Begin porting project to C++

It is not done yet, and will not build.
This commit is contained in:
maple committed 2025-11-05 00:15:29 +00:00
1 parent 425bdf147d
commit cace53901c
2 files changed
+31 -23

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+19 -4
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@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
project(game)
project(game C CXX)
# Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
@@ -19,19 +19,34 @@ if(NOT raylib_FOUND) # If there's none, fetch and build raylib
FetchContent_MakeAvailable(raylib)
endif()
endif()
set(RAYLIB_CPP_VERSION "v5.5.0")
find_package(raylib_cpp QUIET) # QUIET or REQUIRED
if(NOT raylib_cpp_FOUND) # If there's none, fetch and build raylib
include(FetchContent)
FetchContent_Declare(
raylib_cpp
DOWNLOAD_EXTRACT_TIMESTAMP OFF
URL https://github.com/RobLoach/raylib-cpp/archive/refs/tags/${RAYLIB_CPP_VERSION}.tar.gz
)
FetchContent_GetProperties(raylib_cpp)
if(NOT raylib_cpp_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_MakeAvailable(raylib_cpp)
endif()
endif()
# Our Project
add_executable(${PROJECT_NAME})
file(GLOB_RECURSE PROJECTSOURCES src/*.c)
file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
file(GLOB_RECURSE PROJECTDATA data/*.h)
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTDATA})
#set(raylib_VERBOSE 1)
target_link_libraries(${PROJECT_NAME} raylib)
target_include_directories(${PROJECT_NAME} PRIVATE ${raylib_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} raylib raylib_cpp)
target_include_directories(${PROJECT_NAME} PRIVATE ${raylib_INCLUDE_DIRS} ${raylib_cpp_INCLUDE_DIRS})
# Web Configurations
if(${PLATFORM} STREQUAL "Web")