built project for testing
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/**************************************************************************/
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||||
/* godot.audio.position.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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||||
/**************************************************************************/
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||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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||||
/* */
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||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||
/**************************************************************************/
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||||
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class GodotPositionReportingProcessor extends AudioWorkletProcessor {
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static get parameterDescriptors() {
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return [
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{
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name: 'reset',
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defaultValue: 0,
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minValue: 0,
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maxValue: 1,
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automationRate: 'k-rate',
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},
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];
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}
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constructor(...args) {
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super(...args);
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this.position = 0;
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}
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process(inputs, _outputs, parameters) {
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if (parameters['reset'][0] > 0) {
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this.position = 0;
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}
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if (inputs.length > 0) {
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const input = inputs[0];
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if (input.length > 0) {
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this.position += input[0].length;
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this.port.postMessage({ type: 'position', data: this.position });
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}
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}
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return true;
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}
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}
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registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
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@@ -0,0 +1,213 @@
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/**************************************************************************/
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/* audio.worklet.js */
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/**************************************************************************/
|
||||
/* This file is part of: */
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||||
/* GODOT ENGINE */
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||||
/* https://godotengine.org */
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||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||
/**************************************************************************/
|
||||
|
||||
class RingBuffer {
|
||||
constructor(p_buffer, p_state, p_threads) {
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||||
this.buffer = p_buffer;
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||||
this.avail = p_state;
|
||||
this.threads = p_threads;
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||||
this.rpos = 0;
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||||
this.wpos = 0;
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}
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||||
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data_left() {
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||||
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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||||
}
|
||||
|
||||
space_left() {
|
||||
return this.buffer.length - this.data_left();
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}
|
||||
|
||||
read(output) {
|
||||
const size = this.buffer.length;
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||||
let from = 0;
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||||
let to_write = output.length;
|
||||
if (this.rpos + to_write > size) {
|
||||
const high = size - this.rpos;
|
||||
output.set(this.buffer.subarray(this.rpos, size));
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||||
from = high;
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||||
to_write -= high;
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||||
this.rpos = 0;
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||||
}
|
||||
if (to_write) {
|
||||
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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||||
}
|
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this.rpos += to_write;
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, -output.length);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail -= output.length;
|
||||
}
|
||||
}
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||||
|
||||
write(p_buffer) {
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||||
const to_write = p_buffer.length;
|
||||
const mw = this.buffer.length - this.wpos;
|
||||
if (mw >= to_write) {
|
||||
this.buffer.set(p_buffer, this.wpos);
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||||
this.wpos += to_write;
|
||||
if (mw === to_write) {
|
||||
this.wpos = 0;
|
||||
}
|
||||
} else {
|
||||
const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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this.wpos = low.length;
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||||
}
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, to_write);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail += to_write;
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||||
}
|
||||
}
|
||||
}
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||||
|
||||
class GodotProcessor extends AudioWorkletProcessor {
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||||
constructor() {
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||||
super();
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||||
this.threads = false;
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||||
this.running = true;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
this.output = null;
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||||
this.output_buffer = new Float32Array();
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||||
this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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||||
this.parse_message(cmd, data);
|
||||
};
|
||||
}
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||||
|
||||
process_notify() {
|
||||
if (this.notifier) {
|
||||
Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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||||
}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
|
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const state = p_data[0];
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let idx = 0;
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||||
this.threads = true;
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this.lock = state.subarray(idx, ++idx);
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||||
this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in, true);
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this.output = new RingBuffer(p_data[2], avail_out, true);
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} else if (p_cmd === 'stop') {
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||||
this.running = false;
|
||||
this.output = null;
|
||||
this.input = null;
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||||
this.lock = null;
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||||
this.notifier = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||
} else if (p_cmd === 'chunk') {
|
||||
this.output.write(p_data);
|
||||
}
|
||||
}
|
||||
|
||||
static array_has_data(arr) {
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||||
return arr.length && arr[0].length && arr[0][0].length;
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||||
}
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||||
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||||
process(inputs, outputs, parameters) {
|
||||
if (!this.running) {
|
||||
return false; // Stop processing.
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||||
}
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||||
if (this.output === null) {
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return true; // Not ready yet, keep processing.
|
||||
}
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||||
const process_input = GodotProcessor.array_has_data(inputs);
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if (process_input) {
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const input = inputs[0];
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const chunk = input[0].length * input.length;
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if (this.input_buffer.length !== chunk) {
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this.input_buffer = new Float32Array(chunk);
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||||
}
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if (!this.threads) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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} else if (this.input.space_left() >= chunk) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.input.write(this.input_buffer);
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||||
} else {
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// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
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||||
}
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||||
}
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||||
const process_output = GodotProcessor.array_has_data(outputs);
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if (process_output) {
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||||
const output = outputs[0];
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||||
const chunk = output[0].length * output.length;
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||||
if (this.output_buffer.length !== chunk) {
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||||
this.output_buffer = new Float32Array(chunk);
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||||
}
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||||
if (this.output.data_left() >= chunk) {
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||||
this.output.read(this.output_buffer);
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||||
GodotProcessor.write_output(output, this.output_buffer);
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||||
if (!this.threads) {
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||||
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
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||||
}
|
||||
} else {
|
||||
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
|
||||
}
|
||||
}
|
||||
this.process_notify();
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||||
return true;
|
||||
}
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||||
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||||
static write_output(dest, source) {
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||||
const channels = dest.length;
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||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
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||||
dest[ch][sample] = source[sample * channels + ch];
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||||
}
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||||
}
|
||||
}
|
||||
|
||||
static write_input(dest, source) {
|
||||
const channels = source.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||
dest[sample * channels + ch] = source[ch][sample];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('godot-processor', GodotProcessor);
|
||||
@@ -0,0 +1,220 @@
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<!DOCTYPE html>
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||||
<html lang="en">
|
||||
<head>
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||||
<meta charset="utf-8">
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||||
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
|
||||
<title>TSA</title>
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||||
<style>
|
||||
html, body, #canvas {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
color: white;
|
||||
background-color: black;
|
||||
overflow: hidden;
|
||||
touch-action: none;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#canvas:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
#status, #status-splash, #status-progress {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#status, #status-splash {
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
}
|
||||
|
||||
#status {
|
||||
background-color: #242424;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
#status-splash {
|
||||
max-height: 100%;
|
||||
max-width: 100%;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
#status-splash.show-image--false {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#status-splash.fullsize--true {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
#status-splash.use-filter--false {
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
|
||||
#status-progress, #status-notice {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#status-progress {
|
||||
bottom: 10%;
|
||||
width: 50%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
#status-notice {
|
||||
background-color: #5b3943;
|
||||
border-radius: 0.5rem;
|
||||
border: 1px solid #9b3943;
|
||||
color: #e0e0e0;
|
||||
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||
line-height: 1.3;
|
||||
margin: 0 2rem;
|
||||
overflow: hidden;
|
||||
padding: 1rem;
|
||||
text-align: center;
|
||||
z-index: 1;
|
||||
}
|
||||
</style>
|
||||
<link id="-gd-engine-icon" rel="icon" type="image/png" href="TSA.icon.png" />
|
||||
<link rel="apple-touch-icon" href="TSA.apple-touch-icon.png"/>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas">
|
||||
Your browser does not support the canvas tag.
|
||||
</canvas>
|
||||
|
||||
<noscript>
|
||||
Your browser does not support JavaScript.
|
||||
</noscript>
|
||||
|
||||
<div id="status">
|
||||
<img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="TSA.png" alt="">
|
||||
<progress id="status-progress"></progress>
|
||||
<div id="status-notice"></div>
|
||||
</div>
|
||||
|
||||
<script src="TSA.js"></script>
|
||||
<script>
|
||||
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"TSA","experimentalVK":false,"fileSizes":{"TSA.pck":392416,"TSA.wasm":35739700},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
|
||||
const GODOT_THREADS_ENABLED = false;
|
||||
const engine = new Engine(GODOT_CONFIG);
|
||||
|
||||
(function () {
|
||||
const statusOverlay = document.getElementById('status');
|
||||
const statusProgress = document.getElementById('status-progress');
|
||||
const statusNotice = document.getElementById('status-notice');
|
||||
|
||||
let initializing = true;
|
||||
let statusMode = '';
|
||||
|
||||
function setStatusMode(mode) {
|
||||
if (statusMode === mode || !initializing) {
|
||||
return;
|
||||
}
|
||||
if (mode === 'hidden') {
|
||||
statusOverlay.remove();
|
||||
initializing = false;
|
||||
return;
|
||||
}
|
||||
statusOverlay.style.visibility = 'visible';
|
||||
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
|
||||
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
|
||||
statusMode = mode;
|
||||
}
|
||||
|
||||
function setStatusNotice(text) {
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
||||
const lines = text.split('\n');
|
||||
lines.forEach((line) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
}
|
||||
|
||||
function displayFailureNotice(err) {
|
||||
console.error(err);
|
||||
if (err instanceof Error) {
|
||||
setStatusNotice(err.message);
|
||||
} else if (typeof err === 'string') {
|
||||
setStatusNotice(err);
|
||||
} else {
|
||||
setStatusNotice('An unknown error occurred.');
|
||||
}
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
}
|
||||
|
||||
const missing = Engine.getMissingFeatures({
|
||||
threads: GODOT_THREADS_ENABLED,
|
||||
});
|
||||
|
||||
if (missing.length !== 0) {
|
||||
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
|
||||
let serviceWorkerRegistrationPromise;
|
||||
try {
|
||||
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
|
||||
} catch (err) {
|
||||
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
|
||||
}
|
||||
// There's a chance that installing the service worker would fix the issue
|
||||
Promise.race([
|
||||
serviceWorkerRegistrationPromise.then((registration) => {
|
||||
if (registration != null) {
|
||||
return Promise.reject(new Error('Service worker already exists.'));
|
||||
}
|
||||
return registration;
|
||||
}).then(() => engine.installServiceWorker()),
|
||||
// For some reason, `getRegistration()` can stall
|
||||
new Promise((resolve) => {
|
||||
setTimeout(() => resolve(), 2000);
|
||||
}),
|
||||
]).then(() => {
|
||||
// Reload if there was no error.
|
||||
window.location.reload();
|
||||
}).catch((err) => {
|
||||
console.error('Error while registering service worker:', err);
|
||||
});
|
||||
} else {
|
||||
// Display the message as usual
|
||||
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
||||
displayFailureNotice(missingMsg + missing.join('\n'));
|
||||
}
|
||||
} else {
|
||||
setStatusMode('progress');
|
||||
engine.startGame({
|
||||
'onProgress': function (current, total) {
|
||||
if (current > 0 && total > 0) {
|
||||
statusProgress.value = current;
|
||||
statusProgress.max = total;
|
||||
} else {
|
||||
statusProgress.removeAttribute('value');
|
||||
statusProgress.removeAttribute('max');
|
||||
}
|
||||
},
|
||||
}).then(() => {
|
||||
setStatusMode('hidden');
|
||||
}, displayFailureNotice);
|
||||
}
|
||||
}());
|
||||
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|
||||
</body>
|
||||
</html>
|
||||
|
||||
Binary file not shown.
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After Width: | Height: | Size: 5.6 KiB |
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||||
var Godot=(()=>{var _scriptName=globalThis.document?.currentScript?.src;return async function(moduleArg={}){var moduleRtn;var Module=moduleArg;var ENVIRONMENT_IS_WEB=!!globalThis.window;var ENVIRONMENT_IS_WORKER=!!globalThis.WorkerGlobalScope;var ENVIRONMENT_IS_NODE=globalThis.process?.versions?.node&&globalThis.process?.type!="renderer";var arguments_=[];var thisProgram="./this.program";var quit_=(status,toThrow)=>{throw toThrow};if(ENVIRONMENT_IS_WORKER){_scriptName=self.location.href}var scriptDirectory="";function locateFile(path){if(Module["locateFile"]){return Module["locateFile"](path,scriptDirectory)}return scriptDirectory+path}var readAsync,readBinary;if(ENVIRONMENT_IS_WEB||ENVIRONMENT_IS_WORKER){try{scriptDirectory=new URL(".",_scriptName).href}catch{}{if(ENVIRONMENT_IS_WORKER){readBinary=url=>{var xhr=new XMLHttpRequest;xhr.open("GET",url,false);xhr.responseType="arraybuffer";xhr.send(null);return new Uint8Array(xhr.response)}}readAsync=async url=>{var response=await fetch(url,{credentials:"same-origin"});if(response.ok){return response.arrayBuffer()}throw new Error(response.status+" : "+response.url)}}}else{}var out=console.log.bind(console);var err=console.error.bind(console);var wasmBinary;var ABORT=false;var EXITSTATUS;var readyPromiseResolve,readyPromiseReject;var HEAP8,HEAPU8,HEAP16,HEAPU16,HEAP32,HEAPU32,HEAPF32,HEAPF64;var HEAP64,HEAPU64;var runtimeInitialized=false;var runtimeExited=false;function updateMemoryViews(){var b=wasmMemory.buffer;Module["HEAP8"]=HEAP8=new Int8Array(b);Module["HEAP16"]=HEAP16=new Int16Array(b);Module["HEAPU8"]=HEAPU8=new Uint8Array(b);Module["HEAPU16"]=HEAPU16=new Uint16Array(b);Module["HEAP32"]=HEAP32=new Int32Array(b);Module["HEAPU32"]=HEAPU32=new Uint32Array(b);Module["HEAPF32"]=HEAPF32=new Float32Array(b);Module["HEAPF64"]=HEAPF64=new Float64Array(b);Module["HEAP64"]=HEAP64=new BigInt64Array(b);Module["HEAPU64"]=HEAPU64=new BigUint64Array(b)}function preRun(){if(Module["preRun"]){if(typeof Module["preRun"]=="function")Module["preRun"]=[Module["preRun"]];while(Module["preRun"].length){addOnPreRun(Module["preRun"].shift())}}callRuntimeCallbacks(onPreRuns)}function initRuntime(){runtimeInitialized=true;if(!Module["noFSInit"]&&!FS.initialized)FS.init();TTY.init();wasmExports["pf"]();FS.ignorePermissions=false}function preMain(){}function exitRuntime(){___funcs_on_exit();FS.quit();TTY.shutdown();IDBFS.quit();runtimeExited=true}function postRun(){if(Module["postRun"]){if(typeof Module["postRun"]=="function")Module["postRun"]=[Module["postRun"]];while(Module["postRun"].length){addOnPostRun(Module["postRun"].shift())}}callRuntimeCallbacks(onPostRuns)}function abort(what){Module["onAbort"]?.(what);what="Aborted("+what+")";err(what);ABORT=true;what+=". 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||||
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||||
|
||||
const Features = {
|
||||
/**
|
||||
* Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
|
||||
*
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||||
* @param {number=} [majorVersion=1] The major WebGL version to check for.
|
||||
* @returns {boolean} If the given major version of WebGL is available.
|
||||
* @function Engine.isWebGLAvailable
|
||||
*/
|
||||
isWebGLAvailable: function (majorVersion = 1) {
|
||||
try {
|
||||
return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
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||||
} catch (e) { /* Not available */ }
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||||
return false;
|
||||
},
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||||
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||||
/**
|
||||
* Check whether the Fetch API available and supports streaming responses.
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||||
*
|
||||
* @returns {boolean} If the Fetch API is available and supports streaming responses.
|
||||
* @function Engine.isFetchAvailable
|
||||
*/
|
||||
isFetchAvailable: function () {
|
||||
return 'fetch' in window && 'Response' in window && 'body' in window.Response.prototype;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the engine is running in a Secure Context.
|
||||
*
|
||||
* @returns {boolean} If the engine is running in a Secure Context.
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||||
* @function Engine.isSecureContext
|
||||
*/
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||||
isSecureContext: function () {
|
||||
return window['isSecureContext'] === true;
|
||||
},
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||||
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||||
/**
|
||||
* Check whether the engine is cross origin isolated.
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||||
* This value is dependent on Cross-Origin-Opener-Policy and Cross-Origin-Embedder-Policy headers sent by the server.
|
||||
*
|
||||
* @returns {boolean} If the engine is running in a Secure Context.
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||||
* @function Engine.isSecureContext
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||||
*/
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isCrossOriginIsolated: function () {
|
||||
return window['crossOriginIsolated'] === true;
|
||||
},
|
||||
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||||
/**
|
||||
* Check whether SharedBufferArray is available.
|
||||
*
|
||||
* Most browsers require the page to be running in a secure context, and the
|
||||
* the server to provide specific CORS headers for SharedArrayBuffer to be available.
|
||||
*
|
||||
* @returns {boolean} If SharedArrayBuffer is available.
|
||||
* @function Engine.isSharedArrayBufferAvailable
|
||||
*/
|
||||
isSharedArrayBufferAvailable: function () {
|
||||
return 'SharedArrayBuffer' in window;
|
||||
},
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||||
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/**
|
||||
* Check whether the AudioContext supports AudioWorkletNodes.
|
||||
*
|
||||
* @returns {boolean} If AudioWorkletNode is available.
|
||||
* @function Engine.isAudioWorkletAvailable
|
||||
*/
|
||||
isAudioWorkletAvailable: function () {
|
||||
return 'AudioContext' in window && 'audioWorklet' in AudioContext.prototype;
|
||||
},
|
||||
|
||||
/**
|
||||
* Return an array of missing required features (as string).
|
||||
*
|
||||
* @returns {Array<string>} A list of human-readable missing features.
|
||||
* @function Engine.getMissingFeatures
|
||||
* @param {{threads: (boolean|undefined)}} supportedFeatures
|
||||
*/
|
||||
getMissingFeatures: function (supportedFeatures = {}) {
|
||||
const {
|
||||
// Quotes are needed for the Closure compiler.
|
||||
'threads': supportsThreads = true,
|
||||
} = supportedFeatures;
|
||||
|
||||
const missing = [];
|
||||
if (!Features.isWebGLAvailable(2)) {
|
||||
missing.push('WebGL2 - Check web browser configuration and hardware support');
|
||||
}
|
||||
if (!Features.isFetchAvailable()) {
|
||||
missing.push('Fetch - Check web browser version');
|
||||
}
|
||||
if (!Features.isSecureContext()) {
|
||||
missing.push('Secure Context - Check web server configuration (use HTTPS)');
|
||||
}
|
||||
|
||||
if (supportsThreads) {
|
||||
if (!Features.isCrossOriginIsolated()) {
|
||||
missing.push('Cross-Origin Isolation - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
if (!Features.isSharedArrayBufferAvailable()) {
|
||||
missing.push('SharedArrayBuffer - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
}
|
||||
|
||||
// Audio is normally optional since we have a dummy fallback.
|
||||
return missing;
|
||||
},
|
||||
};
|
||||
|
||||
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
|
||||
function getTrackedResponse(response, load_status) {
|
||||
function onloadprogress(reader, controller) {
|
||||
return reader.read().then(function (result) {
|
||||
if (load_status.done) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
if (result.value) {
|
||||
controller.enqueue(result.value);
|
||||
load_status.loaded += result.value.length;
|
||||
}
|
||||
if (!result.done) {
|
||||
return onloadprogress(reader, controller);
|
||||
}
|
||||
load_status.done = true;
|
||||
return Promise.resolve();
|
||||
});
|
||||
}
|
||||
const reader = response.body.getReader();
|
||||
return new Response(new ReadableStream({
|
||||
start: function (controller) {
|
||||
onloadprogress(reader, controller).then(function () {
|
||||
controller.close();
|
||||
});
|
||||
},
|
||||
}), { headers: response.headers });
|
||||
}
|
||||
|
||||
function loadFetch(file, tracker, fileSize, raw) {
|
||||
tracker[file] = {
|
||||
total: fileSize || 0,
|
||||
loaded: 0,
|
||||
done: false,
|
||||
};
|
||||
return fetch(file).then(function (response) {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(new Error(`Failed loading file '${file}'`));
|
||||
}
|
||||
const tr = getTrackedResponse(response, tracker[file]);
|
||||
if (raw) {
|
||||
return Promise.resolve(tr);
|
||||
}
|
||||
return tr.arrayBuffer();
|
||||
});
|
||||
}
|
||||
|
||||
function retry(func, attempts = 1) {
|
||||
function onerror(err) {
|
||||
if (attempts <= 1) {
|
||||
return Promise.reject(err);
|
||||
}
|
||||
return new Promise(function (resolve, reject) {
|
||||
setTimeout(function () {
|
||||
retry(func, attempts - 1).then(resolve).catch(reject);
|
||||
}, 1000);
|
||||
});
|
||||
}
|
||||
return func().catch(onerror);
|
||||
}
|
||||
|
||||
const DOWNLOAD_ATTEMPTS_MAX = 4;
|
||||
const loadingFiles = {};
|
||||
const lastProgress = { loaded: 0, total: 0 };
|
||||
let progressFunc = null;
|
||||
|
||||
const animateProgress = function () {
|
||||
let loaded = 0;
|
||||
let total = 0;
|
||||
let totalIsValid = true;
|
||||
let progressIsFinal = true;
|
||||
|
||||
Object.keys(loadingFiles).forEach(function (file) {
|
||||
const stat = loadingFiles[file];
|
||||
if (!stat.done) {
|
||||
progressIsFinal = false;
|
||||
}
|
||||
if (!totalIsValid || stat.total === 0) {
|
||||
totalIsValid = false;
|
||||
total = 0;
|
||||
} else {
|
||||
total += stat.total;
|
||||
}
|
||||
loaded += stat.loaded;
|
||||
});
|
||||
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
||||
lastProgress.loaded = loaded;
|
||||
lastProgress.total = total;
|
||||
if (typeof progressFunc === 'function') {
|
||||
progressFunc(loaded, total);
|
||||
}
|
||||
}
|
||||
if (!progressIsFinal) {
|
||||
requestAnimationFrame(animateProgress);
|
||||
}
|
||||
};
|
||||
|
||||
this.animateProgress = animateProgress;
|
||||
|
||||
this.setProgressFunc = function (callback) {
|
||||
progressFunc = callback;
|
||||
};
|
||||
|
||||
this.loadPromise = function (file, fileSize, raw = false) {
|
||||
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
|
||||
};
|
||||
|
||||
this.preloadedFiles = [];
|
||||
this.preload = function (pathOrBuffer, destPath, fileSize) {
|
||||
let buffer = null;
|
||||
if (typeof pathOrBuffer === 'string') {
|
||||
const me = this;
|
||||
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
|
||||
me.preloadedFiles.push({
|
||||
path: destPath || pathOrBuffer,
|
||||
buffer: buf,
|
||||
});
|
||||
return Promise.resolve();
|
||||
});
|
||||
} else if (pathOrBuffer instanceof ArrayBuffer) {
|
||||
buffer = new Uint8Array(pathOrBuffer);
|
||||
} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
||||
buffer = new Uint8Array(pathOrBuffer.buffer);
|
||||
}
|
||||
if (buffer) {
|
||||
this.preloadedFiles.push({
|
||||
path: destPath,
|
||||
buffer: pathOrBuffer,
|
||||
});
|
||||
return Promise.resolve();
|
||||
}
|
||||
return Promise.reject(new Error('Invalid object for preloading'));
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
|
||||
* templates if needed.
|
||||
*
|
||||
* @header Engine configuration
|
||||
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
|
||||
*
|
||||
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
|
||||
*
|
||||
* @typedef {Object} EngineConfig
|
||||
*/
|
||||
const EngineConfig = {}; // eslint-disable-line no-unused-vars
|
||||
|
||||
/**
|
||||
* @struct
|
||||
* @constructor
|
||||
* @ignore
|
||||
*/
|
||||
const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
|
||||
const cfg = /** @lends {InternalConfig.prototype} */ {
|
||||
/**
|
||||
* Whether to unload the engine automatically after the instance is initialized.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {boolean}
|
||||
*/
|
||||
unloadAfterInit: true,
|
||||
/**
|
||||
* The HTML DOM Canvas object to use.
|
||||
*
|
||||
* By default, the first canvas element in the document will be used is none is specified.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {?HTMLCanvasElement}
|
||||
*/
|
||||
canvas: null,
|
||||
/**
|
||||
* The name of the WASM file without the extension. (Set by Godot Editor export process).
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {string}
|
||||
*/
|
||||
executable: '',
|
||||
/**
|
||||
* An alternative name for the game pck to load. The executable name is used otherwise.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {?string}
|
||||
*/
|
||||
mainPack: null,
|
||||
/**
|
||||
* Specify a language code to select the proper localization for the game.
|
||||
*
|
||||
* The browser locale will be used if none is specified. See complete list of
|
||||
* :ref:`supported locales <doc_locales>`.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {?string}
|
||||
* @default
|
||||
*/
|
||||
locale: null,
|
||||
/**
|
||||
* The canvas resize policy determines how the canvas should be resized by Godot.
|
||||
*
|
||||
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
|
||||
* javascript code in your template.
|
||||
*
|
||||
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
|
||||
*
|
||||
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {number}
|
||||
* @default
|
||||
*/
|
||||
canvasResizePolicy: 2,
|
||||
/**
|
||||
* The arguments to be passed as command line arguments on startup.
|
||||
*
|
||||
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
|
||||
*
|
||||
* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {Array<string>}
|
||||
* @default
|
||||
*/
|
||||
args: [],
|
||||
/**
|
||||
* When enabled, the game canvas will automatically grab the focus when the engine starts.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {boolean}
|
||||
* @default
|
||||
*/
|
||||
focusCanvas: true,
|
||||
/**
|
||||
* When enabled, this will turn on experimental virtual keyboard support on mobile.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {boolean}
|
||||
* @default
|
||||
*/
|
||||
experimentalVK: false,
|
||||
/**
|
||||
* The progressive web app service worker to install.
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {string}
|
||||
*/
|
||||
serviceWorker: '',
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
|
||||
*/
|
||||
persistentPaths: ['/userfs'],
|
||||
/**
|
||||
* @ignore
|
||||
* @type {boolean}
|
||||
*/
|
||||
persistentDrops: false,
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
|
||||
*/
|
||||
gdextensionLibs: [],
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
|
||||
*/
|
||||
fileSizes: [],
|
||||
/**
|
||||
* @ignore
|
||||
* @type {number}
|
||||
*/
|
||||
emscriptenPoolSize: 8,
|
||||
/**
|
||||
* @ignore
|
||||
* @type {number}
|
||||
*/
|
||||
godotPoolSize: 4,
|
||||
/**
|
||||
* A callback function for handling Godot's ``OS.execute`` calls.
|
||||
*
|
||||
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
|
||||
*
|
||||
* @callback EngineConfig.onExecute
|
||||
* @param {string} path The path that Godot's wants executed.
|
||||
* @param {Array.<string>} args The arguments of the "command" to execute.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(string, Array.<string>)}
|
||||
*/
|
||||
onExecute: null,
|
||||
/**
|
||||
* A callback function for being notified when the Godot instance quits.
|
||||
*
|
||||
* **Note**: This function will not be called if the engine crashes or become unresponsive.
|
||||
*
|
||||
* @callback EngineConfig.onExit
|
||||
* @param {number} status_code The status code returned by Godot on exit.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(number)}
|
||||
*/
|
||||
onExit: null,
|
||||
/**
|
||||
* A callback function for displaying download progress.
|
||||
*
|
||||
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
|
||||
* is not necessary.
|
||||
*
|
||||
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
|
||||
* Possible reasons include:
|
||||
*
|
||||
* - Files are delivered with server-side chunked compression
|
||||
* - Files are delivered with server-side compression on Chromium
|
||||
* - Not all file downloads have started yet (usually on servers without multi-threading)
|
||||
*
|
||||
* @callback EngineConfig.onProgress
|
||||
* @param {number} current The current amount of downloaded bytes so far.
|
||||
* @param {number} total The total amount of bytes to be downloaded.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(number, number)}
|
||||
*/
|
||||
onProgress: null,
|
||||
/**
|
||||
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
|
||||
*
|
||||
* By default, ``console.log()`` is used.
|
||||
*
|
||||
* @callback EngineConfig.onPrint
|
||||
* @param {...*} [var_args] A variadic number of arguments to be printed.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(...*)}
|
||||
*/
|
||||
onPrint: function () {
|
||||
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
},
|
||||
/**
|
||||
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
|
||||
*
|
||||
* By default, ``console.error()`` is used.
|
||||
*
|
||||
* @callback EngineConfig.onPrintError
|
||||
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(...*)}
|
||||
*/
|
||||
onPrintError: function (var_args) {
|
||||
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @struct
|
||||
* @constructor
|
||||
* @param {EngineConfig} opts
|
||||
*/
|
||||
function Config(opts) {
|
||||
this.update(opts);
|
||||
}
|
||||
|
||||
Config.prototype = cfg;
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {EngineConfig} opts
|
||||
*/
|
||||
Config.prototype.update = function (opts) {
|
||||
const config = opts || {};
|
||||
// NOTE: We must explicitly pass the default, accessing it via
|
||||
// the key will fail due to closure compiler renames.
|
||||
function parse(key, def) {
|
||||
if (typeof (config[key]) === 'undefined') {
|
||||
return def;
|
||||
}
|
||||
return config[key];
|
||||
}
|
||||
// Module config
|
||||
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
|
||||
this.onPrintError = parse('onPrintError', this.onPrintError);
|
||||
this.onPrint = parse('onPrint', this.onPrint);
|
||||
this.onProgress = parse('onProgress', this.onProgress);
|
||||
|
||||
// Godot config
|
||||
this.canvas = parse('canvas', this.canvas);
|
||||
this.executable = parse('executable', this.executable);
|
||||
this.mainPack = parse('mainPack', this.mainPack);
|
||||
this.locale = parse('locale', this.locale);
|
||||
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
|
||||
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
|
||||
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
|
||||
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
|
||||
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
|
||||
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
|
||||
this.gdextensionLibs = parse('gdextensionLibs', this.gdextensionLibs);
|
||||
this.fileSizes = parse('fileSizes', this.fileSizes);
|
||||
this.emscriptenPoolSize = parse('emscriptenPoolSize', this.emscriptenPoolSize);
|
||||
this.godotPoolSize = parse('godotPoolSize', this.godotPoolSize);
|
||||
this.args = parse('args', this.args);
|
||||
this.onExecute = parse('onExecute', this.onExecute);
|
||||
this.onExit = parse('onExit', this.onExit);
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {string} loadPath
|
||||
* @param {Response} response
|
||||
*/
|
||||
Config.prototype.getModuleConfig = function (loadPath, response) {
|
||||
let r = response;
|
||||
const gdext = this.gdextensionLibs;
|
||||
return {
|
||||
'print': this.onPrint,
|
||||
'printErr': this.onPrintError,
|
||||
'thisProgram': this.executable,
|
||||
'noExitRuntime': false,
|
||||
'dynamicLibraries': [`${loadPath}.side.wasm`].concat(this.gdextensionLibs),
|
||||
'emscriptenPoolSize': this.emscriptenPoolSize,
|
||||
'instantiateWasm': function (imports, onSuccess) {
|
||||
function done(result) {
|
||||
onSuccess(result['instance'], result['module']);
|
||||
}
|
||||
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
|
||||
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
|
||||
} else {
|
||||
r.arrayBuffer().then(function (buffer) {
|
||||
WebAssembly.instantiate(buffer, imports).then(done);
|
||||
});
|
||||
}
|
||||
r = null;
|
||||
return {};
|
||||
},
|
||||
'locateFile': function (path) {
|
||||
if (!path.startsWith('godot.')) {
|
||||
return path;
|
||||
} else if (path.endsWith('.audio.worklet.js')) {
|
||||
return `${loadPath}.audio.worklet.js`;
|
||||
} else if (path.endsWith('.audio.position.worklet.js')) {
|
||||
return `${loadPath}.audio.position.worklet.js`;
|
||||
} else if (path.endsWith('.js')) {
|
||||
return `${loadPath}.js`;
|
||||
} else if (path in gdext) {
|
||||
return path;
|
||||
} else if (path.endsWith('.side.wasm')) {
|
||||
return `${loadPath}.side.wasm`;
|
||||
} else if (path.endsWith('.wasm')) {
|
||||
return `${loadPath}.wasm`;
|
||||
}
|
||||
return path;
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {function()} cleanup
|
||||
*/
|
||||
Config.prototype.getGodotConfig = function (cleanup) {
|
||||
// Try to find a canvas
|
||||
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
||||
const nodes = document.getElementsByTagName('canvas');
|
||||
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
|
||||
const first = nodes[0];
|
||||
this.canvas = /** @type {!HTMLCanvasElement} */ (first);
|
||||
}
|
||||
if (!this.canvas) {
|
||||
throw new Error('No canvas found in page');
|
||||
}
|
||||
}
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
if (this.canvas.tabIndex < 0) {
|
||||
this.canvas.tabIndex = 0;
|
||||
}
|
||||
|
||||
// Browser locale, or custom one if defined.
|
||||
let locale = this.locale;
|
||||
if (!locale) {
|
||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||
locale = locale.split('.')[0];
|
||||
}
|
||||
locale = locale.replace('-', '_');
|
||||
const onExit = this.onExit;
|
||||
|
||||
// Godot configuration.
|
||||
return {
|
||||
'canvas': this.canvas,
|
||||
'canvasResizePolicy': this.canvasResizePolicy,
|
||||
'locale': locale,
|
||||
'persistentDrops': this.persistentDrops,
|
||||
'virtualKeyboard': this.experimentalVK,
|
||||
'godotPoolSize': this.godotPoolSize,
|
||||
'focusCanvas': this.focusCanvas,
|
||||
'onExecute': this.onExecute,
|
||||
'onExit': function (p_code) {
|
||||
cleanup(); // We always need to call the cleanup callback to free memory.
|
||||
if (typeof (onExit) === 'function') {
|
||||
onExit(p_code);
|
||||
}
|
||||
},
|
||||
};
|
||||
};
|
||||
return new Config(initConfig);
|
||||
};
|
||||
|
||||
/**
|
||||
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
|
||||
* fine control over the engine's start-up process.
|
||||
*
|
||||
* This API is built in an asynchronous manner and requires basic understanding
|
||||
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
|
||||
*
|
||||
* @module Engine
|
||||
* @header Web export JavaScript reference
|
||||
*/
|
||||
const Engine = (function () {
|
||||
const preloader = new Preloader();
|
||||
|
||||
let loadPromise = null;
|
||||
let loadPath = '';
|
||||
let initPromise = null;
|
||||
|
||||
/**
|
||||
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
|
||||
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
|
||||
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
|
||||
*
|
||||
* @description Create a new Engine instance with the given configuration.
|
||||
*
|
||||
* @global
|
||||
* @constructor
|
||||
* @param {EngineConfig} initConfig The initial config for this instance.
|
||||
*/
|
||||
function Engine(initConfig) { // eslint-disable-line no-shadow
|
||||
this.config = new InternalConfig(initConfig);
|
||||
this.rtenv = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the engine from the specified base path.
|
||||
*
|
||||
* @param {string} basePath Base path of the engine to load.
|
||||
* @param {number=} [size=0] The file size if known.
|
||||
* @returns {Promise} A Promise that resolves once the engine is loaded.
|
||||
*
|
||||
* @function Engine.load
|
||||
*/
|
||||
Engine.load = function (basePath, size) {
|
||||
if (loadPromise == null) {
|
||||
loadPath = basePath;
|
||||
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
|
||||
requestAnimationFrame(preloader.animateProgress);
|
||||
}
|
||||
return loadPromise;
|
||||
};
|
||||
|
||||
/**
|
||||
* Unload the engine to free memory.
|
||||
*
|
||||
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
|
||||
*
|
||||
* @function Engine.unload
|
||||
*/
|
||||
Engine.unload = function () {
|
||||
loadPromise = null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
|
||||
* @ignore
|
||||
* @constructor
|
||||
*/
|
||||
function SafeEngine(initConfig) {
|
||||
const proto = /** @lends Engine.prototype */ {
|
||||
/**
|
||||
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
|
||||
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
|
||||
*
|
||||
* @param {string=} basePath Base path of the engine to load.
|
||||
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
|
||||
*/
|
||||
init: function (basePath) {
|
||||
if (initPromise) {
|
||||
return initPromise;
|
||||
}
|
||||
if (loadPromise == null) {
|
||||
if (!basePath) {
|
||||
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
|
||||
return initPromise;
|
||||
}
|
||||
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
|
||||
}
|
||||
const me = this;
|
||||
function doInit(promise) {
|
||||
// Care! Promise chaining is bogus with old emscripten versions.
|
||||
// This caused a regression with the Mono build (which uses an older emscripten version).
|
||||
// Make sure to test that when refactoring.
|
||||
return new Promise(function (resolve, reject) {
|
||||
promise.then(function (response) {
|
||||
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
|
||||
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
|
||||
const paths = me.config.persistentPaths;
|
||||
module['initFS'](paths).then(function (err) {
|
||||
me.rtenv = module;
|
||||
if (me.config.unloadAfterInit) {
|
||||
Engine.unload();
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
preloader.setProgressFunc(this.config.onProgress);
|
||||
initPromise = doInit(loadPromise);
|
||||
return initPromise;
|
||||
},
|
||||
|
||||
/**
|
||||
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
|
||||
* instance.
|
||||
*
|
||||
* If not provided, the ``path`` is derived from the URL of the loaded file.
|
||||
*
|
||||
* @param {string|ArrayBuffer} file The file to preload.
|
||||
*
|
||||
* If a ``string`` the file will be loaded from that path.
|
||||
*
|
||||
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
|
||||
*
|
||||
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
|
||||
*
|
||||
* @returns {Promise} A Promise that resolves once the file is loaded.
|
||||
*/
|
||||
preloadFile: function (file, path) {
|
||||
return preloader.preload(file, path, this.config.fileSizes[file]);
|
||||
},
|
||||
|
||||
/**
|
||||
* Start the engine instance using the given override configuration (if any).
|
||||
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
|
||||
*
|
||||
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||
* The engine must be loaded beforehand.
|
||||
*
|
||||
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
|
||||
*
|
||||
* @param {EngineConfig} override An optional configuration override.
|
||||
* @return {Promise} Promise that resolves once the engine started.
|
||||
*/
|
||||
start: function (override) {
|
||||
this.config.update(override);
|
||||
const me = this;
|
||||
return me.init().then(function () {
|
||||
if (!me.rtenv) {
|
||||
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
||||
}
|
||||
|
||||
let config = {};
|
||||
try {
|
||||
config = me.config.getGodotConfig(function () {
|
||||
me.rtenv = null;
|
||||
});
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
// Godot configuration.
|
||||
me.rtenv['initConfig'](config);
|
||||
|
||||
// Preload GDExtension libraries.
|
||||
if (me.config.gdextensionLibs.length > 0 && !me.rtenv['loadDynamicLibrary']) {
|
||||
return Promise.reject(new Error('GDExtension libraries are not supported by this engine version. '
|
||||
+ 'Enable "Extensions Support" for your export preset and/or build your custom template with "dlink_enabled=yes".'));
|
||||
}
|
||||
return new Promise(function (resolve, reject) {
|
||||
for (const file of preloader.preloadedFiles) {
|
||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||
}
|
||||
preloader.preloadedFiles.length = 0; // Clear memory
|
||||
me.rtenv['callMain'](me.config.args);
|
||||
initPromise = null;
|
||||
me.installServiceWorker();
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Start the game instance using the given configuration override (if any).
|
||||
*
|
||||
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||
*
|
||||
* This will load the engine if it is not loaded, and preload the main pck.
|
||||
*
|
||||
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
|
||||
* properties set (normally done by the editor during export).
|
||||
*
|
||||
* @param {EngineConfig} override An optional configuration override.
|
||||
* @return {Promise} Promise that resolves once the game started.
|
||||
*/
|
||||
startGame: function (override) {
|
||||
this.config.update(override);
|
||||
// Add main-pack argument.
|
||||
const exe = this.config.executable;
|
||||
const pack = this.config.mainPack || `${exe}.pck`;
|
||||
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
||||
// Start and init with execName as loadPath if not inited.
|
||||
const me = this;
|
||||
return Promise.all([
|
||||
this.init(exe),
|
||||
this.preloadFile(pack, pack),
|
||||
]).then(function () {
|
||||
return me.start.apply(me);
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
|
||||
*
|
||||
* @param {string} path The location where the file will be created.
|
||||
* @param {ArrayBuffer} buffer The content of the file.
|
||||
*/
|
||||
copyToFS: function (path, buffer) {
|
||||
if (this.rtenv == null) {
|
||||
throw new Error('Engine must be inited before copying files');
|
||||
}
|
||||
this.rtenv['copyToFS'](path, buffer);
|
||||
},
|
||||
|
||||
/**
|
||||
* Request that the current instance quit.
|
||||
*
|
||||
* This is akin the user pressing the close button in the window manager, and will
|
||||
* have no effect if the engine has crashed, or is stuck in a loop.
|
||||
*
|
||||
*/
|
||||
requestQuit: function () {
|
||||
if (this.rtenv) {
|
||||
this.rtenv['request_quit']();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Install the progressive-web app service worker.
|
||||
* @returns {Promise} The service worker registration promise.
|
||||
*/
|
||||
installServiceWorker: function () {
|
||||
if (this.config.serviceWorker && 'serviceWorker' in navigator) {
|
||||
try {
|
||||
return navigator.serviceWorker.register(this.config.serviceWorker);
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
}
|
||||
return Promise.resolve();
|
||||
},
|
||||
};
|
||||
|
||||
Engine.prototype = proto;
|
||||
// Closure compiler exported instance methods.
|
||||
Engine.prototype['init'] = Engine.prototype.init;
|
||||
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
||||
Engine.prototype['start'] = Engine.prototype.start;
|
||||
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
||||
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||
Engine.prototype['installServiceWorker'] = Engine.prototype.installServiceWorker;
|
||||
// Also expose static methods as instance methods
|
||||
Engine.prototype['load'] = Engine.load;
|
||||
Engine.prototype['unload'] = Engine.unload;
|
||||
return new Engine(initConfig);
|
||||
}
|
||||
|
||||
// Closure compiler exported static methods.
|
||||
SafeEngine['load'] = Engine.load;
|
||||
SafeEngine['unload'] = Engine.unload;
|
||||
|
||||
// Feature-detection utilities.
|
||||
SafeEngine['isWebGLAvailable'] = Features.isWebGLAvailable;
|
||||
SafeEngine['isFetchAvailable'] = Features.isFetchAvailable;
|
||||
SafeEngine['isSecureContext'] = Features.isSecureContext;
|
||||
SafeEngine['isCrossOriginIsolated'] = Features.isCrossOriginIsolated;
|
||||
SafeEngine['isSharedArrayBufferAvailable'] = Features.isSharedArrayBufferAvailable;
|
||||
SafeEngine['isAudioWorkletAvailable'] = Features.isAudioWorkletAvailable;
|
||||
SafeEngine['getMissingFeatures'] = Features.getMissingFeatures;
|
||||
|
||||
return SafeEngine;
|
||||
}());
|
||||
if (typeof window !== 'undefined') {
|
||||
window['Engine'] = Engine;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
[preset.0]
|
||||
|
||||
name="Web"
|
||||
platform="Web"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="./TSA.html"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
patch_delta_min_reduction=0.1
|
||||
patch_delta_include_filters="*"
|
||||
patch_delta_exclude_filters=""
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
seed=0
|
||||
encrypt_pck=true
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
variant/extensions_support=false
|
||||
variant/thread_support=false
|
||||
vram_texture_compression/for_desktop=true
|
||||
vram_texture_compression/for_mobile=false
|
||||
html/export_icon=true
|
||||
html/custom_html_shell=""
|
||||
html/head_include=""
|
||||
html/canvas_resize_policy=2
|
||||
html/focus_canvas_on_start=true
|
||||
html/experimental_virtual_keyboard=false
|
||||
progressive_web_app/enabled=false
|
||||
progressive_web_app/ensure_cross_origin_isolation_headers=true
|
||||
progressive_web_app/offline_page=""
|
||||
progressive_web_app/display=1
|
||||
progressive_web_app/orientation=0
|
||||
progressive_web_app/icon_144x144=""
|
||||
progressive_web_app/icon_180x180=""
|
||||
progressive_web_app/icon_512x512=""
|
||||
progressive_web_app/background_color=Color(0, 0, 0, 1)
|
||||
threads/emscripten_pool_size=8
|
||||
threads/godot_pool_size=4
|
||||
+5
-1
@@ -8,11 +8,15 @@
|
||||
|
||||
config_version=5
|
||||
|
||||
[animation]
|
||||
|
||||
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
|
||||
[application]
|
||||
|
||||
config/name="TSA"
|
||||
run/main_scene="uid://dtkg88hfvln2d"
|
||||
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Reference in new issue
Block a user