package net.minecraft.src;

public class ModelSkeleton extends ModelZombie {
	public ModelSkeleton() {
		this(0.0F);
	}

	public ModelSkeleton(float var1) {
		super(var1, 0.0F, 64, 32);
		this.bipedRightArm = new ModelRenderer(this, 40, 16);
		this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
		this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
		this.bipedLeftArm = new ModelRenderer(this, 40, 16);
		this.bipedLeftArm.mirror = true;
		this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
		this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
		this.bipedRightLeg = new ModelRenderer(this, 0, 16);
		this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
		this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
		this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
		this.bipedLeftLeg.mirror = true;
		this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
		this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
	}

	public void setLivingAnimations(EntityLiving var1, float var2, float var3, float var4) {
		this.aimedBow = ((EntitySkeleton)var1).getSkeletonType() == 1;
		super.setLivingAnimations(var1, var2, var3, var4);
	}

	public void setRotationAngles(float var1, float var2, float var3, float var4, float var5, float var6, Entity var7) {
		super.setRotationAngles(var1, var2, var3, var4, var5, var6, var7);
	}
}
