package net.minecraft.src;

import java.net.SocketAddress;

public interface INetworkManager {
	void setNetHandler(NetHandler var1);

	void addToSendQueue(Packet var1);

	void wakeThreads();

	void processReadPackets();

	SocketAddress getSocketAddress();

	void serverShutdown();

	int packetSize();

	void networkShutdown(String var1, Object... var2);

	void closeConnections();
}
