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Add building data files to CMakeLists.txt
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@@ -22,7 +22,7 @@ int main(void) {
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target.GetTexture().SetFilter(TEXTURE_FILTER_POINT);
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raylib::Image texImg =
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raylib::LoadImageFromMemory(".png", assets_cube_png, assets_cube_png_len);
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raylib::LoadImageFromMemory(".png", cube_png, cube_png_len);
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raylib::Texture2D texture = texImg.LoadTexture();
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raylib::Camera3D cam(raylib::Vector3(0.0, 0.0, std::sqrt(3.0)),
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