Initial commit

This commit is contained in:
Lunar-Archive
2025-12-21 13:26:32 -05:00
commit ecd2cce04c
17 changed files with 442 additions and 0 deletions

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src/consts.c Normal file
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#include "consts.h"
const int SCREEN_WIDTH = 320;
const int SCREEN_HEIGHT = 240;
const int WIN_WIDTH = 1280;
const int WIN_HEIGHT = 720;

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src/consts.h Normal file
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extern const int SCREEN_WIDTH;
extern const int SCREEN_HEIGHT;
extern const int WIN_WIDTH;
extern const int WIN_HEIGHT;

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src/draw.c Normal file
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#include "draw.h"
#include "main.h"
#include "raylib.h"
#include "raymath.h"
void Draw() {
ClearBackground(BLACK);
DrawCircleV((Vector2){160.0f, 120.0f}, 120.0f, WHITE);
BeginMode3D(cam);
{
DrawModel(cube, Vector3Zero(), 1.0f, WHITE);
}
EndMode3D();
}

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src/draw.h Normal file
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extern void Draw();

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src/main.c Normal file
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#include "main.h"
#include "consts.h"
#include "draw.h"
#include "raylib.h"
#include "raymath.h"
#include "update.h"
#include <math.h>
#include "../data/cube.png.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static void MainLoop();
RenderTexture2D target;
Image texImg;
Texture2D texture;
Camera3D cam;
Model cube;
int main(void) {
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(WIN_WIDTH, WIN_HEIGHT, "game");
SetTargetFPS(60);
SetExitKey(KEY_BACKSPACE);
target = LoadRenderTexture(SCREEN_WIDTH, SCREEN_HEIGHT);
SetTextureFilter(target.texture, TEXTURE_FILTER_POINT);
texImg = LoadImageFromMemory(".png", cube_png, cube_png_len);
texture = LoadTextureFromImage(texImg);
cam = (Camera3D){0};
cam.position = (Vector3){0.0f, 0.0f, sqrtf(3.0f)};
cam.target = (Vector3){0.0f, 0.0f, 0.0f};
cam.up = (Vector3){0.0f, 1.0f, 0.0f};
cam.fovy = 60.0f;
cam.projection = CAMERA_PERSPECTIVE;
cube = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
cube.materials[0].maps[MATERIAL_MAP_ALBEDO].texture = texture;
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(MainLoop, 0, 1);
#else
while (!WindowShouldClose())
MainLoop();
#endif
CloseWindow();
return 0;
}
static void MainLoop() {
int winWidth = GetScreenWidth(), winHeight = GetScreenHeight();
float scale =
MIN((float)winWidth / SCREEN_WIDTH, (float)winHeight / SCREEN_HEIGHT);
Update();
BeginTextureMode(target);
{
Draw();
}
EndTextureMode();
BeginDrawing();
{
ClearBackground(BLACK);
DrawTexturePro(
target.texture,
(Rectangle){0.0f, 0.0f, (float)SCREEN_WIDTH, (float)-SCREEN_HEIGHT},
(Rectangle){(winWidth - ((float)SCREEN_WIDTH * scale)) * 0.5f,
(winHeight - ((float)SCREEN_HEIGHT * scale)) * 0.5f,
(float)SCREEN_WIDTH * scale, (float)SCREEN_HEIGHT * scale},
(Vector2){0, 0}, 0.0f, WHITE);
}
EndDrawing();
}

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src/main.h Normal file
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#include "raylib.h"
extern RenderTexture2D target;
extern Image texImg;
extern Texture2D texture;
extern Camera3D cam;
extern Model cube;

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src/minshell.html Normal file
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<style>
body {
margin: 0px;
overflow: hidden;
background-color: black;
}
canvas.emscripten {
border: 0px none;
background-color: black;
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
</style>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;
if (isSafari) blob = new Blob([data.buffer], {type: "application/octet-stream"});
else blob = new Blob([data.buffer], {type: "application/octet-binary"});
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
</head>
<body>
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
<p id="output" />
<script>
var Module = {
print: (function () {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function () {
var canvas = document.getElementById('canvas');
return canvas;
})()
};
</script>
{{{ SCRIPT }}}
</body>
</html>

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src/update.c Normal file
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#include "update.h"
#include "main.h"
#include "raylib.h"
#include "raymath.h"
void Update() {
cube.transform =
MatrixMultiply(MatrixRotateXYZ(Vector3Scale((Vector3){1.0f, 1.5f, 2.5f},
GetFrameTime())),
cube.transform);
}

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src/update.h Normal file
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extern void Update();