Added spikes, Made a way to transition from level to level, and a base level to make level creation easier

This commit is contained in:
2026-02-21 23:53:55 -05:00
parent c3d09c9a88
commit 3b324caf67
15 changed files with 172 additions and 36 deletions
+6
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extends Node2D
@export var levelName: String
func _on_area_2d_area_entered(area: Area2D) -> void:
GameManager.change_level(levelName)