113 lines
3.1 KiB
Java
113 lines
3.1 KiB
Java
package mindustry.content;
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import mindustry.ctype.*;
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import mindustry.type.*;
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import static mindustry.content.Planets.*;
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public class SectorPresets{
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public static SectorPreset
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groundZero,
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craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields,
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fungalPass, extractionOutpost, saltFlats, overgrowth,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress;
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public static void load(){
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//region serpulo
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groundZero = new SectorPreset("groundZero", serpulo, 15){{
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alwaysUnlocked = true;
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addStartingItems = true;
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captureWave = 10;
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difficulty = 1;
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startWaveTimeMultiplier = 3f;
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}};
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saltFlats = new SectorPreset("saltFlats", serpulo, 101){{
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difficulty = 5;
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useAI = false;
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}};
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frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
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captureWave = 15;
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difficulty = 2;
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}};
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biomassFacility = new SectorPreset("biomassFacility", serpulo, 81){{
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captureWave = 20;
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difficulty = 3;
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}};
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craters = new SectorPreset("craters", serpulo, 18){{
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captureWave = 20;
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difficulty = 2;
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}};
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ruinousShores = new SectorPreset("ruinousShores", serpulo, 213){{
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captureWave = 30;
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difficulty = 3;
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}};
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windsweptIslands = new SectorPreset("windsweptIslands", serpulo, 246){{
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captureWave = 30;
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difficulty = 4;
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}};
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stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{
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captureWave = 30;
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difficulty = 3;
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}};
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extractionOutpost = new SectorPreset("extractionOutpost", serpulo, 165){{
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difficulty = 5;
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useAI = false;
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}};
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coastline = new SectorPreset("coastline", serpulo, 108){{
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captureWave = 30;
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difficulty = 5;
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}};
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navalFortress = new SectorPreset("navalFortress", serpulo, 216){{
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difficulty = 9;
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}};
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fungalPass = new SectorPreset("fungalPass", serpulo, 21){{
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difficulty = 4;
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useAI = false;
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}};
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overgrowth = new SectorPreset("overgrowth", serpulo, 134){{
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difficulty = 5;
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useAI = false;
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}};
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tarFields = new SectorPreset("tarFields", serpulo, 23){{
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captureWave = 40;
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difficulty = 5;
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}};
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impact0078 = new SectorPreset("impact0078", serpulo, 227){{
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captureWave = 45;
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difficulty = 7;
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}};
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desolateRift = new SectorPreset("desolateRift", serpulo, 123){{
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captureWave = 18;
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difficulty = 8;
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}};
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nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{
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captureWave = 50;
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difficulty = 7;
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}};
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planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{
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difficulty = 10;
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}};
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//endregion
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}
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}
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