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dev.urandom/error_0.txt
2025-11-28 21:08:57 -05:00

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g++.exe D:\Projects\LPHC\main.cpp -o main
In file included from D:/Projects/LPHC/macros.hpp:2,
from D:/Projects/LPHC/ufield.hpp:2,
from D:/Projects/LPHC/game_structures.hpp:3,
from D:/Projects/LPHC/globals.h:4,
from D:\Projects\LPHC\overlay/dx11/moverlay.h:2,
from D:\Projects\LPHC\overlay/overlay.h:27,
from D:\Projects\LPHC\main.cpp:4:
D:/Projects/LPHC/mem.hpp:10:31: warning: converting to non-pointer type 'DWORD' {aka 'long unsigned int'} from NULL [-Wconversion-null]
10 | inline DWORD process_id = NULL;
| ^~~~
D:/Projects/LPHC/mem.hpp:12:36: warning: converting to non-pointer type 'uintptr_t' {aka 'long long unsigned int'} from NULL [-Wconversion-null]
12 | inline uintptr_t module_base = NULL;
| ^~~~
D:/Projects/LPHC/game_structures.hpp:237:33: error: 'quat' does not name a type
237 | quat rotation;
| ^~~~
D:/Projects/LPHC/game_structures.hpp: In member function 'matrix4x4_t protocol::engine::sdk::f_transform::to_matrix_with_scale()':
D:/Projects/LPHC/game_structures.hpp:245:43: error: 'struct matrix4x4_t' has no member named '_41'
245 | m._41 = translation.x;
| ^~~
D:/Projects/LPHC/game_structures.hpp:246:43: error: 'struct matrix4x4_t' has no member named '_42'
246 | m._42 = translation.y;
| ^~~
D:/Projects/LPHC/game_structures.hpp:247:43: error: 'struct matrix4x4_t' has no member named '_43'
247 | m._43 = translation.z;
| ^~~
D:/Projects/LPHC/game_structures.hpp:249:53: error: 'rotation' was not declared in this scope
249 | double x2 = rotation.x + rotation.x;
| ^~~~~~~~
D:/Projects/LPHC/game_structures.hpp:256:43: error: 'struct matrix4x4_t' has no member named '_11'
256 | m._11 = (1.0f - (yy2 + zz2)) * scale3d.x;
| ^~~
D:/Projects/LPHC/game_structures.hpp:257:43: error: 'struct matrix4x4_t' has no member named '_22'
257 | m._22 = (1.0f - (xx2 + zz2)) * scale3d.y;
| ^~~
D:/Projects/LPHC/game_structures.hpp:258:43: error: 'struct matrix4x4_t' has no member named '_33'
258 | m._33 = (1.0f - (xx2 + yy2)) * scale3d.z;
| ^~~
D:/Projects/LPHC/game_structures.hpp:262:43: error: 'struct matrix4x4_t' has no member named '_32'
262 | m._32 = (yz2 - wx2) * scale3d.z;
| ^~~
D:/Projects/LPHC/game_structures.hpp:263:43: error: 'struct matrix4x4_t' has no member named '_23'
263 | m._23 = (yz2 + wx2) * scale3d.y;
| ^~~
D:/Projects/LPHC/game_structures.hpp:267:43: error: 'struct matrix4x4_t' has no member named '_21'
267 | m._21 = (xy2 - wz2) * scale3d.y;
| ^~~
D:/Projects/LPHC/game_structures.hpp:268:43: error: 'struct matrix4x4_t' has no member named '_12'
268 | m._12 = (xy2 + wz2) * scale3d.x;
| ^~~
D:/Projects/LPHC/game_structures.hpp:272:43: error: 'struct matrix4x4_t' has no member named '_31'
272 | m._31 = (xz2 + wy2) * scale3d.z;
| ^~~
D:/Projects/LPHC/game_structures.hpp:273:43: error: 'struct matrix4x4_t' has no member named '_13'
273 | m._13 = (xz2 - wy2) * scale3d.x;
| ^~~
D:/Projects/LPHC/game_structures.hpp:275:43: error: 'struct matrix4x4_t' has no member named '_14'
275 | m._14 = 0.0f;
| ^~~
D:/Projects/LPHC/game_structures.hpp:276:43: error: 'struct matrix4x4_t' has no member named '_24'
276 | m._24 = 0.0f;
| ^~~
D:/Projects/LPHC/game_structures.hpp:277:43: error: 'struct matrix4x4_t' has no member named '_34'
277 | m._34 = 0.0f;
| ^~~
D:/Projects/LPHC/game_structures.hpp:278:43: error: 'struct matrix4x4_t' has no member named '_44'
278 | m._44 = 1.0f;
| ^~~
D:/Projects/LPHC/game_structures.hpp: At global scope:
D:/Projects/LPHC/game_structures.hpp:669:33: error: 'quat' does not name a type
669 | quat relative_rotation;
| ^~~~
D:\Projects\LPHC\main.cpp: In function 'void render_callback()':
D:\Projects\LPHC\main.cpp:993:76: error: cannot convert 'vector3' to 'const ImVec2&'
993 | overlay->draw_text(ghost_screen_position, ghostcolor, ghost_name.c_str(), true);
| ^~~~~~~~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1055:76: error: cannot convert 'vector3' to 'const ImVec2&'
1055 | overlay->draw_text(screen_position, color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1239:100: error: cannot convert 'vector3' to 'const ImVec2&'
1239 | overlay->draw_text(screen_position, hand_item_info.color, hand_item_display_text.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1245:100: error: cannot convert 'vector3' to 'const ImVec2&'
1245 | overlay->draw_text(screen_position, bag_item_info.color, bag_item_display_text.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1256:100: error: cannot convert 'vector3' to 'const ImVec2&'
1256 | overlay->draw_text(screen_position, hand_item_info.color, hand_state_text.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1262:100: error: cannot convert 'vector3' to 'const ImVec2&'
1262 | overlay->draw_text(screen_position, bag_item_info.color, bag_state_text.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1314:68: error: cannot convert 'vector3' to 'const ImVec2&'
1314 | overlay->draw_text(screen_position, weapon_esp_color, name_norm.c_str(), true); // Orange
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1318:76: error: cannot convert 'vector3' to 'const ImVec2&'
1318 | overlay->draw_text(screen_position, weapon_esp_color, ("[Ammo: " + std::to_string(item_value) + "]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1342:68: error: cannot convert 'vector3' to 'const ImVec2&'
1342 | overlay->draw_text(screen_position, weapon_esp_color, name_norm.c_str(), true); // Orange
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1367:76: error: cannot convert 'vector3' to 'const ImVec2&'
1367 | overlay->draw_text(screen_position, gaz_bottle_esp_color, name_norm.c_str(), true); // Blue
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1372:92: error: cannot convert 'vector3' to 'const ImVec2&'
1372 | overlay->draw_text(screen_position, gaz_bottle_esp_color, "[Color: Yellow]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1376:92: error: cannot convert 'vector3' to 'const ImVec2&'
1376 | overlay->draw_text(screen_position, gaz_bottle_esp_color, "[Color: Red]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1380:92: error: cannot convert 'vector3' to 'const ImVec2&'
1380 | overlay->draw_text(screen_position, gaz_bottle_esp_color, "[Color: Blue]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1390:76: error: cannot convert 'vector3' to 'const ImVec2&'
1390 | overlay->draw_text(screen_position, access_card_esp_color, name_norm.c_str(), true); // Light Blue
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1398:76: error: cannot convert 'vector3' to 'const ImVec2&'
1398 | overlay->draw_text(screen_position, vent_filter_esp_color, name_norm.c_str(), true); // Light Blue
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1402:84: error: cannot convert 'vector3' to 'const ImVec2&'
1402 | overlay->draw_text(screen_position, vent_filter_esp_color, ("[Clean: " + std::to_string(item_value) + "%]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1414:84: error: cannot convert 'vector3' to 'const ImVec2&'
1414 | overlay->draw_text(screen_position, rice_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1421:84: error: cannot convert 'vector3' to 'const ImVec2&'
1421 | overlay->draw_text(screen_position, rice_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1428:84: error: cannot convert 'vector3' to 'const ImVec2&'
1428 | overlay->draw_text(screen_position, rice_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1437:76: error: cannot convert 'vector3' to 'const ImVec2&'
1437 | overlay->draw_text(screen_position, package_esp_color, name_norm.c_str(), true); // Brown
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1442:92: error: cannot convert 'vector3' to 'const ImVec2&'
1442 | overlay->draw_text(screen_position, package_esp_color, "[Security]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1446:92: error: cannot convert 'vector3' to 'const ImVec2&'
1446 | overlay->draw_text(screen_position, package_esp_color, "[Computers]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1450:92: error: cannot convert 'vector3' to 'const ImVec2&'
1450 | overlay->draw_text(screen_position, package_esp_color, "[Botanic]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1454:92: error: cannot convert 'vector3' to 'const ImVec2&'
1454 | overlay->draw_text(screen_position, package_esp_color, "[Restaurant]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1458:92: error: cannot convert 'vector3' to 'const ImVec2&'
1458 | overlay->draw_text(screen_position, package_esp_color, "[Medical]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1462:92: error: cannot convert 'vector3' to 'const ImVec2&'
1462 | overlay->draw_text(screen_position, package_esp_color, "[Tutorial]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1466:92: error: cannot convert 'vector3' to 'const ImVec2&'
1466 | overlay->draw_text(screen_position, package_esp_color, "[Machine]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1496:76: error: cannot convert 'vector3' to 'const ImVec2&'
1496 | overlay->draw_text(screen_position, sample_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1521:76: error: cannot convert 'vector3' to 'const ImVec2&'
1521 | overlay->draw_text(screen_position, fuse_esp_color, name_norm.c_str(), true); // Grey
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1532:84: error: cannot convert 'vector3' to 'const ImVec2&'
1532 | overlay->draw_text(screen_position, fuse_esp_color, fuse_info.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1536:76: error: cannot convert 'vector3' to 'const ImVec2&'
1536 | overlay->draw_text(screen_position, battery_esp_color, name_norm.c_str(), true); // Light Grey
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1540:84: error: cannot convert 'vector3' to 'const ImVec2&'
1540 | overlay->draw_text(screen_position, battery_esp_color, ("[Charge: " + std::to_string(item_value) + "%]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1544:76: error: cannot convert 'vector3' to 'const ImVec2&'
1544 | overlay->draw_text(screen_position, screw_driver_esp_color, name_norm.c_str(), true); // White
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1547:76: error: cannot convert 'vector3' to 'const ImVec2&'
1547 | overlay->draw_text(screen_position, machine_part_esp_color, name_norm.c_str(), true); // White
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1554:84: error: cannot convert 'vector3' to 'const ImVec2&'
1554 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1558:92: error: cannot convert 'vector3' to 'const ImVec2&'
1558 | overlay->draw_text(screen_position, egg_esp_color, "[Yellow]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1562:84: error: cannot convert 'vector3' to 'const ImVec2&'
1562 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1565:92: error: cannot convert 'vector3' to 'const ImVec2&'
1565 | overlay->draw_text(screen_position, egg_esp_color, "[Blue]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1569:84: error: cannot convert 'vector3' to 'const ImVec2&'
1569 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1573:92: error: cannot convert 'vector3' to 'const ImVec2&'
1573 | overlay->draw_text(screen_position, egg_esp_color, "[Green]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1577:84: error: cannot convert 'vector3' to 'const ImVec2&'
1577 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1581:92: error: cannot convert 'vector3' to 'const ImVec2&'
1581 | overlay->draw_text(screen_position, egg_esp_color, "[Pink]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1585:84: error: cannot convert 'vector3' to 'const ImVec2&'
1585 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1589:92: error: cannot convert 'vector3' to 'const ImVec2&'
1589 | overlay->draw_text(screen_position, egg_esp_color, "[Tan]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1593:84: error: cannot convert 'vector3' to 'const ImVec2&'
1593 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1597:92: error: cannot convert 'vector3' to 'const ImVec2&'
1597 | overlay->draw_text(screen_position, egg_esp_color, "[Red]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1601:84: error: cannot convert 'vector3' to 'const ImVec2&'
1601 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1605:92: error: cannot convert 'vector3' to 'const ImVec2&'
1605 | overlay->draw_text(screen_position, egg_esp_color, "[Orange]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1609:84: error: cannot convert 'vector3' to 'const ImVec2&'
1609 | overlay->draw_text(screen_position, egg_esp_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1613:92: error: cannot convert 'vector3' to 'const ImVec2&'
1613 | overlay->draw_text(screen_position, egg_esp_color, "[Dark Blue]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1618:76: error: cannot convert 'vector3' to 'const ImVec2&'
1618 | overlay->draw_text(screen_position, defib_esp_color, name_norm.c_str(), true); // cyan
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1621:84: error: cannot convert 'vector3' to 'const ImVec2&'
1621 | overlay->draw_text(screen_position, defib_esp_color, ("[Charge: " + std::to_string(item_value) + "%]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1625:76: error: cannot convert 'vector3' to 'const ImVec2&'
1625 | overlay->draw_text(screen_position, container_esp_color, name_norm.c_str(), true); // Pink-sih purple
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1630:92: error: cannot convert 'vector3' to 'const ImVec2&'
1630 | overlay->draw_text(screen_position, container_esp_color, "[Dirty]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1633:92: error: cannot convert 'vector3' to 'const ImVec2&'
1633 | overlay->draw_text(screen_position, container_esp_color, "[Clean]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1636:92: error: cannot convert 'vector3' to 'const ImVec2&'
1636 | overlay->draw_text(screen_position, container_esp_color, "[Green]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1639:92: error: cannot convert 'vector3' to 'const ImVec2&'
1639 | overlay->draw_text(screen_position, container_esp_color, "[Yellow]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1642:92: error: cannot convert 'vector3' to 'const ImVec2&'
1642 | overlay->draw_text(screen_position, container_esp_color, "[Blue]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1645:92: error: cannot convert 'vector3' to 'const ImVec2&'
1645 | overlay->draw_text(screen_position, container_esp_color, "[White]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1648:92: error: cannot convert 'vector3' to 'const ImVec2&'
1648 | overlay->draw_text(screen_position, container_esp_color, "[Red]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1652:100: error: cannot convert 'vector3' to 'const ImVec2&'
1652 | overlay->draw_text(screen_position, container_esp_color, "[White Rice]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1655:100: error: cannot convert 'vector3' to 'const ImVec2&'
1655 | overlay->draw_text(screen_position, container_esp_color, "[Brown Rice]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1658:100: error: cannot convert 'vector3' to 'const ImVec2&'
1658 | overlay->draw_text(screen_position, container_esp_color, "[Black Rice]", true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1705:100: error: cannot convert 'vector3' to 'const ImVec2&'
1705 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1710:108: error: cannot convert 'vector3' to 'const ImVec2&'
1710 | overlay->draw_text(screen_position, task_color, ("[Clean: " + std::to_string(filterState.Value_8) + "%]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1760:100: error: cannot convert 'vector3' to 'const ImVec2&'
1760 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1774:108: error: cannot convert 'vector3' to 'const ImVec2&'
1774 | overlay->draw_text(screen_position, task_color, text.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1824:92: error: cannot convert 'vector3' to 'const ImVec2&'
1824 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1828:100: error: cannot convert 'vector3' to 'const ImVec2&'
1828 | overlay->draw_text(screen_position, task_color, ("[Battery: " + std::to_string(alimBatteryLevel) + "%]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1838:100: error: cannot convert 'vector3' to 'const ImVec2&'
1838 | overlay->draw_text(screen_position, task_color, ("[" + fuse_in_color + " | " + fuse_out_color + "]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1882:92: error: cannot convert 'vector3' to 'const ImVec2&'
1882 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1928:92: error: cannot convert 'vector3' to 'const ImVec2&'
1928 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1944:100: error: cannot convert 'vector3' to 'const ImVec2&'
1944 | overlay->draw_text(screen_position, task_color, ("[" + riceType + "|" + fishType + "|" + toppingType + "]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1993:92: error: cannot convert 'vector3' to 'const ImVec2&'
1993 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:1998:100: error: cannot convert 'vector3' to 'const ImVec2&'
1998 | overlay->draw_text(screen_position, task_color, ("[TARGET: " + TranslateRoomName(targetPC->get_room()) + "]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2030:92: error: cannot convert 'vector3' to 'const ImVec2&'
2030 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2035:100: error: cannot convert 'vector3' to 'const ImVec2&'
2035 | overlay->draw_text(screen_position, task_color, ("[SOURCE: " + TranslateRoomName(sourcePC->get_room()) + "]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2168:76: error: cannot convert 'vector3' to 'const ImVec2&'
2168 | overlay->draw_text(screen_position, case_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2172:84: error: cannot convert 'vector3' to 'const ImVec2&'
2172 | overlay->draw_text(screen_position, case_color, weapon_case_text.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2177:84: error: cannot convert 'vector3' to 'const ImVec2&'
2177 | overlay->draw_text(screen_position, case_color, weapon_case_text.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2215:76: error: cannot convert 'vector3' to 'const ImVec2&'
2215 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2221:92: error: cannot convert 'vector3' to 'const ImVec2&'
2221 | overlay->draw_text(screen_position, task_color, ("[Charge: " + std::to_string(defibState.Value_8) + "%]").c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
D:\Projects\LPHC\main.cpp:2271:76: error: cannot convert 'vector3' to 'const ImVec2&'
2271 | overlay->draw_text(screen_position, task_color, name_norm.c_str(), true);
| ^~~~~~~~~~~~~~~
| |
| vector3
D:\Projects\LPHC\overlay/dx11/moverlay.h:87:41: note: initializing argument 1 of 'void c_overlay::draw_text(const ImVec2&, ImU32, const char*, bool, float, const char*)'
87 | inline void draw_text(const ImVec2& pos, ImU32 col, const char* text_begin, bool outline = false, float font_size = 14.0f, const char* end = nullptr) {
| ~~~~~~~~~~~~~~^~~
Process finished with exit code 1