Added spikes, Made a way to transition from level to level, and a base level to make level creation easier

This commit is contained in:
2026-02-21 23:53:55 -05:00
parent c3d09c9a88
commit 3b324caf67
15 changed files with 172 additions and 36 deletions

16
AutoLoads/game_manager.gd Normal file
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extends Node
var levels: Dictionary = {
"test1": "uid://dtkg88hfvln2d",
"test2": "uid://b1jbl6gvlvpvy"
}
func reset_level() -> void:
await get_tree().create_timer(1).timeout
get_tree().reload_current_scene()
func change_level(levelName: String) -> void:
print(levels[levelName])
get_tree().change_scene_to_file(levels[levelName])

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uid://bdcwru17nxvoq