package net.minecraft.src;

import java.util.List;
import java.util.Random;

public class ComponentNetherBridgeEntrance extends ComponentNetherBridgePiece {
	public ComponentNetherBridgeEntrance(int var1, Random var2, StructureBoundingBox var3, int var4) {
		super(var1);
		this.coordBaseMode = var4;
		this.boundingBox = var3;
	}

	public void buildComponent(StructureComponent var1, List var2, Random var3) {
		this.getNextComponentNormal((ComponentNetherBridgeStartPiece)var1, var2, var3, 5, 3, true);
	}

	public static ComponentNetherBridgeEntrance createValidComponent(List var0, Random var1, int var2, int var3, int var4, int var5, int var6) {
		StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(var2, var3, var4, -5, -3, 0, 13, 14, 13, var5);
		return isAboveGround(var7) && StructureComponent.findIntersecting(var0, var7) == null ? new ComponentNetherBridgeEntrance(var6, var1, var7, var5) : null;
	}

	public boolean addComponentParts(World var1, Random var2, StructureBoundingBox var3) {
		this.fillWithBlocks(var1, var3, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 0, 5, 0, 12, 13, 12, 0, 0, false);
		this.fillWithBlocks(var1, var3, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 5, 8, 0, 7, 8, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);

		int var4;
		for(var4 = 1; var4 <= 11; var4 += 2) {
			this.fillWithBlocks(var1, var3, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
			this.fillWithBlocks(var1, var3, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
			this.fillWithBlocks(var1, var3, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
			this.fillWithBlocks(var1, var3, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
			this.placeBlockAtCurrentPosition(var1, Block.netherBrick.blockID, 0, var4, 13, 0, var3);
			this.placeBlockAtCurrentPosition(var1, Block.netherBrick.blockID, 0, var4, 13, 12, var3);
			this.placeBlockAtCurrentPosition(var1, Block.netherBrick.blockID, 0, 0, 13, var4, var3);
			this.placeBlockAtCurrentPosition(var1, Block.netherBrick.blockID, 0, 12, 13, var4, var3);
			this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, var4 + 1, 13, 0, var3);
			this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, var4 + 1, 13, 12, var3);
			this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, 0, 13, var4 + 1, var3);
			this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, 12, 13, var4 + 1, var3);
		}

		this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, 0, 13, 0, var3);
		this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, 0, 13, 12, var3);
		this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, 0, 13, 0, var3);
		this.placeBlockAtCurrentPosition(var1, Block.netherFence.blockID, 0, 12, 13, 0, var3);

		for(var4 = 3; var4 <= 9; var4 += 2) {
			this.fillWithBlocks(var1, var3, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
			this.fillWithBlocks(var1, var3, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
		}

		this.fillWithBlocks(var1, var3, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);

		int var5;
		for(var4 = 4; var4 <= 8; ++var4) {
			for(var5 = 0; var5 <= 2; ++var5) {
				this.fillCurrentPositionBlocksDownwards(var1, Block.netherBrick.blockID, 0, var4, -1, var5, var3);
				this.fillCurrentPositionBlocksDownwards(var1, Block.netherBrick.blockID, 0, var4, -1, 12 - var5, var3);
			}
		}

		for(var4 = 0; var4 <= 2; ++var4) {
			for(var5 = 4; var5 <= 8; ++var5) {
				this.fillCurrentPositionBlocksDownwards(var1, Block.netherBrick.blockID, 0, var4, -1, var5, var3);
				this.fillCurrentPositionBlocksDownwards(var1, Block.netherBrick.blockID, 0, 12 - var4, -1, var5, var3);
			}
		}

		this.fillWithBlocks(var1, var3, 5, 5, 5, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
		this.fillWithBlocks(var1, var3, 6, 1, 6, 6, 4, 6, 0, 0, false);
		this.placeBlockAtCurrentPosition(var1, Block.netherBrick.blockID, 0, 6, 0, 6, var3);
		this.placeBlockAtCurrentPosition(var1, Block.lavaMoving.blockID, 0, 6, 5, 6, var3);
		var4 = this.getXWithOffset(6, 6);
		var5 = this.getYWithOffset(5);
		int var6 = this.getZWithOffset(6, 6);
		if(var3.isVecInside(var4, var5, var6)) {
			var1.scheduledUpdatesAreImmediate = true;
			Block.blocksList[Block.lavaMoving.blockID].updateTick(var1, var4, var5, var6, var2);
			var1.scheduledUpdatesAreImmediate = false;
		}

		return true;
	}
}
