Added spikes, Made a way to transition from level to level, and a base level to make level creation easier

This commit is contained in:
2026-02-21 23:53:55 -05:00
parent c3d09c9a88
commit 3b324caf67
15 changed files with 172 additions and 36 deletions
+15
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[gd_scene load_steps=2 format=3 uid="uid://c1jvxh8xwxd77"]
[ext_resource type="Texture2D" uid="uid://bwxeu131pl2s3" path="res://Envoroment/Hazards/Spike/art/Spike.png" id="1_jaub8"]
[node name="Spike" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_jaub8")
[node name="HitBox" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 2
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="HitBox"]
polygon = PackedVector2Array(-8, 8, 0, -8, 8, 8)