Added wall jumps and tweaked values and movement
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@@ -5,8 +5,10 @@ extends NodeState
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const jumpGravity = player.GRAVITY
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var dashSpeed: float = 500
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var dashTime: float = .3
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@onready var dashSpeed: float = player.dashSpeed
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@onready var jumpHight: float = player.jumpHight
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var dashTime: float = .2
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var dashDone: bool = false
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var canDash: bool = true
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