extends Node var levels: Dictionary = { "test1": "uid://dtkg88hfvln2d", "test2": "uid://b1jbl6gvlvpvy" } func reset_level() -> void: await get_tree().create_timer(1).timeout get_tree().reload_current_scene() func change_level(levelName: String) -> void: print(levels[levelName]) get_tree().change_scene_to_file(levels[levelName])