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Mindustry/core/assets/bundles/bundle_el.properties
2019-03-28 17:31:22 -04:00

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credits.text = Δημιουργία: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Επαίνοι
contributors = Μεταφραστές και Συνεισφέροντες
discord = Συμμετοχή στο discord του Mindustry!
link.discord.description = Το επίσημο discord chatroom του Mindustry
link.github.description = Πηγαίος κώδικας του Παιχνιδιού
link.dev-builds.description = Ασταθείς εκδόσεις παιχνιδιού
link.trello.description = Ο επίσημος πίνακας trello του παιχνιδιού για τις προσχεδιασμένες του αλλαγές
link.itch.io.description = Η σελίδα itch.io με τις εκδόσεις του παιχνιδιού για τους υπολογιστές και περιηγητές
link.google-play.description = Google Play store καταχώριση
link.wiki.description = Η επίσημη σελίδα Wiki του Mindustry
linkfail = Αποτυχία ανοίγματος συνδέσμου!\nΤο URL αντιγράφτηκε στο πρόχειρο.
screenshot = Το στιγμιότυπο αποθηκεύτηκε στο {0}
gameover = Τέλος Παιχνιδιού
gameover.pvp = Η[accent] {0}[] ομάδα είναι νικήτρια!
highscore = [accent]Καινούργιο υψηλότερο σκόρ!
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
launcheditems = [accent]Launched Items
map.delete = Είσαι σίγουρος οτι θέλεις να διαγράψεις τον χάρτη "[accent]{0}[]"?
level.highscore = Υψηλότερο σκόρ: [accent]{0}
level.select = Level Select
level.mode = Είδος Παιχνιδιού:
showagain = Μην το ξαναεμφανήσεις στην επόμενη συνεδρία
coreattack = < Ο πυρήνας είναι υπό επίθεση! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
database = Core Database
savegame = Αποθήκευση Παιχνιδιού
loadgame = Φόρτωση Παιχνιδιού
joingame = Συμμετοχή σε Παιχνίδι
addplayers = Προσθήκη/Αφαίρεση Παικτών
customgame = Προσαρμοσμένο Παιχνίδι
newgame = New Game
none = <none>
close = Κλείσιμο
quit = Έξοδος
maps = Χάρτες
continue = Συνέχεια
maps.none = [LIGHT_GRAY]Δεν βρέθηκαν Χάρτες!
about.button = Σχετικά
name = Όνομα:
noname = Διάλεξε[accent] όνομα παίκτη[] πρώτα.
filename = Όνομα Αρχείου:
unlocked = Ανακάλυψη Καινούργας Δομής!
completed = [accent]Completed
techtree = Tech Tree
research.list = [LIGHT_GRAY]Research:
research = Research
researched = [LIGHT_GRAY]{0} researched.
players = {0} παίκτες ενεργοί
players.single = {0} παίκτης ενεργός
server.closing = [accent]Απενεργοποίηση Εξυπηρετητή...
server.kicked.kick = Διώχτηκες απο τον server!
server.kicked.serverClose = Ο server έκλεισε.
server.kicked.clientOutdated = Παλαιομένος client! Αναβάθμησε την έκδοση του παιχνιδιού!
server.kicked.serverOutdated = Παλαιομένος server! Ζήτα απο τον οικοδεσπότη να αναβαθμήσει την έκδοσή του!
server.kicked.banned = Είσαι μπλοκαρισμένος απο αυτόν τον server.
server.kicked.recentKick = Διώχτηκες πρόσφατα.\nΠερίμενε λίγο πριν ξανασυνδεθείς...
server.kicked.nameInUse = Υπάρχει ήδη κάποιος με αυτό το όνομα\nστον server.
server.kicked.nameEmpty = Το επιλεγμένο σου όνομα είναι άκυρο.
server.kicked.idInUse = Βρίσκεσε ήδη σε αυτόν τον server! Η σύνδεση με δύο λογαριασμούς απαγορεύεται.
server.kicked.customClient = Αυτός ο server δεν υποστηρίζει προσαρμοσμένες εκδοχές. Κατέβασε μια αυθεντική έκδοση.
server.kicked.gameover = Game over!
host.info = Το κουμπί [accent]host[] "σερβίρει" εναν server (εξυπηρετητή) στην θύρα [scarlet]6567[]. \nΌλα το άτομα στο ίδιο [LIGHT_GRAY]wifi ή τοπικό δίκτυο[] θα μπορούν να δούν τον server σου στην λίστα server τους.\n\nΑν θέλεις να μπορούν να συνδεθούν σε αυτόν απο οποιαδοίποτε διεύθυνση IP, Το [accent]port forwarding[] είναι απαραίτητο.\n\n[LIGHT_GRAY]Σημείωση: Αν κάποιος αντιμετωπίζει πρόβλημα στην σύνδεση στο παιχνίδι τοπικού δικτύου σου (LAN), σιγουρέψου οτι έχεις επιτρέψει στο Mindustry να ελέγχει το τοπικό σου δίκτυο στις ρυθμίσεις του τείχους προστασίας.
join.info = Εδώ, μπορείς να εισάγεις μια [accent]διεύθυνση (IP) server[] για να συνδεθείς σε αυτήν, ή να ανακαλύψεις servers [accent]τοπικού δικτύου[] και να συνδεθείς.\nΥποστηρίζεται και το LAN και το WAN.\n\n[LIGHT_GRAY]Σημείωση: Δεν υπάρχει αυτόματη παγκόσμια λίστα server; Αν θέλεις να συνδεθείς σε κάποιον μέσω IP, πρέπει να ρωτήσεις την διεύθυνσή τους.
hostserver = Δημιούργησε Παιχνίδι
hostserver.mobile = Δημιούργησε\nΠαιχνίδι
host = Δημιουργία
hosting = [accent]Άνοιγμα εξυπηρετητή...
hosts.refresh = Ανανέωση
hosts.discovering = Ανακάλυψη παιχνιδιών LAN
server.refreshing = Ανανέωση server
hosts.none = [lightgray]Δεν βρέθηκαν τοπικά παιχνίδια!
host.invalid = [scarlet]Δεν μπορείς να συνδεθείς στον host.
trace = Ανίχνευση Παίκτη
trace.playername = Όνομα Παίκτη: [accent]{0}
trace.ip = Διεύθυνση: [accent]{0}
trace.id = Μοναδική ID: [accent]{0}
trace.android = Android Client: [accent]{0}
trace.modclient = Προσαρμοσμένος Client: [accent]{0}
trace.totalblocksbroken = Συνολικά κατεστραμένα τετράγωνα: [accent]{0}
trace.structureblocksbroken = Συνολικές κατεστραμένες δομές: [accent]{0}
trace.lastblockbroken = Τελευταίο κατεστραμένο τετράγωνο: [accent]{0}
trace.totalblocksplaced = Σύνολο τοποθετημένων τετραγώνων: [accent]{0}
trace.lastblockplaced = Τελευταίο τοποθετημένο τετράγωνο: [accent]{0}
invalidid = Άκυρο client ID! Υπέβαλε αναφορά σφάλματος.
server.bans = Bans
server.bans.none = Δεν βρέθηκε κανένας banned παίκτης!
server.admins = Διαχειριστές
server.admins.none = Δεν βρέθηκαν διαχειριστές!
server.add = Προσθήκη Server
server.delete = Είσε σίγουρος οτι θέλεις να διαγράψεις αυτόν τον server;
server.hostname = Host: {0}
server.edit = Προσαρμογή Server
server.outdated = [crimson]Παλαιομένος Server![]
server.outdated.client = [crimson]Παλαιομένος Client![]
server.version = [lightgray]Έκδοση: {0} {1}
server.custombuild = [yellow]Προσαρμοσμένο Build
confirmban = Είσαι σίγουρος οτι θέλεις να διώξεις μόνιμα αυτόν τον παίκτη;
confirmkick = Είσαι σίγουρος οτι θέλεις να διώξεις αυτόν τον παίκτη;
confirmunban = Είσαι σίγουρος οτι θέλεις να επιτρέψεις την είσοδο αυτού του παίκτη ξανα;
confirmadmin = Είσαι σίγουρος οτι θέλεις να χρήσεις αυτόν τον παίκτη ως διαχειριστή;
confirmunadmin = Είσαι σίγουρος οτι θέλεις να αφαιρέσεις αυτόν τον παίκτη απο την λίστα διαχειριστών;
joingame.title = Συμμετοχή σε Παιχνίδι
joingame.ip = Διεύθυνση IP:
disconnect = Αποσυνδεθήκατε.
disconnect.data = Αποτυχία φώρτωσης δεδομένων κόσμου!
connecting = [accent]Σύνδεση...
connecting.data = [accent]Φώρτωση δεδομένων κόσμου...
server.port = Θύρα:
server.addressinuse = Η διεύθυνση βρήσκεται ήδη σε χρήση!
server.invalidport = Άκυρος αριθμός θύρας!
server.error = [crimson]Αποτυχία εκκίνησης εξυπηρετητή: [accent]{0}
save.old = Αυτά τα δεδομένα ανήκουν σε μια παλιότερη έκδοση του παιχνιδιού, και δεν μπορούν πλέον να χρησιμοποιηθούν.\n\n[LIGHT_GRAY]Η υποστήριξη ανάδρομης αποθήκευσης θα ενσωματωθεί στην πλήρη έκδοση 4.0.
save.new = Νέα αποθήκευση
save.overwrite = Είσαι σίγουρος οτι θέλεις να πανωγράψεις αυτήν την\nθέση αποθήκευσης;
overwrite = Πανώγραψε
save.none = Δεν βρέθηκαν δεδομένα!
saveload = [accent]Αποθήκευση...
savefail = Αποτυχία Αποθήκευσης!
save.delete.confirm = Είσαι σίγουρος οτι θέλεις να διαγράψεις αυτήν την αποθήκη;
save.delete = Διαγραφή
save.export = Εξαγωγή Δεδομένων
save.import.invalid = [accent]Αυτά τα δεδομένα είναι άκυρα!
save.import.fail = [crimson]Αποτυχία εισαγωγής δεδομένων: [accent]{0}
save.export.fail = [crimson]Αποτυχία εξαγωγής δεδομένων: [accent]{0}
save.import = Εισαγωγή Δεδομένων
save.newslot = Όνομα Αποθήκευσης:
save.rename = Μετονομασία
save.rename.text = Νέο Όνομα:
selectslot = Επιλογή Αποθήκης.
slot = [accent]Κελί {0}
save.corrupted = [accent]Το αρχείο αποθήκευσης είναι κατεστραμένο ή άκυρο!\nΑν είχες πρόσφατα αναβαθμίσει το παιχνίδι, τότε είναι πιθανώς εξ' αιτίας αλλαγής στον τρόπο αποθήκευσης και [scarlet]όχι[] προβλήματος.
empty = <καινό>
on = Ανοικτό
off = Κλειστό
save.autosave = Αυτόματη Αποθήκευση: {0}
save.map = Χάρτης: {0}
save.wave = Κύμα {0}
save.difficulty = Δυσκολία: {0}
save.date = Τελευταία Αποθήκευση: {0}
save.playtime = Χρόνος Παιχνιδιού: {0}
warning = Warning.
confirm = Επιβεβαίωση
delete = Διαγραφή
ok = OK
open = Άνοιγμα
cancel = Ακύρωση
openlink = Άνοιγμα Συνδέσμου
copylink = Αντιγραφή Συνδέσμου
back = Πίσω
quit.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλήψεις;
changelog.title = Αρχείο Αλλαγών
changelog.loading = Getting changelog...
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
changelog.current = [yellow][[Current version]
changelog.latest = [accent][[Latest version]
loading = [accent]Loading...
saving = [accent]Saving...
wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0}
waiting = [LIGHT_GRAY]Waiting...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
custom = Custom
builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
editor.teams = Teams
editor.elevation = Elevation
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Import...
editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image
editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file
editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap = Select a map to load:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Width:
height = Height:
menu = Menu
play = Play
load = Load
save = Save
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donate
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Reach:
zone.requirement = Wave {0} in zone {1}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH >
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
add = Add...
boss.health = Boss Health
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
zone.groundZero.name = Ground Zero
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
settings.language = Language
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.controls = Controls
settings.game = Game
settings.sound = Sound
settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
blocks.outputspeed = Drill Speed: {0}/
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Block Info
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.liquidcapacity = Liquid Capacity
blocks.maxitemssecond = Max Items
blocks.powerrange = Power Range
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.inputitemcapacity = Input Item Capacity
blocks.outputitemcapacity = Output Item Capacity
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.powertransferspeed = Power Transfer
blocks.craftspeed = Production Speed
blocks.repairtime = Block Full Repair Time
blocks.range = Range
blocks.inputliquid = Input Liquid
blocks.inputliquidaux = Aux Liquid
blocks.inputitem = Input Item
blocks.inputitems = Input Items
blocks.outputitem = Output Item
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.maxunits = Max Active Units
blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use
blocks.coolant = Coolant
blocks.liquid = Liquid
blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Health
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.inputfuel = Fuel
blocks.fuelburntime = Fuel Burn Time
blocks.inputcapacity = Input capacity
blocks.outputcapacity = Output capacity
blocks.ammo = Ammo
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.degrees = degrees
unit.seconds = seconds
unit.items = items
category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Crafting
category.shooting = Shooting
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.animatedwater.name = Animated Water
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
setting.difficulty.normal = normal
setting.difficulty.hard = hard
setting.difficulty.insane = insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds
setting.fullscreen.name = Fullscreen
setting.borderless.name = Borderless Window
setting.fps.name = Show FPS
setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.minimap.name = Show Minimap
setting.musicvol.name = Music Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
keybind.title = Rebind Keys
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
command.attack = Attack
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.shoot.name = Shoot
keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
keybind.chat_scroll.name = Chat scroll
keybind.drop_unit.name = drop unit
keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Description of modes
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = sandbox
mode.sandbox.description = infinite resources and no timer for waves.
mode.freebuild.name = freebuild
mode.freebuild.description = limited resources and no timer for waves.
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.mech.name = Mechs
item.copper.name = Copper
item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.name = Lead
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.coal.name = Coal
item.coal.description = A common and readily available fuel.
item.graphite.name = Graphite
item.titanium.name = Titanium
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.name = Thorium
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.silicon.name = Silicon
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.name = Plastanium
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.name = Phase Fabric
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.name = Surge Alloy
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.name = Spore Pod
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.sand.name = Sand
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.blast-compound.name = Blast Compound
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.name = Pyratite
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.metaglass.name = Metaglass
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.scrap.name = Scrap
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Drone Swarm
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.name = Javelin
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
mech.glaive-ship.weapon = Flame Repeater
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
item.flammability = [LIGHT_GRAY]Flammability: {0}%
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
unit.health = [LIGHT_GRAY]Health: {0}
unit.speed = [LIGHT_GRAY]Speed: {0}
mech.weapon = [LIGHT_GRAY]Weapon: {0}
mech.health = [LIGHT_GRAY]Health: {0}
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
mech.ability = [LIGHT_GRAY]Ability: {0}
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0} [LIGHT_GRAY](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deepwater.name = deepwater
block.water.name = water
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.stone.name = Stone
block.sand.name = Sand
block.darksand.name = Dark Sand
block.ice.name = Ice
block.snow.name = Snow
block.craters.name = Craters
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.rocks.name = Rocks
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
block.thorium-wall-large.name = Large Thorium Wall
block.door.name = Door
block.door-large.name = Large Door
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.overflow-gate.name = Overflow Gate
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer
block.cryofluidmixer.name = Cryofluid Mixer
block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
block.turbine-generator.name = Turbine Generator
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mechanical Drill
block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.power-void.name = Power Void
block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.thermal-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.alloy-smelter.name = Alloy Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue
team.red.name = red
team.orange.name = orange
team.none.name = gray
team.green.name = green
team.purple.name = purple
unit.spirit.name = Spirit Drone
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
unit.phantom.name = Phantom Drone
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
unit.dagger.name = Dagger
unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.ghoul.name = Ghoul Bomber
unit.ghoul.description = A heavy carpet bomber.
unit.wraith.name = Wraith Fighter
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.fortress.name = Fortress
unit.fortress.description = A heavy artillery ground unit.
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
block.hail.description = A small artillery turret.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
block.melter.description = Heats up stone to very high temperatures to obtain lava.
block.incinerator.description = Gets rid of any excess item or liquid.
block.spore-press.description = Compresses spore pods into oil.
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
block.thermal-generator.description = Generates a large amount of power from lava.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.dagger-factory.description = Produces basic ground units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.revenant-factory.description = Produces heavy laser air units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.power-void.description = Voids all power inputted into it. Sandbox only.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.