mirror of
https://github.com/NickTheFox99/RaylibGame.git
synced 2026-06-28 16:15:12 -04:00
Finished separating MainLoop
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53
src/main.cpp
53
src/main.cpp
@@ -1,41 +1,64 @@
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#include "../data/cube.png.h"
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#include "../data/cube.png.h"
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#include "Functions.hpp"
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#include "Functions.hpp"
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#include "RenderTexture.hpp"
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#include "Texture.hpp"
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#include "Vector3.hpp"
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#include "raylib.h"
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#include "raylib.h"
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#include <cmath>
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#include <cmath>
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#include <raylib-cpp.hpp>
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#include <raylib-cpp.hpp>
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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#define SCREEN_WIDTH (320)
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#define SCREEN_WIDTH (320)
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#define SCREEN_HEIGHT (240)
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#define SCREEN_HEIGHT (240)
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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void MainLoop();
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raylib::Window window(SCREEN_WIDTH, SCREEN_HEIGHT, "game",
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raylib::Window window(SCREEN_WIDTH, SCREEN_HEIGHT, "game",
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FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE |
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FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE |
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FLAG_WINDOW_MAXIMIZED | FLAG_VSYNC_HINT);
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FLAG_WINDOW_MAXIMIZED | FLAG_VSYNC_HINT);
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raylib::RenderTexture2D target(320, 240);
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raylib::Image texImg =
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raylib::LoadImageFromMemory(".png", cube_png, cube_png_len);
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raylib::Texture2D texture = texImg.LoadTexture();
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raylib::Camera3D cam(raylib::Vector3(0.0f, 0.0f, std::sqrt(3.0f)),
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raylib::Vector3::Zero(), raylib::Vector3(0.0f, 1.0f, 0.0f),
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60.0f, CAMERA_PERSPECTIVE);
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raylib::Model cube(GenMeshCube(1.0f, 1.0f, 1.0f));
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int main(void) {
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int main(void) {
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window.SetMinSize({320, 240});
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window.SetMinSize({320, 240});
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window.SetTargetFPS(60);
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window.SetTargetFPS(60);
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window.SetExitKey(KEY_BACKSPACE);
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window.SetExitKey(KEY_BACKSPACE);
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raylib::RenderTexture2D target(320, 240);
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target.GetTexture().SetFilter(TEXTURE_FILTER_POINT);
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target.GetTexture().SetFilter(TEXTURE_FILTER_POINT);
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raylib::Image texImg =
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raylib::LoadImageFromMemory(".png", cube_png, cube_png_len);
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raylib::Texture2D texture = texImg.LoadTexture();
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raylib::Camera3D cam(raylib::Vector3(0.0, 0.0, std::sqrt(3.0)),
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raylib::Vector3::Zero(), {0.0f, 1.0f, 0.0f}, 60.0f,
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CAMERA_PERSPECTIVE);
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raylib::Model cube(GenMeshCube(1.0f, 1.0f, 1.0f));
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cube.materials[0].maps[MATERIAL_MAP_ALBEDO].texture = texture;
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cube.materials[0].maps[MATERIAL_MAP_ALBEDO].texture = texture;
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while (!window.ShouldClose()) {
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(MainLoop, 0, 1);
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#else
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while (!window.ShouldClose())
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MainLoop();
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#endif
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window.Close();
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return 0;
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}
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void MainLoop() {
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{
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float scale = MIN((float)window.GetWidth() / SCREEN_WIDTH,
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float scale = MIN((float)window.GetWidth() / SCREEN_WIDTH,
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(float)window.GetHeight() / SCREEN_HEIGHT);
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(float)window.GetHeight() / SCREEN_HEIGHT);
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@@ -71,10 +94,4 @@ int main(void) {
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}
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}
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window.EndDrawing();
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window.EndDrawing();
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}
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}
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window.Close();
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return 0;
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}
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}
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void ScreenDraw() {}
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