Files
Mindustry/core/src/mindustry/content/Weathers.java
2021-11-28 13:48:06 -05:00

120 lines
3.5 KiB
Java

package mindustry.content;
import arc.graphics.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.type.weather.*;
import mindustry.world.meta.*;
public class Weathers{
public static Weather
rain,
snow,
sandstorm,
sporestorm,
fog,
suspendParticles;
public static void load(){
snow = new ParticleWeather("snow"){{
particleRegion = "particle";
sizeMax = 13f;
sizeMin = 2.6f;
density = 1200f;
attrs.set(Attribute.light, -0.15f);
sound = Sounds.windhowl;
soundVol = 0f;
soundVolOscMag = 1.5f;
soundVolOscScl = 1100f;
soundVolMin = 0.02f;
}};
rain = new RainWeather("rain"){{
attrs.set(Attribute.light, -0.2f);
attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
sound = Sounds.rain;
soundVol = 0.25f;
}};
sandstorm = new ParticleWeather("sandstorm"){{
color = noiseColor = Color.valueOf("f7cba4");
particleRegion = "particle";
drawNoise = true;
useWindVector = true;
sizeMax = 140f;
sizeMin = 70f;
minAlpha = 0f;
maxAlpha = 0.2f;
density = 1500f;
baseSpeed = 5.4f;
attrs.set(Attribute.light, -0.1f);
attrs.set(Attribute.water, -0.1f);
opacityMultiplier = 0.35f;
force = 0.1f;
sound = Sounds.wind;
soundVol = 0.8f;
duration = 7f * Time.toMinutes;
}};
sporestorm = new ParticleWeather("sporestorm"){{
color = noiseColor = Color.valueOf("7457ce");
particleRegion = "circle-small";
drawNoise = true;
statusGround = false;
useWindVector = true;
sizeMax = 5f;
sizeMin = 2.5f;
minAlpha = 0.1f;
maxAlpha = 0.8f;
density = 2000f;
baseSpeed = 4.3f;
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
opacityMultiplier = 0.5f;
force = 0.1f;
sound = Sounds.wind;
soundVol = 0.7f;
duration = 7f * Time.toMinutes;
}};
fog = new ParticleWeather("fog"){{
duration = 15f * Time.toMinutes;
noiseLayers = 3;
noiseLayerSclM = 0.8f;
noiseLayerAlphaM = 0.7f;
noiseLayerSpeedM = 2f;
noiseLayerSclM = 0.6f;
baseSpeed = 0.05f;
color = noiseColor = Color.grays(0.4f);
noiseScale = 1100f;
noisePath = "fog";
drawParticles = false;
drawNoise = true;
useWindVector = false;
xspeed = 1f;
yspeed = 0.01f;
attrs.set(Attribute.light, -0.3f);
attrs.set(Attribute.water, 0.05f);
opacityMultiplier = 0.47f;
}};
suspendParticles = new ParticleWeather("suspend-particles"){{
color = noiseColor = Color.valueOf("a7c1fa");
particleRegion = "particle";
statusGround = false;
useWindVector = true;
hidden = true;
sizeMax = 4f;
sizeMin = 1.4f;
minAlpha = 0.5f;
maxAlpha = 1f;
density = 10000f;
baseSpeed = 0.03f;
}};
}
}