Files
Mindustry/core/src/mindustry/entities/comp/BuilderComp.java
2020-08-27 13:45:07 -04:00

251 lines
8.4 KiB
Java

package mindustry.entities.comp;
import arc.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.Queue;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.BuildBlock.*;
import java.util.*;
import static mindustry.Vars.*;
@Component
abstract class BuilderComp implements Unitc{
static final Vec2[] vecs = new Vec2[]{new Vec2(), new Vec2(), new Vec2(), new Vec2()};
@Import float x, y, rotation;
@SyncLocal Queue<BuildPlan> plans = new Queue<>();
@SyncLocal transient boolean updateBuilding = true;
@Override
public void update(){
if(!updateBuilding) return;
float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : buildingRange;
boolean infinite = state.rules.infiniteResources || team().rules().infiniteResources;
Iterator<BuildPlan> it = plans.iterator();
while(it.hasNext()){
BuildPlan req = it.next();
Tile tile = world.tile(req.x, req.y);
if(tile == null || (req.breaking && tile.block() == Blocks.air) || (!req.breaking && ((tile.build != null && tile.build.rotation == req.rotation) || !req.block.rotate) && tile.block() == req.block)){
it.remove();
}
}
Building core = core();
//nothing to build.
if(buildPlan() == null) return;
//find the next build request
if(plans.size > 1){
int total = 0;
BuildPlan req;
while((dst((req = buildPlan()).tile()) > finalPlaceDst || shouldSkip(req, core)) && total < plans.size){
plans.removeFirst();
plans.addLast(req);
total++;
}
}
BuildPlan current = buildPlan();
if(!within(current.tile(), finalPlaceDst)) return;
Tile tile = world.tile(current.x, current.y);
if(within(tile, finalPlaceDst)){
rotation = Mathf.slerpDelta(rotation, angleTo(tile), 0.4f);
}
if(!(tile.block() instanceof BuildBlock)){
if(!current.initialized && !current.breaking && Build.validPlace(current.block, team(), current.x, current.y, current.rotation)){
boolean hasAll = infinite || !Structs.contains(current.block.requirements, i -> core != null && !core.items.has(i.item));
if(hasAll){
Call.beginPlace(current.block, team(), current.x, current.y, current.rotation);
}else{
current.stuck = true;
}
}else if(!current.initialized && current.breaking && Build.validBreak(team(), current.x, current.y)){
Call.beginBreak(team(), current.x, current.y);
}else{
plans.removeFirst();
return;
}
}else if(tile.team() != team()){
plans.removeFirst();
return;
}
if(tile.build instanceof BuildEntity && !current.initialized){
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, team(), (Builderc)this, current.breaking)));
current.initialized = true;
}
//if there is no core to build with or no build entity, stop building!
if((core == null && !infinite) || !(tile.build instanceof BuildEntity)){
return;
}
//otherwise, update it.
BuildEntity entity = tile.bc();
if(current.breaking){
entity.deconstruct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
}else{
if(entity.construct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.hasConfig)){
if(current.hasConfig){
Call.tileConfig(null, tile.build, current.config);
}
}
}
current.stuck = Mathf.equal(current.progress, entity.progress);
current.progress = entity.progress;
}
/** Draw all current build requests. Does not draw the beam effect, only the positions. */
void drawBuildRequests(){
for(BuildPlan request : plans){
if(request.progress > 0.01f || (buildPlan() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= buildingRange || state.isEditor()))) continue;
request.animScale = 1f;
if(request.breaking){
control.input.drawBreaking(request);
}else{
request.block.drawRequest(request, control.input.allRequests(),
Build.validPlace(request.block, team(), request.x, request.y, request.rotation) || control.input.requestMatches(request));
}
}
Draw.reset();
}
/** @return whether this request should be skipped, in favor of the next one. */
boolean shouldSkip(BuildPlan request, @Nullable Building core){
//requests that you have at least *started* are considered
if(state.rules.infiniteResources || team().rules().infiniteResources || request.breaking || core == null) return false;
return (request.stuck && !core.items.has(request.block.requirements)) || (Structs.contains(request.block.requirements, i -> !core.items.has(i.item)) && !request.initialized);
}
void removeBuild(int x, int y, boolean breaking){
//remove matching request
int idx = plans.indexOf(req -> req.breaking == breaking && req.x == x && req.y == y);
if(idx != -1){
plans.removeIndex(idx);
}
}
/** Return whether this builder's place queue contains items. */
boolean isBuilding(){
return plans.size != 0;
}
/** Clears the placement queue. */
void clearBuilding(){
plans.clear();
}
/** Add another build requests to the tail of the queue, if it doesn't exist there yet. */
void addBuild(BuildPlan place){
addBuild(place, true);
}
/** Add another build requests to the queue, if it doesn't exist there yet. */
void addBuild(BuildPlan place, boolean tail){
BuildPlan replace = null;
for(BuildPlan request : plans){
if(request.x == place.x && request.y == place.y){
replace = request;
break;
}
}
if(replace != null){
plans.remove(replace);
}
Tile tile = world.tile(place.x, place.y);
if(tile != null && tile.build instanceof BuildEntity){
place.progress = tile.<BuildEntity>bc().progress;
}
if(tail){
plans.addLast(place);
}else{
plans.addFirst(place);
}
}
boolean activelyBuilding(){
return isBuilding() && updateBuilding;
}
/** Return the build request currently active, or the one at the top of the queue.*/
@Nullable
BuildPlan buildPlan(){
return plans.size == 0 ? null : plans.first();
}
@Override
public void draw(){
if(!isBuilding() || !updateBuilding) return;
//TODO check correctness
Draw.z(Layer.flyingUnit);
BuildPlan plan = buildPlan();
Tile tile = world.tile(plan.x, plan.y);
if(dst(tile) > buildingRange && !state.isEditor()){
return;
}
int size = plan.breaking ? tile.block().size : plan.block.size;
float tx = plan.drawx(), ty = plan.drawy();
Lines.stroke(1f, Pal.accent);
float focusLen = 3.8f + Mathf.absin(Time.time(), 1.1f, 0.6f);
float px = x + Angles.trnsx(rotation, focusLen);
float py = y + Angles.trnsy(rotation, focusLen);
float sz = Vars.tilesize * size / 2f;
float ang = angleTo(tx, ty);
vecs[0].set(tx - sz, ty - sz);
vecs[1].set(tx + sz, ty - sz);
vecs[2].set(tx - sz, ty + sz);
vecs[3].set(tx + sz, ty + sz);
Arrays.sort(vecs, Structs.comparingFloat(vec -> -Angles.angleDist(angleTo(vec), ang)));
float x1 = vecs[0].x, y1 = vecs[0].y,
x3 = vecs[1].x, y3 = vecs[1].y;
Draw.alpha(1f);
Lines.line(px, py, x1, y1);
Lines.line(px, py, x3, y3);
Fill.circle(px, py, 1.6f + Mathf.absin(Time.time(), 0.8f, 1.5f));
Draw.color();
}
}