Added spikes, Made a way to transition from level to level, and a base level to make level creation easier
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bwxeu131pl2s3"
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path="res://.godot/imported/Spike.png-13f97ea10421fafc606f924d5e4938a2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Envoroment/Hazards/Spike/art/Spike.png"
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dest_files=["res://.godot/imported/Spike.png-13f97ea10421fafc606f924d5e4938a2.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[gd_scene load_steps=2 format=3 uid="uid://c1jvxh8xwxd77"]
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[ext_resource type="Texture2D" uid="uid://bwxeu131pl2s3" path="res://Envoroment/Hazards/Spike/art/Spike.png" id="1_jaub8"]
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[node name="Spike" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_jaub8")
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[node name="HitBox" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="HitBox"]
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polygon = PackedVector2Array(-8, 8, 0, -8, 8, 8)
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