Fixed player double jumps not working. and added a dash
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@@ -18,6 +18,6 @@ static func fall_input() -> bool:
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var fallInput: bool = Input.is_action_just_pressed("force_fall")
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return fallInput
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static func wall_cling_input() -> bool:
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var wallClingInput: bool = Input.is_action_just_pressed("wall_cling")
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return wallClingInput
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static func dash_input() -> bool:
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var dashInput: bool = Input.is_action_just_pressed("dash")
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return dashInput
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