Update RRE.h

This commit is contained in:
2026-05-07 08:53:50 -04:00
parent 315689f1af
commit fe6264fb0f

8
RRE.h
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@@ -1,3 +1,10 @@
// all code was and has been written by hand by RamMunchingDev, 0 use of AI was used in the code so worry not. AI belongs no where in coding
// This is (pre)release 0.0.1, many things will be altered, my typedefs will be put into a struct for ease of use while some may not, IE burn damage
// This is because a function would be to annoying to make with BurnTick and such so I will make a example for damaging
// even such I will move burn status to a struct
// please be kind this is my first lib
//thats all.
#include "raylib.h" #include "raylib.h"
#include "raymath.h" #include "raymath.h"
@@ -22,6 +29,7 @@ typedef struct PlayerStat {
int Defense; //Player defense stat int Defense; //Player defense stat
} PlayerStat; } PlayerStat;
//These will be moved in to a struct soon!
typedef float Moral; //player Moral stat/sanity typedef float Moral; //player Moral stat/sanity
typedef int Level; //Player Leveling stats / Player Level stat typedef int Level; //Player Leveling stats / Player Level stat
typedef float XP; //points earned towards level // Player XP total typedef float XP; //points earned towards level // Player XP total