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https://github.com/NickTheFox99/ChristmOS.git
synced 2026-06-30 09:45:12 -04:00
Resize game for better visual clarity / looks
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assets/tree.png
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Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 4.2 KiB |
@@ -17,15 +17,15 @@ const int INV_HORMOVE_CHANCE = 5;
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namespace Lights {
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namespace Lights {
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const int MAX_CYCLE_FRAMES = 30;
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const int MAX_CYCLE_FRAMES = 30;
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const std::array<Vector2, 9> POSITIONS{{{112, 68},
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const std::array<Vector2, 9> POSITIONS{{{28, 17},
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{144, 60},
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{36, 15},
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{196, 64},
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{49, 16},
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{88, 124},
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{22, 31},
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{136, 124},
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{34, 31},
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{244, 120},
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{61, 30},
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{236, 168},
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{59, 42},
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{112, 112},
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{28, 28},
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{188, 116}}};
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{47, 29}}};
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const raylib::Color col1 = raylib::Color::Green();
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const raylib::Color col1 = raylib::Color::Green();
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const raylib::Color col2 = raylib::Color::Red();
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const raylib::Color col2 = raylib::Color::Red();
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} // namespace Lights
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} // namespace Lights
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@@ -9,7 +9,7 @@ Manager::Manager() {
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lights.reserve(POSITIONS.size());
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lights.reserve(POSITIONS.size());
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for (const auto &position : POSITIONS) {
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for (const auto &position : POSITIONS) {
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lights.emplace_back(new Light(
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lights.emplace_back(new Light(
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position, col1, col2, 4,
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position, col1, col2, 2,
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(cycle % 2 == 0) ? LightState::color1 : LightState::color2, 0));
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(cycle % 2 == 0) ? LightState::color1 : LightState::color2, 0));
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cycle++;
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cycle++;
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}
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}
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@@ -30,7 +30,7 @@ Snow::Manager sMgr;
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Lights::Manager lMgr;
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Lights::Manager lMgr;
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int main(void) {
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int main(void) {
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window.SetMinSize({320, 240});
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window.SetMinSize({SCREEN_WIDTH, SCREEN_HEIGHT});
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window.SetTargetFPS(60);
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window.SetTargetFPS(60);
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window.SetExitKey(KEY_BACKSPACE);
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window.SetExitKey(KEY_BACKSPACE);
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@@ -61,8 +61,8 @@ void MainLoop() {
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{
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{
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// ClearBackground(BLACK);
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// ClearBackground(BLACK);
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DrawTexture(tree, 0, 0, raylib::Color::White());
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DrawTexture(tree, 0, 0, raylib::Color::White());
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sMgr.Draw();
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lMgr.Draw();
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lMgr.Draw();
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sMgr.Draw();
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}
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}
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target.EndMode();
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target.EndMode();
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