Begin restructuring functions

This commit is contained in:
maple
2025-11-07 12:14:40 +00:00
parent ecb119c62c
commit d7ea07eb85

View File

@@ -1,4 +1,5 @@
#include "../data/cube.png.h" #include "../data/cube.png.h"
#include "Functions.hpp"
#include "raylib.h" #include "raylib.h"
#include <cmath> #include <cmath>
#include <raylib-cpp.hpp> #include <raylib-cpp.hpp>
@@ -9,10 +10,11 @@
#define MAX(a, b) ((a) > (b) ? (a) : (b)) #define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b)) #define MIN(a, b) ((a) < (b) ? (a) : (b))
raylib::Window window(SCREEN_WIDTH, SCREEN_HEIGHT, "game",
FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE |
FLAG_WINDOW_MAXIMIZED | FLAG_VSYNC_HINT);
int main(void) { int main(void) {
raylib::Window window(SCREEN_WIDTH, SCREEN_HEIGHT, "game",
FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE |
FLAG_WINDOW_MAXIMIZED | FLAG_VSYNC_HINT);
window.SetMinSize({320, 240}); window.SetMinSize({320, 240});
window.SetTargetFPS(60); window.SetTargetFPS(60);
window.SetExitKey(KEY_BACKSPACE); window.SetExitKey(KEY_BACKSPACE);
@@ -74,3 +76,5 @@ int main(void) {
return 0; return 0;
} }
void ScreenDraw() {}