final commit :)

This commit is contained in:
2026-02-23 18:19:36 -05:00
parent 1db31ee39a
commit 4b596c2a96
23 changed files with 478 additions and 156 deletions

View File

@@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=5 format=3 uid="uid://cqjsw6d71kkd2"]
[gd_resource type="VisualShader" format=3 uid="uid://cqjsw6d71kkd2"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_wwqby"]
parameter_name = "hit_color"
@@ -16,51 +16,6 @@ default_input_values = [0, 0.0, 1, 1.0, 2, 1e-05, 3, Vector3(0, 0, 0), 4, Vector
input_name = "color"
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform bool enabled = false;
uniform vec4 hit_color : source_color = vec4(0.886654, 0.000000, 0.166007, 1.000000);
void fragment() {
// BooleanParameter:3
bool n_out3p0 = enabled;
// ColorParameter:2
vec4 n_out2p0 = hit_color;
// Input:5
vec4 n_out5p0 = COLOR;
vec3 n_out4p0;
// If:4
float n_in4p1 = 1.00000;
float n_in4p2 = 0.00001;
if(abs((n_out3p0 ? 1.0 : 0.0) - n_in4p1) < n_in4p2)
{
n_out4p0 = vec3(n_out2p0.xyz);
}
else if((n_out3p0 ? 1.0 : 0.0) < n_in4p1)
{
n_out4p0 = vec3(n_out5p0.xyz);
}
else
{
n_out4p0 = vec3(n_out5p0.xyz);
}
// Output:0
COLOR.rgb = n_out4p0;
}
"
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(320, 120)