116 lines
2.8 KiB
Java
116 lines
2.8 KiB
Java
package mindustry.entities.def;
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import arc.math.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.entities.bullet.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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@Component
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abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Drawc, Shielderc, Ownerc, Velc, Bulletc, Timerc, DrawLayerBulletsc{
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Object data;
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BulletType type;
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float damage;
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@Override
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public void drawBullets(){
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type.draw(this);
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}
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@Override
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public void add(){
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type.init(this);
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}
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@Override
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public void remove(){
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type.despawned(this);
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}
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@Override
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public float damageMultiplier(){
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if(owner() instanceof Unitc){
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return ((Unitc)owner()).damageMultiplier();
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}
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return 1f;
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}
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@Override
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public void absorb(){
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//TODO
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remove();
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}
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@Override
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public float clipSize(){
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return type.drawSize;
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}
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@Override
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public float damage(){
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return damage * damageMultiplier();
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}
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@Override
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public void collision(Hitboxc other, float x, float y){
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if(!type.pierce) remove();
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type.hit(this, x, y);
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if(other instanceof Unitc){
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Unitc unit = (Unitc)other;
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unit.vel().add(Tmp.v3.set(other.x(), other.y()).sub(x, y).setLength(type.knockback / unit.mass()));
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unit.apply(type.status, type.statusDuration);
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}
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}
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@Override
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public void update(){
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type.update(this);
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if(type.hitTiles){
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world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
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Tile tile = world.ltile(x, y);
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if(tile == null) return false;
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if(tile.entity != null && tile.entity.collide(this) && type.collides(this, tile) && !tile.entity.dead() && (type.collidesTeam || tile.team() != team())){
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if(tile.team() != team()){
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tile.entity.collision(this);
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}
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type.hitTile(this, tile);
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remove();
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return true;
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}
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return false;
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});
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}
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}
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@Override
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public void draw(){
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type.draw(this);
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//TODO refactor
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renderer.lights.add(x(), y(), 16f, Pal.powerLight, 0.3f);
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}
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/** Sets the bullet's rotation in degrees. */
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@Override
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public void rotation(float angle){
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vel().setAngle(angle);
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}
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/** @return the bullet's rotation. */
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@Override
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public float rotation(){
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float angle = Mathf.atan2(vel().x, vel().y) * Mathf.radiansToDegrees;
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if(angle < 0) angle += 360;
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return angle;
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}
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}
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