Initial Commit

This commit is contained in:
maple
2025-11-03 02:11:38 +00:00
commit e6c3ec5406
1235 changed files with 593872 additions and 0 deletions
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#include "raylib.h"
#include "raymath.h"
#include "../data/cube.png.h"
#define SCREEN_WIDTH (320)
#define SCREEN_HEIGHT (240)
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
int main(void) {
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE |
FLAG_WINDOW_MAXIMIZED | FLAG_VSYNC_HINT);
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "game");
SetWindowMinSize(320, 240);
SetTargetFPS(60);
RenderTexture2D target = LoadRenderTexture(SCREEN_WIDTH, SCREEN_HEIGHT);
SetTextureFilter(target.texture, TEXTURE_FILTER_POINT);
Image image =
LoadImageFromMemory(".png", assets_cube_png, assets_cube_png_len);
Texture2D texture = LoadTextureFromImage(image);
Camera camera = {0};
camera.position = (Vector3){0.0f, 0.0f, 5.0f};
camera.target = (Vector3){0.0f, 0.0f, 0.0f};
camera.up = (Vector3){0.0f, 1.0f, 0.0f};
camera.fovy = 60.0f;
camera.projection = CAMERA_PERSPECTIVE;
Model cube = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
cube.materials[0].maps[MATERIAL_MAP_ALBEDO].texture = texture;
while (!WindowShouldClose()) {
float scale = MIN((float)GetScreenWidth() / SCREEN_WIDTH,
(float)GetScreenHeight() / SCREEN_HEIGHT);
BeginTextureMode(target);
{
ClearBackground(BLACK);
BeginMode3D(camera);
{
cube.transform =
MatrixMultiply(MatrixRotateXYZ(Vector3Scale(
(Vector3){1.0f, 1.5f, 2.5f}, GetFrameTime())),
cube.transform);
DrawModel(cube, Vector3Zero(), 1.0f, WHITE);
}
EndMode3D();
}
EndTextureMode();
BeginDrawing();
{
ClearBackground(BLACK);
DrawTexturePro(
target.texture,
(Rectangle){0.0f, 0.0f, (float)target.texture.width,
(float)-target.texture.height},
(Rectangle){
(GetScreenWidth() - ((float)SCREEN_WIDTH * scale)) * 0.5f,
(GetScreenHeight() - ((float)SCREEN_HEIGHT * scale)) * 0.5f,
(float)SCREEN_WIDTH * scale, (float)SCREEN_HEIGHT * scale},
(Vector2){0, 0}, 0.0f, WHITE);
}
EndDrawing();
}
CloseWindow();
return 0;
}
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<style>
body {
margin: 0px;
overflow: hidden;
background-color: black;
}
canvas.emscripten {
border: 0px none;
background-color: black;
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
</style>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;
if (isSafari) blob = new Blob([data.buffer], {type: "application/octet-stream"});
else blob = new Blob([data.buffer], {type: "application/octet-binary"});
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
</head>
<body>
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
<p id="output" />
<script>
var Module = {
print: (function () {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function () {
var canvas = document.getElementById('canvas');
return canvas;
})()
};
</script>
{{{ SCRIPT }}}
</body>
</html>