Files
Mindustry/core/src/mindustry/entities/comp/BuildingComp.java
2020-08-25 20:56:44 -04:00

1303 lines
39 KiB
Java

package mindustry.entities.comp;
import arc.*;
import arc.Graphics.*;
import arc.Graphics.Cursor.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.math.geom.QuadTree.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.audio.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.power.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
import mindustry.world.modules.*;
import static mindustry.Vars.*;
@EntityDef(value = {Buildingc.class}, isFinal = false, genio = false, serialize = false)
@Component(base = true)
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Senseable, Controllable{
//region vars and initialization
static final float timeToSleep = 60f * 1, timeToUncontrol = 60f * 6;
static final ObjectSet<Building> tmpTiles = new ObjectSet<>();
static final Seq<Building> tempTileEnts = new Seq<>();
static final Seq<Tile> tempTiles = new Seq<>();
static int sleepingEntities = 0;
@Import float x, y, health;
@Import Team team;
transient Tile tile;
transient Block block;
transient Seq<Building> proximity = new Seq<>(8);
transient boolean updateFlow;
transient byte dump;
transient int rotation;
transient boolean enabled = true;
transient float enabledControlTime;
PowerModule power;
ItemModule items;
LiquidModule liquids;
ConsumeModule cons;
private transient float timeScale = 1f, timeScaleDuration;
private transient @Nullable SoundLoop sound;
private transient boolean sleeping;
private transient float sleepTime;
private transient boolean initialized;
/** Sets this tile entity data to this and adds it if necessary. */
public Building init(Tile tile, Team team, boolean shouldAdd, int rotation){
if(!initialized){
create(tile.block(), team);
}
this.rotation = rotation;
this.tile = tile;
set(tile.drawx(), tile.drawy());
if(shouldAdd){
add();
}
created();
return base();
}
/** Sets up all the necessary variables, but does not add this entity anywhere. */
public Building create(Block block, Team team){
this.tile = emptyTile;
this.block = block;
this.team = team;
if(block.activeSound != Sounds.none){
sound = new SoundLoop(block.activeSound, block.activeSoundVolume);
}
health = block.health;
maxHealth(block.health);
timer(new Interval(block.timers));
cons = new ConsumeModule(base());
if(block.hasItems) items = new ItemModule();
if(block.hasLiquids) liquids = new LiquidModule();
if(block.hasPower){
power = new PowerModule();
power.graph.add(base());
}
initialized = true;
return base();
}
@Override
@Replace
public int tileX(){
return tile.x;
}
@Override
@Replace
public int tileY(){
return tile.y;
}
//endregion
//region io
public final void writeBase(Writes write){
write.f(health);
write.b(rotation | 0b10000000);
write.b(team.id);
write.b(0); //extra padding for later use
if(items != null) items.write(write);
if(power != null) power.write(write);
if(liquids != null) liquids.write(write);
if(cons != null) cons.write(write);
}
public final void readBase(Reads read){
health = read.f();
byte rot = read.b();
team = Team.get(read.b());
rotation = rot & 0b01111111;
boolean legacy = true;
if((rot & 0b10000000) != 0){
read.b(); //padding
legacy = false;
}
if(items != null) items.read(read, legacy);
if(power != null) power.read(read, legacy);
if(liquids != null) liquids.read(read, legacy);
if(cons != null) cons.read(read, legacy);
}
public void writeAll(Writes write){
writeBase(write);
write(write);
}
public void readAll(Reads read, byte revision){
readBase(read);
read(read, revision);
}
@CallSuper
public void write(Writes write){
//overriden by subclasses!
}
@CallSuper
public void read(Reads read, byte revision){
//overriden by subclasses!
}
//endregion
//region utility methods
/** Configure with the current, local player. */
public void configure(Object value){
//save last used config
block.lastConfig = value;
Call.tileConfig(player, base(), value);
}
/** Configure from a server. */
public void configureAny(Object value){
Call.tileConfig(null, base(), value);
}
/** Deselect this tile from configuration. */
public void deselect(){
if(!headless && control.input.frag.config.getSelectedTile() == base()){
control.input.frag.config.hideConfig();
}
}
/** Called clientside when the client taps a block to config.
* @return whether the configuration UI should be shown. */
public boolean configTapped(){
return true;
}
public void applyBoost(float intensity, float duration){
timeScale = Math.max(timeScale, intensity);
timeScaleDuration = Math.max(timeScaleDuration, duration);
}
public Building nearby(int dx, int dy){
return world.build(tile.x + dx, tile.y + dy);
}
public Building nearby(int rotation){
if(rotation == 0) return world.build(tile.x + 1, tile.y);
if(rotation == 1) return world.build(tile.x, tile.y + 1);
if(rotation == 2) return world.build(tile.x - 1, tile.y);
if(rotation == 3) return world.build(tile.x, tile.y - 1);
return null;
}
public byte relativeTo(Tile tile){
return relativeTo(tile.x, tile.y);
}
public byte relativeTo(Building tile){
return relativeTo(tile.tile());
}
public byte relativeToEdge(Tile other){
return relativeTo(Edges.getFacingEdge(other, tile));
}
public byte relativeTo(int cx, int cy){
return tile.absoluteRelativeTo(cx, cy);
}
/** Multiblock front. */
public @Nullable Building front(){
int trns = block.size/2 + 1;
return nearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
}
/** Multiblock back. */
public @Nullable Building back(){
int trns = block.size/2 + 1;
return nearby(Geometry.d4(rotation + 2).x * trns, Geometry.d4(rotation + 2).y * trns);
}
/** Multiblock left. */
public @Nullable Building left(){
int trns = block.size/2 + 1;
return nearby(Geometry.d4(rotation + 1).x * trns, Geometry.d4(rotation + 1).y * trns);
}
/** Multiblock right. */
public @Nullable Building right(){
int trns = block.size/2 + 1;
return nearby(Geometry.d4(rotation + 3).x * trns, Geometry.d4(rotation + 3).y * trns);
}
public int pos(){
return tile.pos();
}
public float rotdeg(){
return rotation * 90;
}
public Floor floor(){
return tile.floor();
}
public boolean interactable(Team team){
return state.teams.canInteract(team, team());
}
public float timeScale(){
return timeScale;
}
public boolean consValid(){
return cons.valid();
}
public void consume(){
cons.trigger();
}
/** Scaled delta. */
public float delta(){
return Time.delta * timeScale;
}
/** Efficiency * delta. */
public float edelta(){
return efficiency() * delta();
}
/** Base efficiency. If this entity has non-buffered power, returns the power %, otherwise returns 1. */
public float efficiency(){
//disabled -> 0 efficiency
if(!enabled) return 0;
return power != null && (block.consumes.has(ConsumeType.power) && !block.consumes.getPower().buffered) ? power.status : 1f;
}
/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
public void sleep(){
sleepTime += Time.delta;
if(!sleeping && sleepTime >= timeToSleep){
remove();
sleeping = true;
sleepingEntities++;
}
}
/** Call when this entity is updating. This wakes it up. */
public void noSleep(){
sleepTime = 0f;
if(sleeping){
add();
sleeping = false;
sleepingEntities--;
}
}
/** Returns the version of this Building IO code.*/
public byte version(){
return 0;
}
//endregion
//region handler methods
/** Called when this block is dropped as a payload. */
public void dropped(){
}
/** This is for logic blocks. */
public void handleString(Object value){
}
public void created(){}
public boolean shouldConsume(){
return enabled;
}
public boolean productionValid(){
return true;
}
public float getPowerProduction(){
return 0f;
}
/** Returns the amount of items this block can accept. */
public int acceptStack(Item item, int amount, Teamc source){
if(acceptItem(base(), item) && block.hasItems && (source == null || source.team() == team)){
return Math.min(getMaximumAccepted(item) - items.get(item), amount);
}else{
return 0;
}
}
public int getMaximumAccepted(Item item){
return block.itemCapacity;
}
/** Remove a stack from this inventory, and return the amount removed. */
public int removeStack(Item item, int amount){
if(items == null) return 0;
amount = Math.min(amount, items.get(item));
noSleep();
items.remove(item, amount);
return amount;
}
/** Handle a stack input. */
public void handleStack(Item item, int amount, Teamc source){
noSleep();
items.add(item, amount);
}
/** Returns offset for stack placement. */
public void getStackOffset(Item item, Vec2 trns){
}
public void onProximityUpdate(){
noSleep();
}
public boolean acceptPayload(Building source, Payload payload){
return false;
}
public void handlePayload(Building source, Payload payload){
}
/**
* Tries moving a payload forwards.
* @param todump payload to dump.
* @return whether the payload was moved successfully
*/
public boolean movePayload(@NonNull Payload todump){
int trns = block.size/2 + 1;
Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(base(), todump)){
next.build.handlePayload(base(), todump);
return true;
}
return false;
}
/**
* Tries dumping a payload to any adjacent block.
* @param todump payload to dump.
* @return whether the payload was moved successfully
*/
public boolean dumpPayload(@NonNull Payload todump){
if(proximity.size == 0) return false;
int dump = this.dump;
for(int i = 0; i < proximity.size; i++){
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptPayload(base(), todump)){
other.handlePayload(base(), todump);
incrementDump(proximity.size);
return true;
}
incrementDump(proximity.size);
}
return false;
}
public void handleItem(Building source, Item item){
items.add(item, 1);
}
public boolean acceptItem(Building source, Item item){
return block.consumes.itemFilters.get(item.id) && items.get(item) < getMaximumAccepted(item);
}
public boolean acceptLiquid(Building source, Liquid liquid, float amount){
return block.hasLiquids && liquids.get(liquid) + amount < block.liquidCapacity && block.consumes.liquidfilters.get(liquid.id);
}
public void handleLiquid(Building source, Liquid liquid, float amount){
liquids.add(liquid, amount);
}
public void dumpLiquid(Liquid liquid){
int dump = this.dump;
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
other = other.getLiquidDestination(base(), liquid);
if(other != null && other.team == team && other.block.hasLiquids && canDumpLiquid(other, liquid) && other.liquids != null){
float ofract = other.liquids.get(liquid) / other.block.liquidCapacity;
float fract = liquids.get(liquid) / block.liquidCapacity;
if(ofract < fract) transferLiquid(other, (fract - ofract) * block.liquidCapacity / 2f, liquid);
}
}
}
public boolean canDumpLiquid(Building to, Liquid liquid){
return true;
}
public void transferLiquid(Building next, float amount, Liquid liquid){
float flow = Math.min(next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f, amount);
if(next.acceptLiquid(base(), liquid, flow)){
next.handleLiquid(base(), liquid, flow);
liquids.remove(liquid, flow);
}
}
public float moveLiquidForward(float leakResistance, Liquid liquid){
Tile next = tile.getNearby(rotation);
if(next == null) return 0;
if(next.build != null){
return moveLiquid(next.build, liquid);
}else if(leakResistance != 100f && !next.block().solid && !next.block().hasLiquids){
float leakAmount = liquids.get(liquid) / leakResistance;
Puddles.deposit(next, tile, liquid, leakAmount);
liquids.remove(liquid, leakAmount);
}
return 0;
}
public float moveLiquid(Building next, Liquid liquid){
if(next == null) return 0;
next = next.getLiquidDestination(base(), liquid);
if(next.team == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
float ofract = next.liquids.get(liquid) / next.block.liquidCapacity;
float fract = liquids.get(liquid) / block.liquidCapacity * block.liquidPressure;
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
flow = Math.min(flow, next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f);
if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
next.handleLiquid(base(), liquid, flow);
liquids.remove(liquid, flow);
return flow;
}else if(next.liquids.currentAmount() / next.block.liquidCapacity > 0.1f && fract > 0.1f){
//TODO these are incorrect effect positions
float fx = (x + next.x) / 2f, fy = (y + next.y) / 2f;
Liquid other = next.liquids.current();
if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
damage(1 * Time.delta);
next.damage(1 * Time.delta);
if(Mathf.chance(0.1 * Time.delta)){
Fx.fire.at(fx, fy);
}
}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
liquids.remove(liquid, Math.min(liquids.get(liquid), 0.7f * Time.delta));
if(Mathf.chance(0.2f * Time.delta)){
Fx.steam.at(fx, fy);
}
}
}
}
return 0;
}
public Building getLiquidDestination(Building from, Liquid liquid){
return base();
}
public @Nullable Payload getPayload(){
return null;
}
/** Tries to take the payload. Returns null if no payload is present. */
public @Nullable Payload takePayload(){
return null;
}
/**
* Tries to put this item into a nearby container, if there are no available
* containers, it gets added to the block's inventory.
*/
public void offload(Item item){
int dump = this.dump;
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
return;
}
}
handleItem(base(), item);
}
/**
* Tries to put this item into a nearby container. Returns success. Unlike #offload(), this method does not change the block inventory.
*/
public boolean put(Item item){
int dump = this.dump;
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
return true;
}
}
return false;
}
/** Try dumping any item near the */
public boolean dump(){
return dump(null);
}
/**
* Try dumping a specific item near the
* @param todump Item to dump. Can be null to dump anything.
*/
public boolean dump(Item todump){
if(!block.hasItems || items.total() == 0 || (todump != null && !items.has(todump))) return false;
int dump = this.dump;
if(proximity.size == 0) return false;
for(int i = 0; i < proximity.size; i++){
Building other = proximity.get((i + dump) % proximity.size);
if(todump == null){
for(int ii = 0; ii < content.items().size; ii++){
Item item = content.item(ii);
if(other.team == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
items.remove(item, 1);
incrementDump(proximity.size);
return true;
}
}
}else{
if(other.team == team && other.acceptItem(base(), todump) && canDump(other, todump)){
other.handleItem(base(), todump);
items.remove(todump, 1);
incrementDump(proximity.size);
return true;
}
}
incrementDump(proximity.size);
}
return false;
}
public void incrementDump(int prox){
dump = (byte)((dump + 1) % prox);
}
/** Used for dumping items. */
public boolean canDump(Building to, Item item){
return true;
}
/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
public boolean moveForward(Item item){
Building other = front();
if(other != null && other.team == team && other.acceptItem(base(), item)){
other.handleItem(base(), item);
return true;
}
return false;
}
public void onProximityRemoved(){
if(power != null){
powerGraphRemoved();
}
}
public void onProximityAdded(){
if(block.hasPower) updatePowerGraph();
}
public void updatePowerGraph(){
for(Building other : getPowerConnections(tempTileEnts)){
if(other.power != null){
other.power.graph.addGraph(power.graph);
}
}
}
public void powerGraphRemoved(){
if(power == null){
return;
}
power.graph.remove(base());
for(int i = 0; i < power.links.size; i++){
Tile other = world.tile(power.links.get(i));
if(other != null && other.build != null && other.build.power != null){
other.build.power.links.removeValue(pos());
}
}
}
public Seq<Building> getPowerConnections(Seq<Building> out){
out.clear();
if(power == null) return out;
for(Building other : proximity){
if(other != null && other.power != null
&& !(block.consumesPower && other.block.consumesPower && !block.outputsPower && !other.block.outputsPower)
&& !power.links.contains(other.pos())){
out.add(other);
}
}
for(int i = 0; i < power.links.size; i++){
Tile link = world.tile(power.links.get(i));
if(link != null && link.build != null && link.build.power != null) out.add(link.build);
}
return out;
}
public float getProgressIncrease(float baseTime){
return 1f / baseTime * edelta();
}
public float getDisplayEfficiency(){
return getProgressIncrease(1f) / edelta();
}
/** @return whether this block should play its active sound.*/
public boolean shouldActiveSound(){
return false;
}
/** @return whether this block should play its idle sound.*/
public boolean shouldIdleSound(){
return shouldConsume();
}
public void drawStatus(){
if(block.enableDrawStatus && block.consumes.any()){
float brcx = tile.drawx() + (block.size * tilesize / 2f) - (tilesize / 2f);
float brcy = tile.drawy() - (block.size * tilesize / 2f) + (tilesize / 2f);
Draw.z(Layer.power + 1);
Draw.color(Pal.gray);
Fill.square(brcx, brcy, 2.5f, 45);
Draw.color(cons.status().color);
Fill.square(brcx, brcy, 1.5f, 45);
Draw.color();
}
}
public void drawCracks(){
if(!damaged() || block.size > Block.maxCrackSize) return;
int id = pos();
TextureRegion region = Block.cracks[block.size - 1][Mathf.clamp((int)((1f - healthf()) * Block.crackRegions), 0, Block.crackRegions-1)];
Draw.colorl(0.2f, 0.1f + (1f - healthf())* 0.6f);
Draw.rect(region, x, y, (id%4)*90);
Draw.color();
}
/** Draw the block overlay that is shown when a cursor is over the block. */
public void drawSelect(){
}
public void drawDisabled(){
Draw.color(Color.scarlet);
Draw.alpha(0.8f);
float size = 6f;
Draw.rect(Icon.cancel.getRegion(), x, y, size, size);
Draw.reset();
}
public void draw(){
Draw.rect(block.region, x, y, block.rotate ? rotdeg() : 0);
drawTeamTop();
}
public void drawTeamTop(){
if(block.teamRegion.found()){
if(block.teamRegions[team.id] == block.teamRegion) Draw.color(team.color);
Draw.rect(block.teamRegions[team.id], x, y);
Draw.color();
}
}
public void drawLight(){
if(block.hasLiquids && block.drawLiquidLight && liquids.current().lightColor.a > 0.001f){
drawLiquidLight(liquids.current(), liquids.smoothAmount());
}
}
public void drawLiquidLight(Liquid liquid, float amount){
if(amount > 0.01f){
Color color = liquid.lightColor;
float fract = 1f;
float opacity = color.a * fract;
if(opacity > 0.001f){
Drawf.light(team, x, y, block.size * 30f * fract, color, opacity);
}
}
}
public void drawTeam(){
Draw.color(team.color);
Draw.rect("block-border", x - block.size * tilesize / 2f + 4, y - block.size * tilesize / 2f + 4);
Draw.color();
}
/** Called after the block is placed by this client. */
@CallSuper
public void playerPlaced(){
if(block.saveConfig && block.lastConfig != null){
configure(block.lastConfig);
}
}
/** Called after the block is placed by anyone. */
@CallSuper
public void placed(){
if(net.client()) return;
if((block.consumesPower && !block.outputsPower) || (!block.consumesPower && block.outputsPower)){
int range = 10;
tempTiles.clear();
Geometry.circle(tileX(), tileY(), range, (x, y) -> {
Building other = world.build(x, y);
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, base()) && !PowerNode.insulated(other, base())
&& !other.proximity().contains(this.<Building>base()) &&
!(block.outputsPower && proximity.contains(p -> p.power != null && p.power.graph == other.power.graph))){
tempTiles.add(other.tile());
}
});
tempTiles.sort(Structs.comparingFloat(t -> t.dst2(tile)));
if(!tempTiles.isEmpty()){
Tile toLink = tempTiles.first();
if(!toLink.build.power.links.contains(pos())){
toLink.build.configureAny(pos());
}
}
}
}
public void onRemoved(){
}
/** Called every frame a unit is on this */
public void unitOn(Unit unit){
}
/** Called when a unit that spawned at this tile is removed. */
public void unitRemoved(Unit unit){
}
/** Called when arbitrary configuration is applied to a tile. */
public void configured(@Nullable Player player, @Nullable Object value){
//null is of type void.class; anonymous classes use their superclass.
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
if(block.configurations.containsKey(type)){
block.configurations.get(type).get(this, value);
}
}
/** Called when the block is tapped by the local player. */
public void tapped(){
}
/** Called when the block is destroyed. */
public void onDestroyed(){
float explosiveness = block.baseExplosiveness;
float flammability = 0f;
float power = 0f;
if(block.hasItems){
for(Item item : content.items()){
int amount = items.get(item);
explosiveness += item.explosiveness * amount;
flammability += item.flammability * amount;
}
}
if(block.hasLiquids){
flammability += liquids.sum((liquid, amount) -> liquid.explosiveness * amount / 2f);
explosiveness += liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
}
if(block.consumes.hasPower() && block.consumes.getPower().buffered){
power += this.power.status * block.consumes.getPower().capacity;
}
if(block.hasLiquids && state.rules.damageExplosions){
liquids.each((liquid, amount) -> {
float splash = Mathf.clamp(amount / 4f, 0f, 10f);
for(int i = 0; i < Mathf.clamp(amount / 5, 0, 30); i++){
Time.run(i / 2f, () -> {
Tile other = world.tile(tileX() + Mathf.range(block.size / 2), tileY() + Mathf.range(block.size / 2));
if(other != null){
Puddles.deposit(other, liquid, splash);
}
});
}
});
}
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, Pal.darkFlame, state.rules.damageExplosions);
if(!floor().solid && !floor().isLiquid){
Effect.rubble(x, y, block.size);
}
}
/**
* Returns the flammability of the Used for fire calculations.
* Takes flammability of floor liquid into account.
*/
public float getFlammability(){
if(!block.hasItems){
if(floor().isLiquid && !block.solid){
return floor().liquidDrop.flammability;
}
return 0;
}else{
float result = items.sum((item, amount) -> item.flammability * amount);
if(block.hasLiquids){
result += liquids.sum((liquid, amount) -> liquid.flammability * amount / 3f);
}
return result;
}
}
public String getDisplayName(){
return block.localizedName;
}
public TextureRegion getDisplayIcon(){
return block.icon(Cicon.medium);
}
@Override
public void display(Table table){
//display the block stuff
//TODO duplicated code?
table.table(t -> {
t.left();
t.add(new Image(block.getDisplayIcon(tile))).size(8 * 4);
t.labelWrap(block.getDisplayName(tile)).left().width(190f).padLeft(5);
}).growX().left();
table.row();
//only display everything else if the team is the same
if(team == player.team()){
table.table(bars -> {
bars.defaults().growX().height(18f).pad(4);
displayBars(bars);
}).growX();
table.row();
table.table(this::displayConsumption).growX();
boolean displayFlow = (block.category == Category.distribution || block.category == Category.liquid) && Core.settings.getBool("flow");
if(displayFlow){
String ps = " " + StatUnit.perSecond.localized();
if(items != null){
table.row();
table.left();
table.table(l -> {
Bits current = new Bits();
Runnable rebuild = () -> {
l.clearChildren();
l.left();
for(Item item : content.items()){
if(items.hasFlowItem(item)){
l.image(item.icon(Cicon.small)).padRight(3f);
l.label(() -> items.getFlowRate(item) < 0 ? "..." : Strings.fixed(items.getFlowRate(item), 1) + ps).color(Color.lightGray);
l.row();
}
}
};
rebuild.run();
l.update(() -> {
for(Item item : content.items()){
if(items.hasFlowItem(item) && !current.get(item.id)){
current.set(item.id);
rebuild.run();
}
}
});
}).left();
}
if(liquids != null){
table.row();
table.table(l -> {
l.left();
l.image(() -> liquids.current().icon(Cicon.small)).padRight(3f);
l.label(() -> liquids.getFlowRate() < 0 ? "..." : Strings.fixed(liquids.getFlowRate(), 2) + ps).color(Color.lightGray);
}).left();
}
}
table.marginBottom(-5);
}
}
public void displayConsumption(Table table){
table.left();
for(Consume cons : block.consumes.all()){
if(cons.isOptional() && cons.isBoost()) continue;
cons.build(base(), table);
}
}
public void displayBars(Table table){
for(Func<Building, Bar> bar : block.bars.list()){
table.add(bar.get(base())).growX();
table.row();
}
}
/** Called when this block is tapped to build a UI on the table.
* configurable must be true for this to be called.*/
public void buildConfiguration(Table table){
}
/** Update table alignment after configuring.*/
public void updateTableAlign(Table table){
Vec2 pos = Core.input.mouseScreen(x, y - block.size * tilesize / 2f - 1);
table.setPosition(pos.x, pos.y, Align.top);
}
/** Returns whether or not a hand cursor should be shown over this block. */
public Cursor getCursor(){
return block.configurable ? SystemCursor.hand : SystemCursor.arrow;
}
/**
* Called when another tile is tapped while this block is selected.
* @return whether or not this block should be deselected.
*/
public boolean onConfigureTileTapped(Building other){
return base() != other;
}
/** Returns whether this config menu should show when the specified player taps it. */
public boolean shouldShowConfigure(Player player){
return true;
}
/** Whether this configuration should be hidden now. Called every frame the config is open. */
public boolean shouldHideConfigure(Player player){
return false;
}
public void drawConfigure(){
Draw.color(Pal.accent);
Lines.stroke(1f);
Lines.square(x, y, block.size * tilesize / 2f + 1f);
Draw.reset();
}
public boolean checkSolid(){
return false;
}
public float handleDamage(float amount){
return amount;
}
public boolean collide(Bullet other){
return true;
}
/** Handle a bullet collision.
* @return whether the bullet should be removed. */
public boolean collision(Bullet other){
damage(other.damage() * other.type().tileDamageMultiplier);
return true;
}
public boolean canPickup(){
return true;
}
public void removeFromProximity(){
onProximityRemoved();
tmpTiles.clear();
Point2[] nearby = Edges.getEdges(block.size);
for(Point2 point : nearby){
Building other = world.build(tile.x + point.x, tile.y + point.y);
//remove this tile from all nearby tile's proximities
if(other != null){
tmpTiles.add(other);
}
}
for(Building other : tmpTiles){
other.proximity.remove(base(), true);
other.onProximityUpdate();
}
}
public void updateProximity(){
tmpTiles.clear();
proximity.clear();
Point2[] nearby = Edges.getEdges(block.size);
for(Point2 point : nearby){
Building other = world.build(tile.x + point.x, tile.y + point.y);
if(other == null || !(other.tile.interactable(team))) continue;
//add this tile to proximity of nearby tiles
if(!other.proximity.contains(base(), true)){
other.proximity.add(base());
}
tmpTiles.add(other);
}
//using a set to prevent duplicates
for(Building tile : tmpTiles){
proximity.add(tile);
}
for(Building other : tmpTiles){
other.onProximityUpdate();
}
onProximityAdded();
onProximityUpdate();
for(Building other : tmpTiles){
other.onProximityUpdate();
}
}
public void updateTile(){
}
//endregion
//region overrides
/** Tile configuration. Defaults to null. Used for block rebuilding. */
@Nullable
public Object config(){
return null;
}
@Replace
@Override
public boolean isValid(){
return tile.build == base() && !dead();
}
@Replace
@Override
public void kill(){
Call.tileDestroyed(base());
}
@Replace
@Override
public void damage(float damage){
if(dead()) return;
if(Mathf.zero(state.rules.blockHealthMultiplier)){
damage = health + 1;
}else{
damage /= state.rules.blockHealthMultiplier;
}
Call.tileDamage(base(), health - handleDamage(damage));
if(health <= 0){
Call.tileDestroyed(base());
}
}
@Override
public double sense(LAccess sensor){
if(sensor == LAccess.x) return x;
if(sensor == LAccess.y) return y;
if(sensor == LAccess.team) return team.id;
if(sensor == LAccess.health) return health;
if(sensor == LAccess.efficiency) return efficiency();
if(sensor == LAccess.rotation) return rotation;
if(sensor == LAccess.totalItems && items != null) return items.total();
if(sensor == LAccess.totalLiquids && liquids != null) return liquids.total();
if(sensor == LAccess.totalPower && power != null && block.consumes.hasPower()) return power.status * (block.consumes.getPower().buffered ? block.consumes.getPower().capacity : 1f);
if(sensor == LAccess.itemCapacity) return block.itemCapacity;
if(sensor == LAccess.liquidCapacity) return block.liquidCapacity;
if(sensor == LAccess.powerCapacity) return block.consumes.hasPower() ? block.consumes.getPower().capacity : 0f;
if(sensor == LAccess.powerNetIn && power != null) return power.graph.getPowerProduced();
if(sensor == LAccess.powerNetOut && power != null) return power.graph.getPowerNeeded();
if(sensor == LAccess.powerNetStored && power != null) return power.graph.getLastPowerStored();
if(sensor == LAccess.powerNetCapacity && power != null) return power.graph.getBatteryCapacity();
return 0;
}
@Override
public double sense(Content content){
if(content instanceof Item && items != null) return items.get((Item)content);
if(content instanceof Liquid && liquids != null) return liquids.get((Liquid)content);
return 0;
}
@Override
public void control(LAccess type, double p1, double p2, double p3, double p4){
if(type == LAccess.enabled){
enabled = !Mathf.zero((float)p1);
enabledControlTime = timeToUncontrol;
}
}
@Override
public void remove(){
if(sound != null){
sound.stop();
}
}
@Override
public void killed(){
Events.fire(new BlockDestroyEvent(tile));
block.breakSound.at(tile);
onDestroyed();
tile.remove();
remove();
}
@Final
@Override
public void update(){
timeScaleDuration -= Time.delta;
if(timeScaleDuration <= 0f || !block.canOverdrive){
timeScale = 1f;
}
if(block.autoResetEnabled){
enabledControlTime -= Time.delta;
if(enabledControlTime <= 0){
enabled = true;
}
}
if(sound != null){
sound.update(x, y, shouldActiveSound());
}
if(block.idleSound != Sounds.none && shouldIdleSound()){
loops.play(block.idleSound, base(), block.idleSoundVolume);
}
if(enabled || !block.noUpdateDisabled){
updateTile();
}
if(items != null){
items.update(updateFlow);
}
if(liquids != null){
liquids.update(updateFlow);
}
if(cons != null){
cons.update();
}
if(power != null){
power.graph.update();
}
updateFlow = false;
}
@Override
public void hitbox(Rect out){
out.setCentered(x, y, block.size * tilesize, block.size * tilesize);
}
//endregion
}