsePositiveFloat).width(120f).left().get());
}).padTop(0);
main.row();
}
void check(String text, Boolc cons, Boolp prov){
check(text, cons, prov, () -> true);
}
void check(String text, Boolc cons, Boolp prov, Boolp condition){
main.check(text, cons).checked(prov.get()).update(a -> a.setDisabled(!condition.get())).padRight(100f).get().left();
main.row();
}
void title(String text){
main.add(text).color(Pal.accent).padTop(20).padRight(100f).padBottom(-3);
main.row();
main.image().color(Pal.accent).height(3f).padRight(100f).padBottom(20);
main.row();
}
}