Added spikes, Made a way to transition from level to level, and a base level to make level creation easier
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@@ -0,0 +1,15 @@
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[gd_scene load_steps=2 format=3 uid="uid://c1jvxh8xwxd77"]
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[ext_resource type="Texture2D" uid="uid://bwxeu131pl2s3" path="res://Envoroment/Hazards/Spike/art/Spike.png" id="1_jaub8"]
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[node name="Spike" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_jaub8")
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[node name="HitBox" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="HitBox"]
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polygon = PackedVector2Array(-8, 8, 0, -8, 8, 8)
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