cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ project(game C CXX) # Generate compile_commands.json set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Dependencies set(RAYLIB_VERSION 5.5) find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED if(NOT raylib_FOUND) # If there's none, fetch and build raylib include(FetchContent) FetchContent_Declare( raylib DOWNLOAD_EXTRACT_TIMESTAMP OFF URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz ) FetchContent_GetProperties(raylib) if(NOT raylib_POPULATED) # Have we downloaded raylib yet? set(FETCHCONTENT_QUIET NO) FetchContent_MakeAvailable(raylib) endif() endif() set(RAYLIB_CPP_VERSION "v5.5.0") find_package(raylib_cpp QUIET) # QUIET or REQUIRED if(NOT raylib_cpp_FOUND) # If there's none, fetch and build raylib include(FetchContent) FetchContent_Declare( raylib_cpp DOWNLOAD_EXTRACT_TIMESTAMP OFF URL https://github.com/RobLoach/raylib-cpp/archive/refs/tags/${RAYLIB_CPP_VERSION}.tar.gz ) FetchContent_GetProperties(raylib_cpp) if(NOT raylib_cpp_POPULATED) # Have we downloaded raylib yet? set(FETCHCONTENT_QUIET NO) FetchContent_MakeAvailable(raylib_cpp) endif() endif() # Our Project add_executable(${PROJECT_NAME}) file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp") target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES}) file(GLOB_RECURSE PROJECTDATA data/*.h) target_sources(${PROJECT_NAME} PRIVATE ${PROJECTDATA}) #set(raylib_VERBOSE 1) target_link_libraries(${PROJECT_NAME} raylib raylib_cpp) target_include_directories(${PROJECT_NAME} PRIVATE ${raylib_INCLUDE_DIRS} ${raylib_cpp_INCLUDE_DIRS}) # Web Configurations if(${PLATFORM} STREQUAL "Web") set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1 -s SINGLE_FILE=1 --shell-file ${CMAKE_SOURCE_DIR}/src/minshell.html") endif() # Checks if OSX and links appropriate frameworks (Only required on MacOS) if(APPLE) target_link_libraries(${PROJECT_NAME} "-framework IOKit") target_link_libraries(${PROJECT_NAME} "-framework Cocoa") target_link_libraries(${PROJECT_NAME} "-framework OpenGL") endif()