211 lines
5.9 KiB
Java
211 lines
5.9 KiB
Java
package mindustry.game;
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import arc.func.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.ai.*;
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import mindustry.content.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import static mindustry.Vars.*;
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/** Class for various team-based utilities. */
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public class Teams{
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/** Maps team IDs to team data. */
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private TeamData[] map = new TeamData[256];
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/** Active teams. */
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private Seq<TeamData> active = new Seq<>();
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public Teams(){
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active.add(get(Team.crux));
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}
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public @Nullable CoreBuild closestEnemyCore(float x, float y, Team team){
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for(Team enemy : team.enemies()){
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CoreBuild tile = Geometry.findClosest(x, y, enemy.cores());
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if(tile != null) return tile;
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}
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return null;
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}
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public @Nullable CoreBuild closestCore(float x, float y, Team team){
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return Geometry.findClosest(x, y, get(team).cores);
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}
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public Team[] enemiesOf(Team team){
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return get(team).enemies;
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}
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public boolean eachEnemyCore(Team team, Boolf<CoreBuild> ret){
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for(TeamData data : active){
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if(areEnemies(team, data.team)){
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for(CoreBuild tile : data.cores){
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if(ret.get(tile)){
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return true;
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}
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}
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}
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}
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return false;
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}
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public void eachEnemyCore(Team team, Cons<Building> ret){
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for(TeamData data : active){
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if(areEnemies(team, data.team)){
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for(Building tile : data.cores){
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ret.get(tile);
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}
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}
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}
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}
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/** Returns team data by type. */
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public TeamData get(Team team){
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if(map[team.id] == null){
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map[team.id] = new TeamData(team);
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}
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return map[team.id];
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}
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public Seq<CoreBuild> playerCores(){
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return get(state.rules.defaultTeam).cores;
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}
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/** Do not modify! */
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public Seq<CoreBuild> cores(Team team){
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return get(team).cores;
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}
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/** Returns whether a team is active, e.g. whether it has any cores remaining. */
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public boolean isActive(Team team){
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//the enemy wave team is always active
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return get(team).active();
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}
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/** Returns whether {@param other} is an enemy of {@param #team}. */
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public boolean areEnemies(Team team, Team other){
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return team != other;
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}
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public boolean canInteract(Team team, Team other){
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return team == other || other == Team.derelict;
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}
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/** Do not modify. */
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public Seq<TeamData> getActive(){
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active.removeAll(t -> !t.active());
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return active;
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}
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public void registerCore(CoreBuild core){
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TeamData data = get(core.team);
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//add core if not present
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if(!data.cores.contains(core)){
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data.cores.add(core);
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}
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//register in active list if needed
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if(data.active() && !active.contains(data)){
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active.add(data);
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updateEnemies();
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indexer.updateTeamIndex(data.team);
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}
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}
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public void unregisterCore(CoreBuild entity){
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TeamData data = get(entity.team);
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//remove core
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data.cores.remove(entity);
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//unregister in active list
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if(!data.active()){
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active.remove(data);
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updateEnemies();
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}
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}
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private void updateEnemies(){
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if(state.rules.waves && !active.contains(get(state.rules.waveTeam))){
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active.add(get(state.rules.waveTeam));
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}
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for(TeamData data : active){
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Seq<Team> enemies = new Seq<>();
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for(TeamData other : active){
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if(areEnemies(data.team, other.team)){
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enemies.add(other.team);
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}
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}
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data.enemies = enemies.toArray(Team.class);
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}
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}
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public class TeamData{
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public final Seq<CoreBuild> cores = new Seq<>();
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public final Team team;
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public final BaseAI ai;
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public Team[] enemies = {};
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/** Planned blocks for drones. This is usually only blocks that have been broken. */
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public Queue<BlockPlan> blocks = new Queue<>();
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/** The current command for units to follow. */
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public UnitCommand command = UnitCommand.attack;
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/** Target items to mine. */
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public Seq<Item> mineItems = Seq.with(Items.copper, Items.lead, Items.titanium, Items.thorium);
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public TeamData(Team team){
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this.team = team;
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this.ai = new BaseAI(this);
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}
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public boolean active(){
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return (team == state.rules.waveTeam && state.rules.waves) || cores.size > 0;
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}
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public boolean hasCore(){
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return cores.size > 0;
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}
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public boolean noCores(){
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return cores.isEmpty();
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}
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public @Nullable CoreBuild core(){
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return cores.isEmpty() ? null : cores.first();
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}
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/** @return whether this team is controlled by the AI and builds bases. */
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public boolean hasAI(){
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return team.rules().ai;
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}
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@Override
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public String toString(){
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return "TeamData{" +
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"cores=" + cores +
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", team=" + team +
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'}';
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}
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}
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/** Represents a block made by this team that was destroyed somewhere on the map.
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* This does not include deconstructed blocks.*/
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public static class BlockPlan{
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public final short x, y, rotation, block;
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public final Object config;
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public BlockPlan(int x, int y, short rotation, short block, Object config){
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this.x = (short)x;
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this.y = (short)y;
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this.rotation = rotation;
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this.block = block;
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this.config = config;
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}
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}
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}
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