Fixed player double jumps not working. and added a dash

This commit is contained in:
2026-02-12 06:56:01 -05:00
parent 83a4a8f374
commit 5518f3ce79
12 changed files with 129 additions and 108 deletions
+21 -2
View File
@@ -11,7 +11,8 @@ config_version=5
[application]
config/name="TSA"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
run/main_scene="uid://dtkg88hfvln2d"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
@@ -24,11 +25,21 @@ window/size/viewport_width=640
window/size/viewport_height=360
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="TSA"
[file_customization]
folder_colors={
"res://Entities/": "orange",
"res://Envoroment/": "yellow",
"res://auto_loads/": "red",
"res://utilities/": "green"
}
[input]
move_left={
@@ -56,8 +67,16 @@ force_fall={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
wall_cling={
dash={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
[physics]
common/physics_interpolation=true
[rendering]
textures/canvas_textures/default_texture_filter=0