Update RRE_PreRelease.h
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// all code was and has been written by hand by RamMunchingDev, 0 use of AI was used in the code so worry not. AI belongs no where in coding
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// all code was and has been written by hand by RamMunchingDev, 0 use of AI was used in the code so worry not. AI belongs no where in coding
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// This is (pre)release 0.0.1, many things will be altered, my typedefs will be put into a struct for ease of use while some may not, IE burn damage
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// This is (pre)release 0.0.1, many things will be altered, my typedefs will be put into a struct for ease of use while some may not, IE burn damage
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// This is because a function would be to annoying to make with BurnTick and such so I will make a example for damaging
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// This is because a function would be to annoying to make with BurnTick and such so I will make a example for damaging
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// even such I will move burn status to a struct
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// even such I will move burn status to a struct and you will need to define your own functions because im still learning how to do that sorry
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// please be kind this is my first lib
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// please be kind this is my first lib
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//thats all.
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//thats all.
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