Added spikes, Made a way to transition from level to level, and a base level to make level creation easier
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16
AutoLoads/game_manager.gd
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AutoLoads/game_manager.gd
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extends Node
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var levels: Dictionary = {
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"test1": "uid://dtkg88hfvln2d",
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"test2": "uid://b1jbl6gvlvpvy"
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}
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func reset_level() -> void:
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await get_tree().create_timer(1).timeout
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get_tree().reload_current_scene()
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func change_level(levelName: String) -> void:
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print(levels[levelName])
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get_tree().change_scene_to_file(levels[levelName])
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1
AutoLoads/game_manager.gd.uid
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1
AutoLoads/game_manager.gd.uid
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uid://bdcwru17nxvoq
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