Update RRE.h
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RRE.h
8
RRE.h
@@ -1,3 +1,10 @@
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// all code was and has been written by hand by RamMunchingDev, 0 use of AI was used in the code so worry not. AI belongs no where in coding
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// This is (pre)release 0.0.1, many things will be altered, my typedefs will be put into a struct for ease of use while some may not, IE burn damage
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// This is because a function would be to annoying to make with BurnTick and such so I will make a example for damaging
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// even such I will move burn status to a struct
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// please be kind this is my first lib
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//thats all.
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#include "raylib.h"
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#include "raylib.h"
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#include "raymath.h"
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#include "raymath.h"
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@@ -22,6 +29,7 @@ typedef struct PlayerStat {
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int Defense; //Player defense stat
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int Defense; //Player defense stat
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} PlayerStat;
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} PlayerStat;
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//These will be moved in to a struct soon!
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typedef float Moral; //player Moral stat/sanity
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typedef float Moral; //player Moral stat/sanity
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typedef int Level; //Player Leveling stats / Player Level stat
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typedef int Level; //Player Leveling stats / Player Level stat
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typedef float XP; //points earned towards level // Player XP total
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typedef float XP; //points earned towards level // Player XP total
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