mirror of
https://github.com/NickTheFox99/RaylibGame.git
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cleanup
This commit is contained in:
173
.github/workflows/cmake-multi-platform.yml.orig
vendored
173
.github/workflows/cmake-multi-platform.yml.orig
vendored
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name: CMake on multiple platforms
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on:
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push:
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tags:
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- "v*"
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workflow_dispatch:
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- os: windows-latest
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c_compiler: cl
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cpp_compiler: cl
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platform: Windows
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artifact_name: windows
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build_type: Release
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- os: ubuntu-latest
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c_compiler: gcc
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cpp_compiler: g++
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platform: Linux-gcc
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artifact_name: linux-gcc
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build_type: Release
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- os: ubuntu-latest
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c_compiler: clang
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cpp_compiler: clang++
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platform: Linux-clang
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artifact_name: linux-clang
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build_type: Release
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- os: macos-latest
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c_compiler: clang
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cpp_compiler: clang++
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platform: MacOS
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artifact_name: macos
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build_type: Release
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- os: ubuntu-latest
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c_compiler: emcc
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cpp_compiler: em++
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platform: Web
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artifact_name: web
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build_type: Release
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steps:
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- uses: actions/checkout@v4
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- name: Set reusable strings
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id: strings
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shell: bash
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run: |
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echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install -y libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
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- name: Install MacOS Dependencies
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if: runner.os == 'macOS'
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run: |
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brew install cmake
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- name: Cache CMake files
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uses: actions/cache@v3
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with:
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path: |
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~/.cmake
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${{ github.workspace }}/build/_deps
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key: ${{ runner.os }}-cmake-${{ matrix.c_compiler }}-${{ hashFiles('**/CMakeLists.txt', '**/*.cmake') }}
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restore-keys: |
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${{ runner.os }}-cmake-${{ matrix.c_compiler }}-
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${{ runner.os }}-cmake-
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- name: Cache emsdk
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if: matrix.c_compiler == 'emcc'
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uses: actions/cache@v3
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with:
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path: |
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emsdk-cache
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key: ${{ runner.os }}-emsdk-${{ hashFiles('.github/workflows/**') }}
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restore-keys: |
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${{ runner.os }}-emsdk-
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- name: Setup Emscripten
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if: matrix.c_compiler == 'emcc'
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uses: mymindstorm/setup-emsdk@v12
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with:
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actions-cache-folder: emsdk-cache
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version: 3.1.45
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- name: Setup Web Build Environment
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if: matrix.c_compiler == 'emcc'
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run: |
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mkdir -p ${{ steps.strings.outputs.build-output-dir }}/assets
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# cp -r assets/* ${{ steps.strings.outputs.build-output-dir }}/assets/
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- name: Configure CMake
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run: >
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cmake -B ${{ steps.strings.outputs.build-output-dir }}
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-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
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-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
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-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
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${{ matrix.c_compiler == 'emcc' && '-DPLATFORM=Web -DCMAKE_EXE_LINKER_FLAGS="-s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --preload-file assets --shell-file ../src/shell.html"' || '' }}
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-S ${{ github.workspace }}
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- name: Build
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run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
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- name: Test
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working-directory: ${{ steps.strings.outputs.build-output-dir }}
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run: ctest --build-config ${{ matrix.build_type }}
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# For regular pushes, upload as artifacts
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- name: Upload Build Artifacts
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if: github.event_name != 'release'
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uses: actions/upload-artifact@v4
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with:
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name: ${{ matrix.platform }}-build
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path: |
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${{ matrix.platform == 'Web' && format('{0}/*.{html,js,data}', steps.strings.outputs.build-output-dir) }}
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${{ matrix.platform == 'Windows' && format('{0}/{1}/*.exe', steps.strings.outputs.build-output-dir, matrix.build_type) }}
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${{ contains(matrix.platform, 'Linux') && format('{0}/*', steps.strings.outputs.build-output-dir) }}
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${{ matrix.platform == 'MacOS' && format('{0}/*', steps.strings.outputs.build-output-dir) }}
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assets/**
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exclude: |
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${{ contains(matrix.platform, 'Linux') || matrix.platform == 'MacOS' ? '**/*.cmake
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**/*.txt
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**/*.json
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**/*.a
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**/*.o
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**/*.d
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**/*.make
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**/*.internal
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**/*.marks
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**/Makefile
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**/.ninja*
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**/*.ninja
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**/CMakeFiles/**' : '' }}
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# For releases, create ZIP files and upload to the release
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- name: Create Release ZIP
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if: github.event_name == 'release'
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run: |
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cd ${{ steps.strings.outputs.build-output-dir }}
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if [ "${{ matrix.platform }}" = "Web" ]; then
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zip -r ../${{ matrix.artifact_name }}.zip *.html *.js *.data
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elif [ "${{ matrix.platform }}" = "Windows" ]; then
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cd ${{ matrix.build_type }}
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zip -r ../../${{ matrix.artifact_name }}.zip *.exe
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else
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zip -r ../${{ matrix.artifact_name }}.zip * -x "*.cmake" "*.txt" "*.json" "*.a" "*.o" "*.d" "*.make" "*.internal" "*.marks" "Makefile" ".ninja*" "*.ninja" "CMakeFiles/*"
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fi
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shell: bash
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- name: Upload Release Asset
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if: github.event_name == 'release'
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ github.event.release.upload_url }}
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asset_path: ${{ matrix.artifact_name }}.zip
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asset_name: ${{ matrix.artifact_name }}.zip
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asset_content_type: application/zip
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