class_name GameInputEvents extends Node static func movement_input() -> float: var direction : float = Input.get_axis("move_left", "move_right") return direction static func jump_input() -> bool: var jumpInput: bool = Input.is_action_just_pressed("move_jump") var jumpRelesed: bool = Input.is_action_pressed("move_jump") return jumpInput or jumpRelesed static func crouch_input() -> bool: var crouchInput: bool = Input.is_action_just_pressed("crouch") return crouchInput static func fall_input() -> bool: var fallInput: bool = Input.is_action_just_pressed("force_fall") return fallInput static func dash_input() -> bool: var dashInput: bool = Input.is_action_just_pressed("dash") return dashInput