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Changed GameLoop Structure

This commit is contained in:
maple
2025-11-04 23:10:36 +00:00
parent e6c3ec5406
commit 1809136c5c
9 changed files with 318 additions and 2223 deletions

View File

@@ -39,15 +39,16 @@ int main(void) {
float scale = MIN((float)GetScreenWidth() / SCREEN_WIDTH,
(float)GetScreenHeight() / SCREEN_HEIGHT);
cube.transform =
MatrixMultiply(MatrixRotateXYZ(Vector3Scale((Vector3){1.0f, 1.5f, 2.5f},
GetFrameTime())),
cube.transform);
BeginTextureMode(target);
{
ClearBackground(BLACK);
BeginMode3D(camera);
{
cube.transform =
MatrixMultiply(MatrixRotateXYZ(Vector3Scale(
(Vector3){1.0f, 1.5f, 2.5f}, GetFrameTime())),
cube.transform);
DrawModel(cube, Vector3Zero(), 1.0f, WHITE);
}
EndMode3D();