Added spikes, Made a way to transition from level to level, and a base level to make level creation easier
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=15 format=3 uid="uid://dm4oirxl6bpnn"]
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[ext_resource type="Texture2D" uid="uid://cwwrpe5wfh7ds" path="res://entities/player/player_death_effect/art/spark.png" id="1_335v7"]
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[ext_resource type="Script" uid="uid://3g2l2xhvoxj8" path="res://entities/player/player_death_effect/player_death_effect.gd" id="1_i0k0j"]
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[ext_resource type="Texture2D" uid="uid://cmp35xmgh574d" path="res://entities/player/player_death_effect/art/partical_effect.png" id="2_ann6r"]
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[ext_resource type="Texture2D" uid="uid://cwwrpe5wfh7ds" path="res://Entities/Player/player_death_effect/art/spark.png" id="1_335v7"]
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[ext_resource type="Script" uid="uid://3g2l2xhvoxj8" path="res://Entities/Player/player_death_effect/player_death_effect.gd" id="1_i0k0j"]
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[ext_resource type="Texture2D" uid="uid://cmp35xmgh574d" path="res://Entities/Player/player_death_effect/art/partical_effect.png" id="2_ann6r"]
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[sub_resource type="Gradient" id="Gradient_t8ru6"]
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colors = PackedColorArray(0, 1, 1, 1, 0, 0, 1, 1)
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